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{{PolicyCards (Civ6)|title1 = Discipline|enabled_with = Code of Laws|obsolete_with = Exploration|type = Military|effect = +5 Unit Combat Strength when fighting {{Link6|Barbarians}}.}}
 
{{PolicyCards (Civ6)|title1 = Discipline|enabled_with = Code of Laws|obsolete_with = Exploration|type = Military|effect = +5 Unit Combat Strength when fighting {{Link6|Barbarians}}.}}
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==Strategy==
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An invaluable military Policy Card for dealing with barbarian raiders. The +5 {{StrengthIcon6}} Strength provides an edge against unruly hordes invading one's land or blocking early expansion during the early game.
   
 
== Historical Context ==
 
== Historical Context ==

Revision as of 23:29, 22 November 2016

Template:PolicyCards (Civ6)

Strategy

An invaluable military Policy Card for dealing with barbarian raiders. The +5 Strength Strength provides an edge against unruly hordes invading one's land or blocking early expansion during the early game.

Historical Context

Discipline has been necessary for victory since the first “armies” blundered into each other, with breaches of discipline punished by anything from demotion to death (in various unpleasant ways). At first, in the days of civilian militia, the rules were fairly simple … basically, follow orders, no matter what. With the rise of professional armies, military law became codified and more convoluted, although punishment hasn’t changed much – between 1942 and 1961 AD 160 members of the American military were executed under the auspices of the Uniform Code of Military Justice for various crimes, including desertion, mutiny, and murder.