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{{BackArrowBE|Diplomacy (Rising Tide)|Back to ''Rising Tide'' Diplomacy}}
 
{{BackArrowBE|Diplomacy (Rising Tide)|Back to ''Rising Tide'' Diplomacy}}
   
{{Template:DiplomaticCapitalBE}} is a new resource introduced in the expansion '''Rising Tide'''.
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{{DiplomaticCapitalBE}} is a new resource introduced in the expansion '''Rising Tide'''.
 
==Civilopedia Description==
 
==Civilopedia Description==
"{{Template:DiplomaticCapitalBE}} is the currency of diplomacy. It represents a mixture of your leader's power, experience, and prestige on the global stage. You earn {{Template:DiplomaticCapitalBE}} locally from wonders and special buildings, and you earn it internationally when you allow other leaders initiate agreements.  Likewise, you spend {{Template:DiplomaticCapitalBE}} when you initiate and maintain agreements with other leaders. You can also spend it to level up or change your leader's Personality Traits, which will improve its effects"
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"{{DiplomaticCapitalBE}} is the currency of diplomacy. It represents a mixture of your leader's power, experience, and prestige on the global stage. You earn {{DiplomaticCapitalBE}} locally from wonders and special buildings, and you earn it internationally when you allow other leaders initiate agreements. Likewise, you spend {{DiplomaticCapitalBE}} when you initiate and maintain agreements with other leaders. You can also spend it to level up or change your leader's Personality Traits, which will improve its effects"
   
- ''In-game Civlopedia''
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- ''In-game Civlopedia''
 
==Summary==
 
==Summary==
<span style="font-size:13px;">Diplomatic Capitol, like the </span>{{Template:Faith5}}<span style="font-size:13px;"> Faith resource in the </span>'''Gods and Kings'''<span style="font-size:13px;"> expansion for </span>'''Civ:V'''<span style="font-size:13px;">,  is used to gain special perks in the form of Personality Traits and Diplomatic Agreements. Unlike Religious Traits in</span>''' Civ:V'''<span style="font-size:13px;">, however, two or more leaders can have the same traits if they want to and it is now ''not'' a "first come, first serve" style of game-play. </span>{{Template:DiplomaticCapitalIconBE}} can also be used to buy units and buildings, in the same way {{Template:EnergyBE}} can be used. However, the resource cost to purchase is higher for {{Template:DiplomaticCapitalIconBE}}.
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<span style="font-size:13px;">Diplomatic Capitol, like the </span>{{Faith5}}<span style="font-size:13px;"> Faith resource in the </span>'''Gods and Kings'''<span style="font-size:13px;"> expansion for </span>'''Civ:V'''<span style="font-size:13px;">, is used to gain special perks in the form of Personality Traits and Diplomatic Agreements. Unlike Religious Traits in</span>''' Civ:V'''<span style="font-size:13px;">, however, two or more leaders can have the same traits if they want to and it is now ''not'' a "first come, first serve" style of game-play. </span>{{DiplomaticCapitalIconBE}} can also be used to buy units and buildings, in the same way {{EnergyBE}} can be used. However, the resource cost to purchase is higher for {{DiplomaticCapitalIconBE}}.
==Factions That Use {{Template:DiplomaticCapitalBE}} In Their Unique Personality Trait==
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==Factions That Use {{DiplomaticCapitalBE}} In Their Unique Personality Trait==
There are three factions that now that incorporate {{Template:DiplomaticCapitalIconBE}} in their Unique Personality Trait: 
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There are three factions that now that incorporate {{DiplomaticCapitalIconBE}} in their Unique Personality Trait:
   
