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"A diplomat is a man who always remembers a woman's birthday but never remembers her age."
–Robert Frost
"In diplomacy there are two kinds of problems: small ones and large ones. The small ones will go away by themselves, and the large ones you will not be able to do anything about."
–Patrick McGuinness

Diplomatic Service is a Renaissance Era civic in Civilization VI. It can be hurried by forming an Alliance with another civilization.

Strategy Edit

Diplomacy has always been part of your civilization's activities. But formalizing this activity as a separate government service is a very important step to further structuring the state.

This momentous achievement paves the way to modern diplomacy, and to another very important aspect of the game: espionage. It not only allows you to train and maintain your first Spy, but also unlocks the Machiavellianism Diplomatic Policy, which aids espionage immensely.

Finally, the Diplomatic Service unlocks a series of Casus Belli, which greatly expand your abilities to wage war with less penalties.

Civilopedia entry Edit

To “practice” diplomacy is one of the defining actions of a nation, and diplomacy has been “practiced” since the first city-states. Originally diplomacy was conducted by a ruler’s emissary, generally for a specific mission, returning home when negotiations were complete (if lucky, many an emissary’s head got sent back instead). Thus, the “diplomatic service” was composed of members of the ruling family or high-ranking nobles … a dubious honor if one failed to settle matters. Until the Renaissance, there were no permanent relations, save that between the Pope and the Byzantine Emperor through the 8th Century AD. In the Far East, relationships were more violent, although the Song dynasty would establish a pattern of resident Chinese envoys in neighboring nations.

The origins of “modern diplomacy” can be traced to the cities of Northern Italy in the early Renaissance. In the 1400s, Milan – goaded by Francesco Sforza – played a leading role in the establishment of permanent embassies in other city-states to establish trade, make defensive pacts, and present a united front to the papacy. Most of the traditions of diplomatic service – such as the presentation of an ambassador’s credentials to a head of state – began here. In 1455 Milan was the first to place a permanent representative in the court of a major power – in this case, France. The practice spread, with Spain being the first nation to “exchange” ambassadors with another sovereign state (England). By the late 16th Century permanent embassies were the standard for international relations … unless the countries were at war, of course.

Ambassadors were usually nobles with little experience in negotiating (or much of anything else); they were supported by a large staff of specialists, from lawyers and linguists to soldiers and spies. As the European powers spread around the world, making contact with strange civilizations in distant places and carving out empires, diplomacy became too important to leave in the hands of amateurs. By the late 1600s the need for skilled professionals was increasingly met by university graduates in international law, languages, cultural history, economics and such.

Civilization VI Civics [edit]

Code of LawsCraftsmanshipEarly EmpireForeign TradeMilitary TraditionMysticismState Workforce


Defensive TacticsDrama and PoetryGames and RecreationMilitary TrainingPolitical PhilosophyRecorded HistoryTheology


Civil ServiceDivine RightFeudalismGuildsMedieval FairesMercenariesNaval Tradition


Diplomatic ServiceExplorationHumanismMercantilismReformed ChurchThe Enlightenment


Civil EngineeringColonialismNationalismNatural HistoryOpera and BalletScorched EarthUrbanization


CapitalismClass StruggleConservationIdeologyMass MediaMobilizationNuclear ProgramSuffrageTotalitarianism


Cold WarCultural HeritageProfessional SportsRapid DeploymentSpace Race


Distributed Sovereignty GS-OnlyEnvironmentalism GS-OnlyGlobalizationNear Future Governance GS-OnlyOptimization Imperative GS-OnlySocial MediaVenture Politics GS-Only

Future GS-Only

Cultural HegemonyExodus ImperativeFuture Civic*Global Warming MitigationInformation WarfareSmart Power Doctrine

* Future Civic is an Information Era civic until the Gathering Storm expansion.

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