Civilization Wiki
Register
No edit summary
Tag: Visual edit
Tag: Visual edit
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
{{Civic (Civ6)
{{Civic (Civ6)|name = Diplomatic Service|notes = Allows [[Diplomacy (Civ6)#Embassies|Resident Embassies]] and grants the ability to construct a {{Link6|Spy}}. The first four real {{Link6|Casus Belli}} are unlocked: [[Casus Belli (Civ6)#Holy War|Holy War]], [[Casus Belli (Civ6)#Liberation War|War of Liberation]], [[Casus Belli (Civ6)#Reconquest War|War of Reconquest]], and [[Casus Belli (Civ6)#Protectorate War|Protectorate War]].||cost = 540|reqs = Guilds|leadsto = The Enlightenment|inspiration = Have an alliance with another civilization.|policies = Machiavellianism, Wisselbanken|quote = A diplomat is a man who always remembers a woman's birthday but never remembers her age.|quoted = Robert Frost|quote1 = In diplomacy there are two kinds of problems: small ones and large ones. The small ones will go away by themselves, and the large ones you will not be able to do anything about.|quoted1 = Patrick McGuinness}}
 
  +
|cost = 540
  +
|inspiration = Have an alliance with another civilization.
  +
|reqs = Guilds
  +
|leadsto = The Enlightenment
  +
|policies = Machiavellianism, Wisselbanken
 
|notes = Allows [[Diplomacy (Civ6)#Embassies|Resident Embassies]] and grants the ability to construct a {{Link6|Spy}}. Four {{Link6|Casus Belli}} are unlocked: [[Casus Belli (Civ6)#Holy War|Holy War]], [[Casus Belli (Civ6)#Liberation War|War of Liberation]], [[Casus Belli (Civ6)#Reconquest War|War of Reconquest]], and [[Casus Belli (Civ6)#Protectorate War|Protectorate War]].
  +
|quote = In diplomacy there are two kinds of problems: small ones and large ones. The small ones will go away by themselves, and the large ones you will not be able to do anything about.
  +
|quoted = Patrick McGuinness
  +
|quote1 = A diplomat is a man who always remembers a woman's birthday but never remembers her age.
  +
|quoted1 = Robert Frost
  +
|infrastructure = Chancery
  +
}}
   
  +
'''Diplomatic Service''' is a [[Renaissance Era (Civ6)|Renaissance Era]] [[Civic (Civ6)|civic]] in ''[[Civilization VI]]''. It can be hurried by forming an [[Diplomacy (Civ6)|Alliance]] with another [[Civilizations (Civ6)|civilization]].
Diplomacy has always been part of your civilization's activities. But formalizing this activity as a separate government service is a very important step to further structuring the state.
 
   
  +
== Strategy ==
This momentous achievement paves the way to modern diplomacy, and to another very important aspect of the game - [[Espionage (Civ6)|Espionage]]. It not only allows you to train and maintain your first [[Spy (Civ6)|Spy]], but also unlocks the [[Machiavellianism (Civ6)|Machiavellianism]] Diplomatic Policy, which aids espionage immensely.
 
 
Diplomacy has always been part of your civilization's activities. But formalizing this activity as a separate government service is a very important step to further structuring the state.
   
 
This momentous achievement paves the way to modern diplomacy by unlocking the [[Diplomacy (Civ6)#Resident Embassy|Resident Embassy]], which reveals the capital of the receiving nation. It also reveals another very important aspect of the game: [[Espionage (Civ6)|espionage]]. It not only allows you to train and maintain your first [[Spy (Civ6)|Spy]], but also unlocks the [[Machiavellianism (Civ6)|Machiavellianism]] Diplomatic Policy, which aids espionage immensely.
Finally, the Diplomatic Service unlocks a series of [[Casus Belli (Civ6)|Casus Belli]], which greatly expand your abilities to wage war with less penalties.
 
   
 
Finally, the Diplomatic Service unlocks a series of [[Casus Belli (Civ6)|Casus Belli]], which greatly expand your abilities to wage war with less penalties.
== Civilopedia entry ==
 
To “practice” diplomacy is one of the defining actions of a nation, and diplomacy has been “practiced” since the first city-states. Originally diplomacy was conducted by a ruler’s emissary, generally for a specific mission, returning home when negotiations were complete (if lucky, many an emissary’s head got sent back instead). Thus, the “diplomatic service” was composed of members of the ruling family or high-ranking nobles … a dubious honor if one failed to settle matters. Until the Renaissance, there were no permanent relations, save that between the Pope and the Byzantine Emperor through the 8th Century AD. In the Far East, relationships were more violent, although the Song dynasty would establish a pattern of resident Chinese envoys in neighboring nations.
 
