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Ecommerce is an Economic Policy Card in Civilization VI.
Strategy[]
Ecommerce is invaluable for players seeking a Science Victory, especially if they've been focusing on economic development throughout the game. By building Spaceports in their most productive cities and then moving Traders there and sending them abroad, they'll be able to leverage their Trade Routes to gain the Production needed to complete the required projects in short order.
Civilopedia entry[]
In 1979 AD, Michael Aldrich demonstrated the first online shopping system, the beginning of electronic commerce (or e-commerce). From that primitive launch, e-commerce now uses computer networks (notably the internet) for such activities as electronic funds transfers, online marketing and sales, virtual shopping, supply chain management, electronic data exchange, inventory management. E-commerce allows consumers to electronically exchange goods and services with no barriers of time or distance. In 2012, e-commerce sales topped one billion dollars for the first time, and has expanded significantly since to blur the boundaries between conventional and electronic commerce even more.