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The '''Dutch''' people represent a [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI: Rise and Fall]]''. Their colors are orange (#CF6F00) and dark blue (#8CB1FF), and they are led by [[Wilhelmina (Civ6)|Wilhelmina]].
 
The '''Dutch''' people represent a [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI: Rise and Fall]]''. Their colors are orange (#CF6F00) and dark blue (#8CB1FF), and they are led by [[Wilhelmina (Civ6)|Wilhelmina]].
   
The Dutch civilization ability is '''Grote Rivieren''', which provides a major adjacency bonus for [[Campus (Civ6)|Campuses]], [[Theater Square (Civ6)|Theater Squares]], and [[Industrial Zone (Civ6)|Industrial Zones]] next to a [[River (Civ6)|river]] and causes completed [[Harbor (Civ6)|Harbors]] to trigger a [[Culture Bomb (Civ6)|Culture Bomb]]. In ''[[Civilization VI: Gathering Storm|Gathering Storm]]'', they also receive a 50% {{Production6}} bonus towards [[Dam (Civ6)|Dams]] and [[Flood Barrier (Civ6)|Flood Barriers]]. Their [[Unique unit (Civ6)|unique unit]] is the [[De Zeven Provinciën (Civ6)|De Zeven Provinciën]] (which replaces the [[Frigate (Civ6)|Frigate]]), and their unique [[Tile improvement (Civ6)|tile improvement]] is the [[Polder (Civ6)|Polder]].
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The Dutch's civilization ability is '''Grote Rivieren''', which provides a major adjacency bonus for [[Campus (Civ6)|Campuses]], [[Theater Square (Civ6)|Theater Squares]], and [[Industrial Zone (Civ6)|Industrial Zones]] next to a [[River (Civ6)|river]] and causes completed [[Harbor (Civ6)|Harbors]] to trigger a [[Culture Bomb (Civ6)|Culture Bomb]]. In ''[[Civilization VI: Gathering Storm|Gathering Storm]]'', they also receive a 50% {{Production6}} bonus towards [[Dam (Civ6)|Dams]] and [[Flood Barrier (Civ6)|Flood Barriers]]. Their [[Unique unit (Civ6)|unique unit]] is the [[De Zeven Provinciën (Civ6)|De Zeven Provinciën]] (which replaces the [[Frigate (Civ6)|Frigate]]), and their unique [[Tile improvement (Civ6)|tile improvement]] is the [[Polder (Civ6)|Polder]].
   
 
==Strategy==
 
==Strategy==
 
A maritime civilization that can dominate in both peace and war, the Netherlands can erect districts with high adjacency bonuses next to rivers, expand into the ocean with their Polder and pose a serious threat to every other coastal empire once the De Zeven Provinciën is unlocked.
 
A maritime civilization that can dominate in both peace and war, the Netherlands can erect districts with high adjacency bonuses next to rivers, expand into the ocean with their Polder and pose a serious threat to every other coastal empire once the De Zeven Provinciën is unlocked.
   
