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Economics is an advance in Call to Power II.

Gameplay[]

As societies increase in complexity, so do the systems that support the society. The modern economics Advance ushers in a new age of increased commodification and rapidly expanding Capitalization. With the London Exchange comes the era of business-centric civilization.

Great Library entry[]

The exploration of economics as a field of study distinct from philosophy and politics sprung out of a single work, Inquiry into the Nature and Causes of the Wealth of Nations (1776), by the Scottish philosopher and economist Adam Smith. Before then, mercantilism and physiocracy were the competing schools of thought concerning economic policy. Economists were primarily concerned with the production, distribution, exchange and consumption of goods and services. They studied the ways in which individuals, institutions and enterprises sought their economic objectives. A study of economics was augmented by insight into psychology, ethics, history and sociology. With these other fields, one could explain how objectives were formed, how they changed and how humans behaved in the pursuit of them.

Ancient thinkers considered commerce an inferior pursuit to agriculture. This prejudice can be found expressed in the writings of the Greeks Plato and Aristotle, as well as the canon law of the Roman Catholic Church, which condemned usury (the taking of interest for money loaned). Nevertheless, as Western Europe pulled farther away from agrarian economies throughout the Industrial Revolution, commerce, and the study of economics became a vital pursuit. In modern times, it became difficult to separate the worlds of politics and economics, so intertwined were their objectives, motives and methods.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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