Distant Lands refers either to islands in the Ocean or any continent located across the ocean from the player's starting location (Homelands) during the Antiquity Age in Civilization VII and its expansions. This concept is introduced in the Exploration Age, offering significant rewards to players who establish
Settlements in these remote regions.
Mechanics[]
Settling in Distant Lands is essential for progressing in two different Legacy Paths:
Economic Economic Path: Players must settle near Treasure
Resources in Distant Lands to spawn Treasure Convoys. These
Units transport
Resources back to the home continent, accumulating victory points.
Militaristic Military Path: Victory points are earned by acquiring
Settlements in Distant Lands, either by founding new Settlements or conquering existing ones.
Choosing not to expand into Distant Lands will result in a definitive militaristic and economic Dark Age upon entering the next Age.
Beyond Legacy Path progression, settling in Distant Lands offers additional benefits. Certain
Resources yield greater value when utilized in these Settlements, and some
Social Policies and
Traditions provide exclusive advantages to
Cities established in these territories.
Because of these incentives, expanding into Distant Lands is a key objective for any civilization entering the Exploration Age. Competition for these
Settlements is high, encouraging more
Naval conflicts and the need for strategic control over the seas, making naval investment increasingly important.
Synergies and bonuses[]
Some leaders and civilizations get additional rewards or benefits when settling upon or interacting with Distant Lands:
- Isabella - Gains 200
Gold per Age instead of 100
Gold per Age when discovering
Natural Wonders in Distant Lands - Lafayette - Gains +2
Happiness and +2
Culture per Age instead of +1 in
Settlements on Distant Lands