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Disasters occur in your cities randomly, and can be prevented by certain buildings.

  • Pirate attack: Some Gold1 gold is stolen from your treasury. Prevented by Barracks. This can occur if your city is located next to an Ocean tile.
  • Flood: Some population is lost. Prevented by City Walls. This can occur if your city is located on or next to a River tile.
    • 25% of the city population is lost.
  • Fire: A random building is destroyed. Prevented by Aqueduct.
  • Plague: Some population is lost. Prevented by Aqueduct or Medicine.
    • 25% of the city population is lost.
  • Famine: Some population is lost. Prevented by Granary.
    • 33% of the city population is lost.
  • Volcano: A random building is destroyed. Prevented by Temple. This can occur if your city is located on or next to a Mountain tile.
    • 33% of the city population is lost.
  • Earthquake: A random building is destroyed. Cannot be prevented. This can occur if your city is located next to a Hill tile.
  • Meltdown: A random square around the city becomes polluted. This is triggered by a Nuclear Plant, usually when the city is in civil disorder.

See also[]

Sid Meier's Civilization [edit]
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