===Grote Rivieren===
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==='''Grote Rivieren'''===
Much like the [[Venetian (Civ5)|Venetians]] of ''[[Civilization V: Brave New World]]'', the Dutch are a trade-oriented maritime civilization. Their civilization ability encourages them to settle along [[Coast (Civ6)|coasts]] and rivers, where they can enlarge their borders by building Harbors and get easy yield bonuses for their riverside [[District (Civ6)|districts]]. They should build [[Lighthouse (Civ6)|Lighthouses]] in their Harbors as soon as possible to increase their {{TradeRoute6}} Trade Route capacity, and then start sending [[Trader (Civ6)|Traders]] to every civ and [[City-state (Civ6)|city-state]] they meet. As their economy grows stronger, they can use their abundant {{Gold6}} to buy [[Units (Civ6)|units]] and [[Buildings (Civ6)|buildings]] or patronize [[Great People (Civ6)|Great People]], depending on their needs at the moment. Later in the game, they can build [[Seaside Resort (Civ6)|Seaside Resorts]] on [[Tile (Civ6)|tiles]] with high [[Appeal (Civ6)|Appeal]] to earn even more {{Gold6}} and {{Tourism6}}.
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Much like the [[Venetian (Civ5)|Venetians]] of ''[[Civilization V: Brave New World]]'', the Dutch are a trade-oriented maritime civilization. Their civilization ability encourages them to settle along [[Coast (Civ6)|coasts]] and rivers, where they can enlarge their borders by building Harbors and get easy yield bonuses for their riverside [[District (Civ6)|districts]]. They should build [[Lighthouse (Civ6)|Lighthouses]] in their Harbors as soon as possible to increase their {{TradeRouteIcon6}} Trade Route capacity, and then start sending [[Trader (Civ6)|Traders]] to every civ and [[City-state (Civ6)|city-state]] they meet. As their economy grows stronger, they can use their abundant {{Gold6}} to buy [[Units (Civ6)|units]] and [[Buildings (Civ6)|buildings]] or patronize [[Great People (Civ6)|Great People]], depending on their needs at the moment. Later in the game, they can build [[Seaside Resort (Civ6)|Seaside Resorts]] on [[Tile (Civ6)|tiles]] with high [[Appeal (Civ6)|Appeal]] to earn even more {{Gold6}} and {{Tourism6}}.
   
 
Polders will help Dutch [[City (Civ6)|cities]] grow larger, wealthier, and more productive. Unfortunately, their placement requirements can be hard to meet if one wants to harness their adjacency bonuses, so the Dutch should keep their eyes peeled for [[Lake (Civ6)|lakes]] and inlets.
 
Polders will help Dutch [[City (Civ6)|cities]] grow larger, wealthier, and more productive. Unfortunately, their placement requirements can be hard to meet if one wants to harness their adjacency bonuses, so the Dutch should keep their eyes peeled for [[Lake (Civ6)|lakes]] and inlets.
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When selecting [[Government (Civ6)|governments]], the Dutch can play to their strengths with [[Merchant Republic (Civ6)|Merchant Republic]] and [[Democracy (Civ6)|Democracy]]. If they want to build [[Wonder (Civ6)|wonders]], the [[Great Lighthouse (Civ6)|Great Lighthouse]], the [[Colossus (Civ6)|Colossus]], the [[Mausoleum at Halicarnassus (Civ6)|Mausoleum at Halicarnassus]], and any wonder with slots for [[Great Work (Civ6)|Great Works]] will benefit them. [[Huey Teocalli (Civ6)|Huey Teocalli]] can also be worth building, as it will boost their lake tiles even more.
 
When selecting [[Government (Civ6)|governments]], the Dutch can play to their strengths with [[Merchant Republic (Civ6)|Merchant Republic]] and [[Democracy (Civ6)|Democracy]]. If they want to build [[Wonder (Civ6)|wonders]], the [[Great Lighthouse (Civ6)|Great Lighthouse]], the [[Colossus (Civ6)|Colossus]], the [[Mausoleum at Halicarnassus (Civ6)|Mausoleum at Halicarnassus]], and any wonder with slots for [[Great Work (Civ6)|Great Works]] will benefit them. [[Huey Teocalli (Civ6)|Huey Teocalli]] can also be worth building, as it will boost their lake tiles even more.
   