   
 
== Civilopedia entry ==
The origins of “modern diplomacy” can be traced to the cities of Northern Italy in the early Renaissance. In the 1400s, Milan – goaded by Francesco Sforza – played a leading role in the establishment of permanent embassies in other city-states to establish trade, make defensive pacts, and present a united front to the papacy. Most of the traditions of diplomatic service – such as the presentation of an ambassador’s credentials to a head of state – began here. In 1455 Milan was the first to place a permanent representative in the court of a major power – in this case, France. The practice spread, with Spain being the first nation to “exchange” ambassadors with another sovereign state (England). By the late 16th Century permanent embassies were the standard for international relations … unless the countries were at war, of course.
 
  +
{{/Civilopedia}}
   
  +
{{Civics (Civ6)}}
Ambassadors were usually nobles with little experience in negotiating (or much of anything else); they were supported by a large staff of specialists, from lawyers and linguists to soldiers and spies. As the European powers spread around the world, making contact with strange civilizations in distant places and carving out empires, diplomacy became too important to leave in the hands of amateurs. By the late 1600s the need for skilled professionals was increasingly met by university graduates in international law, languages, cultural history, economics and such.
 

Revision as of 17:58, 7 May 2021

BackArrowGreen Back to the list of civics

 "In diplomacy there are two kinds of problems: small ones and large ones. The small ones will go away by themselves, and the large ones you will not be able to do anything about."
– Patrick McGuinness
 "A diplomat is a man who always remembers a woman's birthday but never remembers her age."
– Robert Frost


Diplomatic Service is a Renaissance Era civic in Civilization VI. It can be hurried by forming an Alliance with another civilization.

Strategy

Diplomacy has always been part of your civilization's activities. But formalizing this activity as a separate government service is a very important step to further structuring the state.

This momentous achievement paves the way to modern diplomacy by unlocking the Resident Embassy, which reveals the capital of the receiving nation. It also reveals another very important aspect of the game: espionage. It not only allows you to train and maintain your first Spy, but also unlocks the Machiavellianism Diplomatic Policy, which aids espionage immensely.

Finally, the Diplomatic Service unlocks a series of Casus Belli, which greatly expand your abilities to wage war with less penalties.

Civilopedia entry

To “practice” diplomacy is one of the defining actions of a nation, and diplomacy has been “practiced” since the first city-states. Originally diplomacy was conducted by a ruler’s emissary, generally for a specific mission, returning home when negotiations were complete (if lucky, many an emissary’s head got sent back instead). Thus, the “diplomatic service” was composed of members of the ruling family or high-ranking nobles … a dubious honor if one failed to settle matters. Until the Renaissance, there were no permanent relations, save that between the Pope and the Byzantine Emperor through the 8th Century AD. In the Far East, the Song dynasty would establish a pattern of resident Chinese envoys in neighboring nations.

The origins of “modern diplomacy” can be traced to the cities of Northern Italy in the early Renaissance. In the 1400s, Milan – goaded by Francesco Sforza – played a leading role in the establishment of permanent embassies in other city-states to establish trade, make defensive pacts, and present a united front to the papacy. Most of the traditions of diplomatic service – such as the presentation of an ambassador’s credentials to a head of state – began here. In 1455 Milan was the first to place a permanent representative in the court of a major power – in this case, France. The practice spread, with Spain being the first nation to “exchange” ambassadors with another sovereign state (England). By the late 16th Century permanent embassies were the standard for international relations … unless the countries were at war, of course.

Ambassadors were usually nobles with little experience in negotiating (or much of anything else); they were supported by a large staff of specialists, from lawyers and linguists to soldiers and spies. As the European powers spread around the world, making contact with strange civilizations in distant places and carving out empires, diplomacy became too important to leave in the hands of amateurs. By the late 1600s the need for skilled professionals was increasingly met by university graduates in international law, languages, cultural history, economics and such.

Civilization VI Civics [edit]
Ancient Code of LawsCraftsmanshipEarly EmpireForeign TradeMilitary TraditionMysticismState Workforce
Classical Defensive TacticsDrama and PoetryGames and RecreationMilitary TrainingPolitical PhilosophyRecorded HistoryTheology
Medieval Civil ServiceDivine RightFeudalismGuildsMedieval FairesMercenariesNaval Tradition
Renaissance Diplomatic ServiceExplorationHumanismMercantilismReformed ChurchThe Enlightenment
Industrial Civil EngineeringColonialismNationalismNatural HistoryOpera and BalletScorched EarthUrbanization
Modern CapitalismClass StruggleConservationIdeologyMass MediaMobilizationNuclear ProgramSuffrageTotalitarianism
Atomic Cold WarCultural HeritageProfessional SportsRapid DeploymentSpace Race
Information Distributed Sovereignty GS-OnlyEnvironmentalism GS-OnlyGlobalizationNear Future Governance GS-OnlyOptimization Imperative GS-OnlySocial MediaVenture Politics GS-Only
Future GS-Only Cultural HegemonyExodus ImperativeFuture Civic*Global Warming MitigationInformation WarfareSmart Power Doctrine
* Future Civic is an Information Era civic until the Gathering Storm expansion.