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Diplomatic Favor Diplomatic Favor (sometimes called Favor for short) is a new type of special currency in Civilization VI: Gathering Storm. It represents your state influence power before other leaders in the world and is used mainly in the World Congress.

Use

It can be said that Diplomatic Favor Diplomatic Favor and Influence are the two sides of the same coin: diplomatic power. But while Influence (and the agents that channel it - the Envoy Envoy Envoys) represent a simpler type of diplomatic power, designed to serve with city-states, Diplomatic Favor Diplomatic Favor represents the high-level maneuvers used to manipulate other leaders, and that ultimate diplomatic body, the World Congress, where world leaders battle for supremacy.

Diplomatic Favor Diplomatic Favor is used to 'purchase' additional votes during every session of the Congress. The more Favor a civilization has amassed, and decides to spend, the more votes it will be able to field for a particular Resolution, Treaty or other decision. Given the huge implications certain Resolutions may have for a nation, depending on their current state and goals, the ability to swing a vote in their favor may mean the difference between victory and defeat. And ultimately, each nation will be able to win Diplomatic Victory points and head towards the brand new Diplomatic Victory!

Of course, with so much at stake, it is no wonder that leaders start 'trading' Diplomatic Favor Diplomatic Favor as they would commodities or Gold Gold. Thus, trading between leaders is the second main use for Diplomatic Favor Diplomatic Favor. In fact, since the World Congress doesn't start meeting before the Medieval Era, and trading may happen as soon as you meet a leader, trading Favor well precedes using it for its primary purpose!

Sources

Diplomatic Favor Diplomatic Favor is earned mainly through government activity and high-level cooperation with other game entities. Note that the keyword here is cooperation: those warmongers who only think about conquest will have much fewer opportunities to earn Favor. Thus, a player who aims to influence world affairs through the World Congress should also aim to conduct (largely) peaceful policies - the true basis for a Diplomatic Victory.

There are three main sources of Diplomatic Favor Diplomatic Favor:

  1. Governments. Each type of government provides 1 point per turn, multiplied by the tier of the government. For example, the Monarchy government is of Tier 2, and will provide 1 * 2 = 2 points/turn, while Democracy provides 1 * 3 = 3 points/turn. This is the most reliable and steady source of Diplomatic Favor Diplomatic Favor.
  2. Suzerainty. Being the Suzerain of any city-state provides +1 point/turn per city-state. Of course, this trickle is lost as soon as you lose the Suzerain status.
  3. Alliances. Having an Alliance provides points per turn depending on the level of Alliance. Again, points are awarded for each separate active Alliance.

You can also win (or lose) Diplomatic Favor Diplomatic Favor by trading with other leaders, as shown above.

Additionally, Diplomatic Favor Diplomatic Favor may be earned in a number of other special cases - for example, when you liberate a city and return it to its original owner, or when you score well enough in Scored Competitions initiated through the World Congress. In these cases you will earn instantly lump sums of Diplomatic Favor Diplomatic Favor.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
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R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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