===Radio Oranje===
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==='''Radio Oranje'''===
With Wilhelmina's unique ability, trade will earn the Dutch more than just monetary rewards: domestic {{TradeRoute6}} Trade Routes will boost the [[Loyalty (Civ6)|Loyalty]] of the cities from which they depart, and international {{TradeRoute6}} Trade Routes will provide {{Culture6}}. Sending {{TradeRoute6}} Trade Routes to other civs will also increase the Netherlands' {{Tourism6}} output, thus giving them an incentive to focus on building Theater Squares and push for a [[Victory (Civ6)#Culture|Cultural Victory]]. If this is the path they choose, they should build at least one [[Commercial Hub (Civ6)|Commercial Hub]] and save up {{Gold6}} (or {{Faith6}}) to attract [[Sarah Breedlove (Civ6)|Sarah Breedlove]] in the [[Modern Era (Civ6)|Modern Era]] and [[Melitta Bentz (Civ6)|Melitta Bentz]] in the [[Atomic Era (Civ6)|Atomic Era]] - each of them will provide an immensely helpful 25% bonus to the {{Tourism6}} output of all the Netherlands' {{TradeRoute6}} Trade Routes. In the meantime, they can avoid falling behind in the tech race by building a few Campuses, stealing [[Eureka moment (Civ6)|tech boosts]] with [[Spy (Civ6)|Spies]], or adopting [[Trade Confederation (Civ6)|Trade Confederation]] and [[Military Research (Civ6)|Military Research]] to increase the {{Science6}} they gain from international {{TradeRoute6}} Trade Routes and Harbors with [[Seaport (Civ6)|Seaports]].
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With Wilhelmina's unique ability, trade will earn the Dutch more than just monetary rewards: domestic {{TradeRouteIcon6}} Trade Routes will boost the [[Loyalty (Civ6)|Loyalty]] of the cities from which they depart, and international {{TradeRouteIcon6}} Trade Routes will provide {{Culture6}}. Sending {{TradeRouteIcon6}} Trade Routes to other civs will also increase the Netherlands' {{Tourism6}} output, thus giving them an incentive to focus on building Theater Squares and push for a [[Victory (Civ6)#Culture|Cultural Victory]]. If this is the path they choose, they should build at least one [[Commercial Hub (Civ6)|Commercial Hub]] and save up {{Gold6}} (or {{Faith6}}) to attract [[Sarah Breedlove (Civ6)|Sarah Breedlove]] in the [[Modern Era (Civ6)|Modern Era]] and [[Melitta Bentz (Civ6)|Melitta Bentz]] in the [[Atomic Era (Civ6)|Atomic Era]] - each of them will provide an immensely helpful 25% bonus to the {{Tourism6}} output of all the Netherlands' {{TradeRouteIcon6}} Trade Routes. In the meantime, they can avoid falling behind in the tech race by building a few Campuses, stealing [[Eureka moment (Civ6)|tech boosts]] with [[Spy (Civ6)|Spies]], or adopting [[Trade Confederation (Civ6)|Trade Confederation]] and [[Military Research (Civ6)|Military Research]] to increase the {{Science6}} they gain from international {{TradeRouteIcon6}} Trade Routes and Harbors with [[Seaport (Civ6)|Seaports]].
   
 
To take full advantage of Wilhelmina's ability, the Dutch should form Economic or Cultural Alliances with other civs, which will give both allies an increased incentive to trade with each other.
 
To take full advantage of Wilhelmina's ability, the Dutch should form Economic or Cultural Alliances with other civs, which will give both allies an increased incentive to trade with each other.
   
===De Zeven Provinciën===
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==='''De Zeven Provinciën'''===
Although trade is the Netherlands' strong suit, their unique unit makes them quite deadly in midgame naval combat. Having many Harbors will make it easy for them to earn {{Admiral6}} points, and if they attract [[Gaius Duilius (Civ6)|Gaius Duilius]] or [[Santa Cruz (Civ6)|Santa Cruz]] and form a Fleet or Armada of De Zeven Provinciën, they'll have no trouble punching through the defenses of [[Coastal (Civ6)|coastal]] cities and expanding their empire through conquest. They can then assign [[Governor (Civ6)|Governors]] to the captured cities or move Traders there and establish {{TradeRoute6}} Trade Routes to raise their Loyalty and prevent revolts.
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Although trade is the Netherlands' strong suit, their unique unit makes them quite deadly in midgame naval combat. Having many Harbors will make it easy for them to earn {{Admiral6}} points, and if they attract [[Gaius Duilius (Civ6)|Gaius Duilius]] or [[Santa Cruz (Civ6)|Santa Cruz]] and form a Fleet or Armada of De Zeven Provinciën, they'll have no trouble punching through the defenses of [[Coastal (Civ6)|coastal]] cities and expanding their empire through conquest. They can then assign [[Governor (Civ6)|Governors]] to the captured cities or move Traders there and establish {{TradeRouteIcon6}} Trade Routes to raise their Loyalty and prevent revolts.
   