*'''{{LinkBE|Brasilia}}''', which earns a +1 {{Template:DiplomaticCapitalIconBE}} for each unit killed in combat'''.'''
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*'''{{LinkBE|Brasilia}}''', which earns a +1 {{DiplomaticCapitalIconBE}} for each unit killed in combat'''.'''
*'''{{LinkBE|INTEGR}},''', which gets a 50% discount on initiating new agreements and a 25% discount to purchasing units and buildings using {{Template:DiplomaticCapitalIconBE}}.
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*'''{{LinkBE|INTEGR}},''', which gets a 50% discount on initiating new agreements and a 25% discount to purchasing units and buildings using {{DiplomaticCapitalIconBE}}.
*'''{{LinkBE|Pan-Asian Cooperative}}''', which gets wonders for free that produce +6 {{Template:DiplomaticCapitalIconBE}} instead of +5 {{Template:DiplomaticCapitalIconBE}}.
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*'''{{LinkBE|Pan-Asian Cooperative}}''', which gets wonders for free that produce +6 {{DiplomaticCapitalIconBE}} instead of +5 {{DiplomaticCapitalIconBE}}.
   
==What {{Template:DiplomaticCapitalBE}} Can Be Spent On==
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==What {{DiplomaticCapitalBE}} Can Be Spent On==
   
   
Political Traits. There are four types potential Political Traits that offer very important perks. The first one is unique to each faction and the other three are open to all factions. The three other types of Political Traits need to be bought with {{Template:DiplomaticCapitalIconBE}} and all Political traits can be upgraded twice using {{Template:DiplomaticCapitalIconBE}}; also Political Traits that were already bought can be changed by spending {{Template:DiplomaticCapitalIconBE}}. The cost for each upgrade, new trait, or change in trait starts at 100 {{Template:DiplomaticCapitalIconBE}} and goes up after every purchase. There are 10 Traits for every type of Personality Trait, each with a unique perk and unique potential Diplomatic Agreements that other leaders and can use if they "purchase" them with {{Template:DiplomaticCapitalIconBE}}.
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Political Traits. There are four types potential Political Traits that offer very important perks. The first one is unique to each faction and the other three are open to all factions. The three other types of Political Traits need to be bought with {{DiplomaticCapitalIconBE}} and all Political traits can be upgraded twice using {{DiplomaticCapitalIconBE}}; also Political Traits that were already bought can be changed by spending {{DiplomaticCapitalIconBE}}. The cost for each upgrade, new trait, or change in trait starts at 100 {{DiplomaticCapitalIconBE}} and goes up after every purchase. There are 10 Traits for every type of Personality Trait, each with a unique perk and unique potential Diplomatic Agreements that other leaders and can use if they "purchase" them with {{DiplomaticCapitalIconBE}}.
   
Diplomatic Agreements. Diplomatic Agreements can be initiated and maintained using {{Template:DiplomaticCapitalIconBE}}, and usually offer very situational perks. The cost of initiating one can be any where from 25 {{Template:DiplomaticCapitalIconBE}} to more than 250 {{Template:DiplomaticCapitalIconBE}} depending on the power of the agreement. The maintenance cost per turn can be anywhere from 3 {{Template:DiplomaticCapitalIconBE}} to 75 {{Template:DiplomaticCapitalIconBE}}, depending on the power of the agreement.
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Diplomatic Agreements. Diplomatic Agreements can be initiated and maintained using {{DiplomaticCapitalIconBE}}, and usually offer very situational perks. The cost of initiating one can be any where from 25 {{DiplomaticCapitalIconBE}} to more than 250 {{DiplomaticCapitalIconBE}} depending on the power of the agreement. The maintenance cost per turn can be anywhere from 3 {{DiplomaticCapitalIconBE}} to 75 {{DiplomaticCapitalIconBE}}, depending on the power of the agreement.
   
Improving the standing with other factions to "Cooperative'''"''', or "Allied'''"'''. They cost 20{{Template:DiplomaticCapitalBE}} and 25{{Template:DiplomaticCapitalBE}}, respectively.
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Improving the standing with other factions to "Cooperative'''"''', or "Allied'''"'''. They cost 20{{DiplomaticCapitalBE}} and 25{{DiplomaticCapitalBE}}, respectively.
   
