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The Dungeon is an Exploration Age Diplomacy and Production
Building in Civilization VII.
- Base yields:
- +3
Production.
- +2
Influence.
- +3
- Adjacency:
- +1
Production for each adjacent
Resource.
- +1
Production for each adjacent
Wonder.
- +1
Strategy[]
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Civilopedia entry[]
Prisons that function like correctional institutions are a relatively modern phenomenon. Punishments before and during medieval times were fast and public – and often bloody. However, at times, society wanted to keep a person alive and confined – whether to extract information, to hold for ransom, or out of an aversion to the death penalty. Dungeons (from the French “donjon,” a fortified keep) were designed for those purposes. According to the Ashokavadana, an account of Ashoka’s reign, the emperor created an elaborate dungeon disguised as a beautiful villa, where those imprisoned faced secret tortures patterned after the Buddhist hells. Arguably worse was the medieval European oubliette, a hole with no egress where prisoners were dropped and “forgotten” to die of dehydration or starvation (oubliette stems from the French “to forget”). Some castles featured “Hexenkeller,” places where those accused of witchcraft could be imprisoned and questioned about infernal powers, though the poor women incarcerated there likely had little knowledge on the subject. In the modern period, these tortures have been replaced by the idea of prison as reform – though results vary.