===Victory Types===
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==='''Victory Types'''===
 
As explained above, a Cultural Victory will be easiest for the Dutch to achieve. However, if they focus on building Campuses and Industrial Zones in their cities and adopt [[Ecommerce (Civ6)|Ecommerce]] late in the game, they'll have a good shot at winning a [[Victory (Civ6)#Science|Science Victory]] instead.
 
As explained above, a Cultural Victory will be easiest for the Dutch to achieve. However, if they focus on building Campuses and Industrial Zones in their cities and adopt [[Ecommerce (Civ6)|Ecommerce]] late in the game, they'll have a good shot at winning a [[Victory (Civ6)#Science|Science Victory]] instead.
   
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==Trivia==
 
==Trivia==
 
* The Dutch civilization's symbol is a bugle-horn, which appears on the [[wikipedia:Flags of the Dutch royal family|royal standard of the Netherlands]].
 
* The Dutch civilization's symbol is a bugle-horn, which appears on the [[wikipedia:Flags of the Dutch royal family|royal standard of the Netherlands]].
* The Dutch civilization ability references [[wikipedia:Grote rivieren|the great geographical, historical, economic and cultural significante of rivers in the Netherlands]].
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* The Dutch civilization ability references [[wikipedia:Grote rivieren|the great geographical, historical, economic and cultural significance of rivers in the Netherlands]].
   
 
==Gallery==
 
==Gallery==

Revision as of 12:16, 6 August 2020

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The Dutch people represent a civilization in Civilization VI: Rise and Fall. Their colors are orange (#CF6F00) and dark blue (#8CB1FF), and they are led by Wilhelmina.

The Dutch's civilization ability is Grote Rivieren, which provides a major adjacency bonus for Campuses, Theater Squares, and Industrial Zones next to a river and causes completed Harbors to trigger a Culture Bomb. In Gathering Storm, they also receive a 50% Production Production bonus towards Dams and Flood Barriers. Their unique unit is the De Zeven Provinciën (which replaces the Frigate), and their unique tile improvement is the Polder.

Strategy

A maritime civilization that can dominate in both peace and war, the Netherlands can erect districts with high adjacency bonuses next to rivers, expand into the ocean with their Polder and pose a serious threat to every other coastal empire once the De Zeven Provinciën is unlocked.

Grote Rivieren

Much like the Venetians of Civilization V: Brave New World, the Dutch are a trade-oriented maritime civilization. Their civilization ability encourages them to settle along coasts and rivers, where they can enlarge their borders by building Harbors and get easy yield bonuses for their riverside districts. They should build Lighthouses in their Harbors as soon as possible to increase their Trade Routes Trade Route capacity, and then start sending Traders to every civ and city-state they meet. As their economy grows stronger, they can use their abundant Gold Gold to buy units and buildings or patronize Great People, depending on their needs at the moment. Later in the game, they can build Seaside Resorts on tiles with high Appeal to earn even more Gold Gold and Tourism Tourism.

Polders will help Dutch cities grow larger, wealthier, and more productive. Unfortunately, their placement requirements can be hard to meet if one wants to harness their adjacency bonuses, so the Dutch should keep their eyes peeled for lakes and inlets.

When selecting governments, the Dutch can play to their strengths with Merchant Republic and Democracy. If they want to build wonders, the Great Lighthouse, the Colossus, the Mausoleum at Halicarnassus, and any wonder with slots for Great Works will benefit them. Huey Teocalli can also be worth building, as it will boost their lake tiles even more.