Purchasing Units and Buildings. When in the purchasing menu for the City Overview, there are two tabs: Purchase with {{Template:EnergyIconBE}}, and Purchase with {{Template:DiplomaticCapitalIconBE}}. The cost of purchasing Units and buildings with {{Template:DiplomaticCapitalIconBE}} is about 50% more than the cost of purchasing the same units with {{Template:EnergyIconBE}} across the board.
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Purchasing Units and Buildings. When in the purchasing menu for the City Overview, there are two tabs: Purchase with {{EnergyIconBE}}, and Purchase with {{DiplomaticCapitalIconBE}}. The cost of purchasing Units and buildings with {{DiplomaticCapitalIconBE}} is about 50% more than the cost of purchasing the same units with {{EnergyIconBE}} across the board.
==How to increase {{Template:DiplomaticCapitalBE}} Income==
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==How to increase {{DiplomaticCapitalBE}} Income==
   
   
Each Capitol starts with +3 {{Template:DiplomaticCapitalIconBE}} in the Headquarters. From there {{Template:DiplomaticCapitalIconBE}}can be increased with certain buildings, wonders, or by allowing other factions to initiate Diplomatic Agreements with you. 
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Each Capitol starts with +3 {{DiplomaticCapitalIconBE}} in the Headquarters. From there {{DiplomaticCapitalIconBE}}can be increased with certain buildings, wonders, or by allowing other factions to initiate Diplomatic Agreements with you.
   
With Buildings that provide {{Template:DiplomaticCapitalIconBE}}:
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With Buildings that provide {{DiplomaticCapitalIconBE}}:
   
*{{LinkBE|Trade Depot}}, +2 {{Template:DiplomaticCapitalIconBE}}
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*{{LinkBE|Trade Depot}}, +2 {{DiplomaticCapitalIconBE}}
*{{LinkBE|Old Earth Relic}}, +2 {{Template:DiplomaticCapitalIconBE}}
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*{{LinkBE|Old Earth Relic}}, +2 {{DiplomaticCapitalIconBE}}
*{{LinkBE|Alien Preserve}}, +2 {{Template:DiplomaticCapitalIconBE}}
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*{{LinkBE|Alien Preserve}}, +2 {{DiplomaticCapitalIconBE}}
*{{LinkBE|Network}}, +2{{Template:DiplomaticCapitalIconBE}}
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*{{LinkBE|Network}}, +2{{DiplomaticCapitalIconBE}}
*{{LinkBE|Gene Garden}}, +3 {{Template:DiplomaticCapitalIconBE}}
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*{{LinkBE|Gene Garden}}, +3 {{DiplomaticCapitalIconBE}}
*{{LinkBE|Feedsite Hub}}, +3{{Template:DiplomaticCapitalIconBE}}
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*{{LinkBE|Feedsite Hub}}, +3{{DiplomaticCapitalIconBE}}
*{{LinkBE|Holosuite}}, +3 {{Template:DiplomaticCapitalIconBE}}
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*{{LinkBE|Holosuite}}, +3 {{DiplomaticCapitalIconBE}}
*{{LinkBE|Civil Crèche}}, +3 {{Template:DiplomaticCapitalIconBE}}
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*{{LinkBE|Civil Crèche}}, +3 {{DiplomaticCapitalIconBE}}
   
With Wonders. All Wonders provide +5 {{Template:DiplomaticCapitalIconBE}}, with the exception of the Headquarters(+3 {{Template:DiplomaticCapitalIconBE}}) and the Spy Agency(+2 {{Template:DiplomaticCapitalIconBE}}).
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With Wonders. All Wonders provide +5 {{DiplomaticCapitalIconBE}}, with the exception of the Headquarters(+3 {{DiplomaticCapitalIconBE}}) and the Spy Agency(+2 {{DiplomaticCapitalIconBE}}).
   
The {{Template:DiplomaticCapitalIconBE}} maintenance cost per turn of Diplomatic Agreements that Leaders initiate is given directly to the Faction that allowed it. 
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The {{DiplomaticCapitalIconBE}} maintenance cost per turn of Diplomatic Agreements that Leaders initiate is given directly to the Faction that allowed it.
 
