Civilization Wiki
Civilization Wiki
Advertisement

BackArrowGreen Back to the list of Policy Cards


Diplomatic League is a Diplomatic Policy Card in Civilization VI.

Strategy[]

This is one of the first Diplomatic Policy Cards in the game, unlocking at the same time as the first governments with Diplomatic Policy Diplomatic slots. Unlike the other Diplomatic Policy, Charismatic Leader, it has a more limited use: it will work effectively only when you send your very first Envoy Envoy to a city-state, by simply giving you another free Envoy Envoy to the same state. This doesn't mean that it's useful only in the early or middle game, since you may keep meeting city-states well into the late game (especially if you're behind on your exploration); however, it is generally more useful in the early stages of the game, when you haven't yet had many opportunities to influence city-states.

The best way to use Diplomatic League is to preserve your accumulated Envoy Envoys until you have the chance to change governments, then slot this and send one Envoy Envoy to each city-state you haven't influenced yet. For the rest of the time, you should have Charismatic Leader in your Diplomatic Policy Diplomatic slot. Of course, this strategy has the obvious flaw that you forego the gameplay benefits of influencing city-states as soon as you are able - you will simply have to decide on-the-go. It should be noted this effect works only on city-states you meet after enacting this policy, and will not work retroactively.

Civilopedia entry[]

The ancient Greeks were enamored of diplomatic leagues – loose and limited alliances between city-states, cobbled together for a variety of purposes. In the Archaic Period, the Amphictyonic League was a religious association of tribes. By the end of the 7th Century BC, Sparta was the most powerful city-state in the Peloponnese; to counter its influence some 150+ cities formed the Delian League in 477 BC under the leadership of Athens. It spent most of its existence fighting off Persian invasions. Around 338 BC, Philip II of Macedonia formed the Hellenic League … and Alexander conquered (briefly) the known world with it. The Achaean League existed between 280 and 146 BC, formed to resist the Romans. Didn’t help.

Civilization VI Policy Cards [edit]
Military Policy
Military
After Action Reports R&F-OnlyAgogeBastionsChivalryConscriptionCraftsmen GS-OnlyDefense of the MotherlandDisciplineDrill Manuals GS-OnlyEquestrian Orders GS-OnlyFeudal ContractForce Modernization GS-OnlyGrande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei R&F-OnlyLogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management GS-OnlyRetainersRetinues GS-OnlySackSecond Strike Capability R&F-OnlyStrategic Air ForceSurveyTheir Finest HourThird Alternative GS-OnlyTotal WarVeterancyWars of Religion
Economic Policy
Economic
AestheticsCaravansariesCivil Prestige R&F-OnlyCollectivizationColonial OfficesColonial TaxesColonizationCorvéeCraftsmenEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Diplomatic
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial Offices GS-OnlyColonial Taxes GS-OnlyCommunications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship GS-OnlyNuclear EspionagePolice StatePraetorium R&F-OnlyRajWisselbanken R&F-Only
Wildcard Policy
Wildcard
Aerospace Contractors GS-OnlyAutocratic Legacy R&F-OnlyCommunist Legacy R&F-OnlyDefense of the Motherland GS-OnlyDemocratic Legacy R&F-OnlyDiplomatic Capital GS-OnlyFascist Legacy R&F-OnlyFrescoesGlobal Coalition GS-OnlyHallyu GS-OnlyInspirationIntegrated Attack Logistics GS-OnlyInventionLaissez-FaireLiterary TraditionMartial Law GS-OnlyMercantile Legacy R&F-OnlyMilitary OrganizationMonarchic Legacy R&F-OnlyNavigationNobel PrizeNon-State Actors GS-OnlyOligarchic Legacy R&F-OnlyRabblerousing GS-OnlyRepublican Legacy R&F-OnlyRevelationScience Foundations GS-OnlySpace Tourism GS-OnlyStrategosSymphoniesTheir Finest Hour GS-OnlyTheocratic Legacy R&F-OnlyTraveling Merchants
Dark Age Policy
Dark R&F-Only
Automated Workforce GS-OnlyCollectivism R&F-OnlyCyber Warfare GS-OnlyDecentralization1Despotic Paternalism1Disinformation Campaign GS-OnlyElite Forces R&F-OnlyFlower Power GS-OnlyInquisition R&F-OnlyIsolationism R&F-OnlyLetters of Marque R&F-OnlyMonasticism R&F-OnlyRobber Barons R&F-OnlyRogue State R&F-OnlySamoderzhaviye1Soft Targets1Twilight Valor R&F-Only
Golden Age Policy
Golden1
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
Advertisement