Radio Oranje

With Wilhelmina's unique ability, trade will earn the Dutch more than just monetary rewards: domestic Trade Routes Trade Routes will boost the Loyalty of the cities from which they depart, and international Trade Routes Trade Routes will provide Culture Culture. Sending Trade Routes Trade Routes to other civs will also increase the Netherlands' Tourism Tourism output, thus giving them an incentive to focus on building Theater Squares and push for a Cultural Victory. If this is the path they choose, they should build at least one Commercial Hub and save up Gold Gold (or Faith Faith) to attract Sarah Breedlove in the Modern Era and Melitta Bentz in the Atomic Era - each of them will provide an immensely helpful 25% bonus to the Tourism Tourism output of all the Netherlands' Trade Routes Trade Routes. In the meantime, they can avoid falling behind in the tech race by building a few Campuses, stealing tech boosts with Spies, or adopting Trade Confederation and Military Research to increase the Science Science they gain from international Trade Routes Trade Routes and Harbors with Seaports.

To take full advantage of Wilhelmina's ability, the Dutch should form Economic or Cultural Alliances with other civs, which will give both allies an increased incentive to trade with each other.

De Zeven Provinciën

Although trade is the Netherlands' strong suit, their unique unit makes them quite deadly in midgame naval combat. Having many Harbors will make it easy for them to earn Great Admiral Great Admiral points, and if they attract Gaius Duilius or Santa Cruz and form a Fleet or Armada of De Zeven Provinciën, they'll have no trouble punching through the defenses of coastal cities and expanding their empire through conquest. They can then assign Governors to the captured cities or move Traders there and establish Trade Routes Trade Routes to raise their Loyalty and prevent revolts.

Victory Types

As explained above, a Cultural Victory will be easiest for the Dutch to achieve. However, if they focus on building Campuses and Industrial Zones in their cities and adopt Ecommerce late in the game, they'll have a good shot at winning a Science Victory instead.

Civilopedia entry

The Netherlands never let their small size get in the way of progress. Dutch persistence and ingenuity led to a distinct culture that is more than just wooden shoes, tulips, windmills, and the color orange. When they needed more land, the Netherlands pushed back the tides of the North Sea and reclaimed the ocean floor. Their formidable ships would reach far beyond Dutch shores as they built an empire based entirely around trade.

By the 1st Century, Germanic tribes had migrated to the lands beyond the Rhine. Those who settled in the region that would become the Netherlands weren’t entirely impressed, for the wetlands were difficult to farm (and tended to be a bit smelly). Yet the many rivers and lakes made the land quite defensible. The Romans thought so as well, founding two military posts (Nijmegen and Utrecht) at the edge of their frontier.

For a time, the tribes remained content with this border. Those near what would become Amsterdam often traded with the Romans. The Batavi fought alongside the Romans, but eventually rebelled during Emperor Nero’s final years. Although the rebellion was ultimately defeated, the act of defiance was the first of many.

Following the decline of the Roman Empire, a variety of would-be conquerors (the Franks, the Frisians, and the Vikings, to name a few) would invade the Low Countries. The Franks ultimately decided to stay and spruce up the place with both Christianity and a palace in Nijmegen. This lasted until 814, when (following the death of Charlemagne) the Frankish Empire divided their territory into a collection of smaller states. Left to their own devices, the Netherlands would establish trade routes that reached as far away as Asia. Bad soil composition and rising sea levels led the Dutch to begin the long process of draining of the wetlands.

By 1433 the Dukes of Burgundy laid claim to the Netherlands, increasing the flow of trade (at that point necessary and vital to an increasing populace), but the taxes imposed by the Burgundians went over poorly. The native Dutch were especially unhappy in the mid-1500s when Phillip II of the Spanish Empire inherited the Netherlands. Following his succession, the Dutch would find themselves thrust into 80 bloody, brutal years of war. The Dutch noble William of Orange led the rebellion against Spain until his assassination in 1584. However, the fight for independence would not die with him—the Dutch would resist until 1648, when they signed the Treaty of Munster, establishing the Netherlands as an independent nation.

Free from one European power, and hoping to avoid becoming beholden to another, the Dutch relentlessly expanded their trade empire. The Dutch East India Company’s reach extended to the eastern coast of the Americas and the far-flung island of Japan (with whom they established exclusive trading rights). Amsterdam became major hub for trade and shipbuilding and a city of opportunity in uncertain times.

