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 "The purpose of education is to replace an empty mind with an open one."
– Malcolm Forbes
 "It is the mark of an educated mind to be able to entertain a thought without accepting it."
– Aristotle

Education is a Medieval Era technology in Civilization VI. It can be hurried by earning a Great Scientist.


Although it is during the Classical Era that the first educational experiments are conducted by the Greeks, it isn't until well into the Middle Ages when people start really appreciating the benefits of a systematized approach to transmitting the sciences to a young mind. These young people will quickly turn into inventors, thinkers and artists which will contribute to their respective states to such an extend that the concept of Education will quickly become central to any statesman that cares about the future of his country. And it will later help shape the future of the entire humankind.

The manifestation of Education is the University - the next specialized building of the Campus district.

Education unlocks 'only' one building - the University. Of course, the importance of the Tier II building of the Campus district for your technological development can hardly be overstated (especially since Rise and Fall changed the way City-State bonuses work) and is certainly worth its own tech which doesn't do anything else. If, of course, you can say that unlocking half the tech tree of the Renaissance Era is 'not doing anything else'.

Still, the techs unlocked by Education are mostly economy-oriented, and a militaristic civ might want to go Stirrups -> Gunpowder first, in order to boost its attack capabilities. But eventually you will need Education, if only to get to Banking and its additional Gold Gold income.

In the Gathering Storm expansion, Hagia Sophia is unlocked with Buttress.

Civilopedia entry[]

Humans learn things, and civilization results. Obviously education has been around as long as mankind has. Through most of history, it was an informal affair, parents teaching their children the skills they needed to know to survive and be productive (household chores and hunting expeditions and dodging barbarians and so forth). As a tribe expanded and grew more prosperous, village elders and priests might educate the children while the healthy adults gathered food, built stuff and made war. Eventually a wealthy society might have formal classes for the more important children.

As the thinkers of a nation-state extended its knowledge beyond the merely practical, into realms where learning by imitation wasn’t possible, schools were established. By the time of the Middle Kingdom, the priesthood in Egypt had established schools to teach reading and writing, mathematics, history, the sciences, medicine, astrology and, of course, religion. In Greece, private academies arose to teach the privileged, such as that established by Plato in Athens, the first institution of “higher” education in Europe. Further east, China’s Confucius began a program of establishing schools to teach his philosophies, as well as some basic skills such as reading and mathematics and music.

Mostly, the dominant religion took on the task of education. In the cultures of Mesoamerica, teaching was in the hands of the priests, the “educated” class who served as advisors and judges as well as educators; their self-serving coursework in divination and writing and astrology and arithmetic was aimed at creating yet more priests. With the fall of Rome, the Catholic Church became the sole purveyor of “approved learning” across Western Europe. Elsewhere, Islamic schools produced the finest scholars of the age, being somewhat more tolerant of differing views of the world.

Soon enough other civilizations too realized the importance of education. The Renaissance saw an explosion of schools and universities, both private and state-sponsored in a new age of discovery and enlightenment. Then came the thought that everyone deserved an education, and now one can get a degree even in basket-weaving or psychology.

Civilization VI Technologies [edit]
Ancient Animal HusbandryArcheryAstrologyBronze WorkingIrrigationMasonryMiningPotterySailingWheelWriting
Classical Celestial NavigationConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsShipbuilding
Medieval ApprenticeshipButtress GS-Only.pngCastlesEducationMachineryMilitary EngineeringMilitary TacticsStirrups
Renaissance AstronomyBankingCartographyGunpowderMass ProductionMetal CastingPrintingSiege TacticsSquare Rigging
Industrial BallisticsEconomicsIndustrializationMilitary ScienceRiflingSanitationScientific TheorySteam Power
Modern ChemistryCombustionElectricityFlightRadioRefining GS-Only.pngReplaceable PartsSteel
Atomic Advanced BallisticsAdvanced FlightCombined ArmsComputersNuclear FissionPlasticsRocketrySynthetic Materials
Information CompositesGuidance SystemsLasersNanotechnologyNuclear FusionRoboticsSatellitesStealth TechnologyTelecommunications
Future GS-Only.png Advanced AIAdvanced Power CellsCyberneticsFuture Tech*Offworld MissionPredictive SystemsSeasteadsSmart Materials
* Future Tech is an Information Era technology until the Gathering Storm expansion.