Civilization

Editing

Diplomatic Capital (CivBE)

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 44: Line 44:
 
*{{LinkBE|Civil Crèche}}, +3 {{DiplomaticCapitalIconBE}}
 
*{{LinkBE|Civil Crèche}}, +3 {{DiplomaticCapitalIconBE}}
   
All [[Wonders (CivBE)|Wonders]] provide +5 {{DiplomaticCapitalIconBE}}, with the exception of the [[Headquarters (CivBE)|Headquarters]] (+3 {{DiplomaticCapitalIconBE}}) and the [[Spy Agency (CivBE)|Spy Agency]] (+2 {{DiplomaticCapitalIconBE}}).
+
With [[Wonders (CivBE)|Wonders]]. All Wonders provide +5 {{DiplomaticCapitalIconBE}}, with the exception of the Headquarters (+3 {{DiplomaticCapitalIconBE}}) and the Spy Agency (+2 {{DiplomaticCapitalIconBE}}).
   
 
The {{DiplomaticCapitalIconBE}} maintenance cost per turn of [[Personality traits (Rising Tide)|Diplomatic Agreements]] that Leaders initiate is given directly to the faction that allowed it.
 
The {{DiplomaticCapitalIconBE}} maintenance cost per turn of [[Personality traits (Rising Tide)|Diplomatic Agreements]] that Leaders initiate is given directly to the faction that allowed it.
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template