The Ecoterrorist is a unit in Civilization: Call to Power.
Summary[]
The ultimate terrorist, the Ecoterrorist kills without remorse, confident of the justice behind his actions. To harass the enemy, Ecoterrorists conduct hits and can nano-attack enemy cities, which destroys all improvements within the city. The Ecoterrorist is a stealth unit, which allows him to hide from regular armies. Exercising these abilities, however, is not free. Each time one is used, the Civilization is charged gold.
Great Library entry[]
Developed by the Ecotopian government to carry war into the heart of their polluting enemies, the Ecoterrorist was soon known throughout the world for his stealthy and powerful blows. His genetically enhanced form combined with an inborn passion for environmental protection made the Ecoterrorist a formidable opponent, greatly feared by the most powerful polluting Corporations of the world.
See also[]
- Ecoterrorist in other games
Civilization: Call to Power Units |
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Abolitionist • Aircraft Carrier • Archer • Artillery • Battleship • Bomber • Cannon • Caravan • Cargo Pod • Cavalry • Cleric • Corporate Branch • Crawler • Cyber Ninja • Destroyer • Diplomat • Eco Ranger • Ecoterrorist • Fascist • Fighter • Fire Trireme • Fusion Tank • Infector • Interceptor • Knight • Lawyer • Legion • Leviathan • Longship • Machine Gunner • Marine • Mobile SAM • Mounted Archer • Musketeer • Nuke • Paratrooper • Phalanx • Phantom • Pikeman • Plasma Destroyer • Plasmatica • Samurai • Sea Engineer • Settler • Ship of the Line • Slaver • Space Bomber • Space Engineer • Space Fighter • Space Plane • Spy • Spy Plane • Star Cruiser • Stealth Bomber • Stealth Sub • Storm Marine • Submarine • Subneural Ad • Swarm • Tank • Televangelist • Trireme • Troop Ship • War Walker • Warrior • Wormhole Probe |