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Distant Lands refers either to islands in the Ocean or any continent located across the ocean from the player's starting location (Homelands) during the Antiquity Age in Civilization VII and its expansions. This concept is introduced in the Exploration Age, offering significant rewards to players who establish Settlements Settlements in these remote regions.

Mechanics[]

Settling in Distant Lands is essential for progressing in two different Legacy Paths:

Choosing not to expand into Distant Lands will result in a definitive militaristic and economic Dark Age upon entering the next Age.

Beyond Legacy Path progression, settling in Distant Lands offers additional benefits. Certain Resources Resources yield greater value when utilized in these Settlements, and some Social Policies Social Policies and Traditions Traditions provide exclusive advantages to Cities Cities established in these territories.

Because of these incentives, expanding into Distant Lands is a key objective for any civilization entering the Exploration Age. Competition for these Settlements Settlements is high, encouraging more Naval Naval conflicts and the need for strategic control over the seas, making naval investment increasingly important.

Synergies and bonuses[]

Some leaders and civilizations get additional rewards or benefits when settling upon or interacting with Distant Lands:

See also[]

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