[[Category:Rising Tide factions]]
 
[[Category:Rising Tide factions]]

Revision as of 02:53, 24 October 2015

Back arrow (CivBE) Back to Rising Tide Diplomacy

Diplomatic Capital Diplomatic Capital is a new resource introduced in the expansion Rising Tide.

Civilopedia Description

"Diplomatic Capital Diplomatic Capital is the currency of diplomacy. It represents a mixture of your leader's power, experience, and prestige on the global stage. You earn Diplomatic Capital Diplomatic Capital locally from wonders and special buildings, and you earn it internationally when you allow other leaders initiate agreements. Likewise, you spend Diplomatic Capital Diplomatic Capital when you initiate and maintain agreements with other leaders. You can also spend it to level up or change your leader's Personality Traits, which will improve its effects"

- In-game Civlopedia

Summary

Diplomatic Capitol, like the Faith Faith Faith resource in the Gods and Kings expansion for Civ:V, is used to gain special perks in the form of Personality Traits and Diplomatic Agreements. Unlike Religious Traits in Civ:V, however, two or more leaders can have the same traits if they want to and it is now not a "first come, first serve" style of game-play. Diplomatic Capital can also be used to buy units and buildings, in the same way Energy Energy can be used. However, the resource cost to purchase is higher for Diplomatic Capital.

Factions That Use Diplomatic Capital Diplomatic Capital In Their Unique Personality Trait

There are three factions that now that incorporate Diplomatic Capital in their Unique Personality Trait:

  • Brasilia, which earns a +1 Diplomatic Capital for each unit killed in combat.
  • INTEGR,, which gets a 50% discount on initiating new agreements and a 25% discount to purchasing units and buildings using Diplomatic Capital.
  • Pan-Asian Cooperative, which gets wonders for free that produce +6 Diplomatic Capital instead of +5 Diplomatic Capital.

What Diplomatic Capital Diplomatic Capital Can Be Spent On

Political Traits. There are four types potential Political Traits that offer very important perks. The first one is unique to each faction and the other three are open to all factions. The three other types of Political Traits need to be bought with Diplomatic Capital and all Political traits can be upgraded twice using Diplomatic Capital; also Political Traits that were already bought can be changed by spending Diplomatic Capital. The cost for each upgrade, new trait, or change in trait starts at 100 Diplomatic Capital and goes up after every purchase. There are 10 Traits for every type of Personality Trait, each with a unique perk and unique potential Diplomatic Agreements that other leaders and can use if they "purchase" them with Diplomatic Capital.

Diplomatic Agreements. Diplomatic Agreements can be initiated and maintained using Diplomatic Capital, and usually offer very situational perks. The cost of initiating one can be any where from 25 Diplomatic Capital to more than 250 Diplomatic Capital depending on the power of the agreement. The maintenance cost per turn can be anywhere from 3 Diplomatic Capital to 75 Diplomatic Capital, depending on the power of the agreement.

Improving the standing with other factions to "Cooperative", or "Allied". They cost 20Diplomatic Capital Diplomatic Capital and 25Diplomatic Capital Diplomatic Capital, respectively.

Purchasing Units and Buildings. When in the purchasing menu for the City Overview, there are two tabs: Purchase with Energy, and Purchase with Diplomatic Capital. The cost of purchasing Units and buildings with Diplomatic Capital is about 50% more than the cost of purchasing the same units with Energy across the board.

How to increase Diplomatic Capital Diplomatic Capital Income

Each Capitol starts with +3 Diplomatic Capital in the Headquarters. From there Diplomatic Capitalcan be increased with certain buildings, wonders, or by allowing other factions to initiate Diplomatic Agreements with you.

With Buildings that provide Diplomatic Capital:

With Wonders. All Wonders provide +5 Diplomatic Capital, with the exception of the Headquarters(+3 Diplomatic Capital) and the Spy Agency(+2 Diplomatic Capital).

The Diplomatic Capital maintenance cost per turn of Diplomatic Agreements that Leaders initiate is given directly to the Faction that allowed it.