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20xDiplomaticCapitalBE Diplomatic Capital

Diplomatic Capital is a new resource introduced in the expansion Rising Tide.

"20xDiplomaticCapitalBE Diplomatic Capital is the currency of diplomacy. It represents a mixture of your leader's power, experience, and prestige on the global stage. You earn 20xDiplomaticCapitalBE Diplomatic Capital locally from wonders and special buildings, and you earn it internationally when you allow other leaders initiate agreements.  Likewise, you spend 20xDiplomaticCapitalBE Diplomatic Capital when you initiate and maintain agreements with other leaders. You can also spend it to level up or change your leader's Personality Traits, which will improve its effects"

In-game Civlopedia

Summary

Diplomatic Capitol, like the 20xfaith5 Faith resource in the Gods and Kings expansion for Civ:V,  is used to gain special perks in the form of Personality Traits and Diplomatic Agreements. Unlike Religious Traits in Civ:V, however, two or more leaders can have the same traits if they wanted to and it is now not a "first come, first serve" style of gameplay. 20xDiplomaticCapitalBE can also be used to buy units and buildings, in the same way 20xEnergyBE Energy can be used. However, the resource cost to purchase is higher for 20xDiplomaticCapitalBE.

Factions That Use 20xDiplomaticCapitalBE Diplomatic Capital In Their Unique Personality Trait

There are three factions that now that incorporate 20xDiplomaticCapitalBE in their Unique Personality Trait: 

  • Brasilia, which earns a +1 20xDiplomaticCapitalBE for each unit killed in combat.
  • INTEGR,, which gets a 50% discount on initiating new agreements and a 25% discount to purchasing units and buildings using 20xDiplomaticCapitalBE.
  • Pan-Asian Cooperative, which gets wonders for free that produce +6 20xDiplomaticCapitalBE instead of +5 20xDiplomaticCapitalBE.

What 20xDiplomaticCapitalBE Diplomatic Capital Can Be Spent On

Political Traits. There are four types potential Political Traits that offer very important perks. The first one is unique to each faction and the other three are open to all factions. The three other types of Political Traits need to be bought with 20xDiplomaticCapitalBE and all Political traits can be upgraded twice using 20xDiplomaticCapitalBE; also Political Traits that were already bought can be changed by spending 20xDiplomaticCapitalBE. The cost for each upgrade, new trait, or change in trait starts at 100 20xDiplomaticCapitalBE and goes up after every purchase. There are 10 Traits for every type of Personality Trait, each with a unique perk and unique potential Diplomatic Agreements that other leaders and can use if they "purchase" them with 20xDiplomaticCapitalBE.

Diplomatic Agreements. Diplomatic Agreements can be initiated and maintained using 20xDiplomaticCapitalBE, and usually offer very situational perks. The cost of initiating one can be any where from 25 20xDiplomaticCapitalBE to more than 250 20xDiplomaticCapitalBE depending on the power of the agreement. The maintenence cost per turn can be anywhere from 3 20xDiplomaticCapitalBE to 75 20xDiplomaticCapitalBE, depending on the power of the agreement.

Improving the standing with other factions to "Cooperative", or "Allied". They cost 2020xDiplomaticCapitalBE Diplomatic Capital and 2520xDiplomaticCapitalBE Diplomatic Capital, respectively.

Purchasing Units and Buildings. When in the purchasing menu for the City Overview, there are two tabs: Purchase with 20xEnergyBE, and Purchase with 20xDiplomaticCapitalBE. The cost of purchasing Units and buildings with 20xDiplomaticCapitalBE is about 50% more than the cost of purchasing the same units with 20xEnergyBE across the board.

How to increase 20xDiplomaticCapitalBE Diplomatic Capital Income

Each Capitol starts with +3 20xDiplomaticCapitalBE in the Headquarters. From there 20xDiplomaticCapitalBEcan be increased with certain buildings, wonders, or by allowing other factions to initiate Diplomatic Agreements with you. 

With Buildings that provide 20xDiplomaticCapitalBE:

With Wonders. All Wonders provide +5 20xDiplomaticCapitalBE, with the exception of the Headquarters(+3 20xDiplomaticCapitalBE) and the Spy Agency(+2 20xDiplomaticCapitalBE).

The 20xDiplomaticCapitalBE maintenance cost per turn of Diplomatic Agreements that Leaders initiate is given directly to the Faction that allowed it. 

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