Swollen coffers allowed the Dutch to invest in arts and sciences. The master artist Rembrandt created incredible paintings during this age. Christiaan Huygens, a mathematician and scientist, discovered Saturn’s moon Titan and founded wave theory. Joan Blaeu, a Dutch cartographer, authored the largest and most complete atlas of the 17th Century. (His ‘Atlas Maior’ contained 594 different maps written in Latin, French, German, Spanish, and of course, Dutch.)

The rise in Dutch fortune—and especially their increasingly imposing fleet—unsettled more than a few European neighbors. England in particular attempted to impose trade regulations preventing the Dutch from acting as “middle men” in any trade involving the English. That, and the English insistence of “unification” (which meant the effective dissolution of the Netherlands after their hard-won independence), led to multiple Anglo-Dutch wars through the late 17th Century. Ultimately, the English succeeded at blunting the exponential growth of Dutch wealth, influence and naval power, but when the dust settled, the Netherlands remained independent.

Unfortunately for the Dutch, Napoleon Bonaparte and his French Empire had little appreciation for independent nations bordering his own. At the end of the 18th Century, Napoleon seized the Low Countries and appointed his brother Louis King of the Netherlands. King Louis garnered a surprising amount of respect from his Dutch subjects, but a frustrated Napoleon removed him a short four years later in what was ultimately a sibling dispute. The Dutch continued to serve the French Empire, fighting in their wars and following French policies, until a (surprisingly) bloodless restoration of their independence in 1813. The newly minted “Kingdom of the Netherlands” included Belgium and Luxemburg—briefly. Belgium revolted and gained independence in 1830. Luxemburg departed near the end of 19th Century due to a quirk of inheritance laws (the details of which are even less interesting than they sound).

The Netherlands established and maintained a stance of neutrality, formally focusing on their security, economic growth, and internal politics. Though this brought them through the Great War relatively unscathed, the Netherlands would not find itself on the sidelines of World War II. The royal family and Dutch government fled to London to escape German invasion. Dutch Queen Wilhelmina actively defied German control of her country, bolstering the morale of her people remaining in the Low Countries (as well as a very active Dutch resistance). The Netherlands endured four long years of occupation, eventually aiding the Allied liberation of their country. After, the Dutch began the arduous process of rebuilding.

Today the Netherlands is an anchor of Postwar Europe. Not only is it a home of international legal tribunals and an important commercial hub, the nation is famous for granting considerable individual liberties to its citizens, reflecting its long history of social tolerance. In addition to providing a net export of food, the Netherlands are on the cutting edge of land reclamation and development, with some of the most impressive engineering projects of this age underway. As the poles melt and ocean levels rise, the Netherlands faces an uncertain future with determination, ingenuity, and wry humor. After all, who better to hold back the sea than the people who have been doing so for millennia?

Cities

Citizens

Males Females Modern males Modern females
Avo Agatha Antoin Beatrix
Boldewin Betta Bernhardt Celeste
Ditmar Ermina Caspar Eveline
Igmar Gela Dennis Kerstin
Johannes Heiga Gijs Lieke
Onno Imma Jean Paul Marie-Louise
Paio Machtild Nils Nicola
Rette Notha Pieter Ottelien
Sibold Olge Wouter Ulla
Walfrid Yolande Yves Violette

Trivia

Gallery

Videos

Civilization_VI-_Rise_and_Fall_–_First_Look-_Netherlands

Civilization VI- Rise and Fall – First Look- Netherlands

Related achievements

A small Country, a great people, so sorely tried
A small Country, a great people, so sorely tried
Win a regular game as Queen Wilhelmina
The title of a poem describing the reign of Queen Wilhelmina. A printed copy made in 1945 is preserved in the National Library of the Netherlands.
Triple Seven
Triple Seven
As Wilhelmina, have seven cities and seven Zeven de Provincien at the start of the turn.
A reference to a famous taxi service in Valkenswaard, Netherlands.

External links