The Egyptian people represent Ancient Egypt, an Antiquity Age civilization in Civilization VII.
The Egyptians' civilization ability is Gifts of Osiris, which gives
Production on
Improvements and
Districts on Navigable and minor Rivers. Their associated
Wonder is the Pyramids, and their unique components are as follows:
Unique Units: Medjay (military), Tjaty (civilian)
Unique Buildings: Mastaba, Mortuary Temple
Unique Quarter: Necropolis
Unique Civics: Arrival of Hapi, Scales of Anubis, Light of Amun-Ra
Traditions: Akhet, Riches of the Duat, Kemet
Intro[]
From the river-fed fields of grain to the polished limestone obelisks rises Egypt. Nurtured by the black soil that graces its riverbanks, Egypt provides for its people. And in its limestone obelisks and tombs, it challenges the most implacable of foes – time itself. Take up now the sharpened khopesh or the bronze chisel and make your mark - immortality awaits.
Tips and hints[]
The Riches of the Duat Tradition grants a bonus towards constructing Wonders. The Unique Civilian, the Tjaty, can sometimes add large sums of Production towards Wonders, too.
Strategy[]
With a mini Great Stele they can build in every City and a unique Great Person that allows them to essentially bank
Production until wonders are unlocked, Egypt is the Antiquity Age's wonder-building specialist. Use banked
Production to quickly snag yourself some early wonders and deny them to the competition, and use the
Gold income to help develop the rest of your empire and defend it from would-be conquerors.
Gifts of Osiris[]
A +2
Production boost on
Improvements and
Districts on Navigable and Minor Rivers helps you to make productive Cities in places other civs could struggle. Remember, however, that Mines, Quarries, and Camps will provide you with more
Production via Masonry and its prerequisite techs, which you should be trying to grab quickly to get your
Culture and
Production numbers up. Where this ability is particularly nice is after a few floods have occurred, increasing the yields of Navigable River tiles. While it might be tempting to settle a Town to try and grab as many Navigable Rivers as possible, you may be better off settling defensively, such that your City is hard to assault without a heavy focus on ships - your (hopefully well planned-out) wonder building will allow you stack some high adjacency bonuses, making you a high value target for bloodthirsty enemies.
Medjay[]
A purely defensive unit, Medjay uniquely have no maintenance cost, even when upgraded. In fact, after discovering some Egyptian civics, they actually generate
Gold for you while stationed in City Centers. +6
Combat Strength in your own territory gives them a higher power than cavalry units, though if you decide you want to fight an offensive war for some reason, cavalry will make for a better front line.
Notably, there is a narrative event that allows you to choose between either having 5 Medjay (with the reward of producing future Medjay faster) or dispersing an independent power (with the reward of a military legacy point) within a set time limit. While it might be tempting to just try and get 5 Medjay or ignore this to build wonders, consider picking your mementos and planning ahead for this event to disperse the independent power. With the Order of the Black Eagle Badge Memento (gain 50
Production when you spend an attribute point on the militaristic attribute tree), you can use the other memento to pick a military attribute point and hold onto these attribute points to bank
Production for a wonder rush. In particular, if you can find and disperse a militaristic independent peoples, you could start building a wonder right before dispersing them, and then spend your 2 militaristic attribute points, for a total of 200 rushed
Production (on Standard speed) - almost like having an extra Tjaty! The Great Stele, Hanging Gardens and Gate of All Nations all make excellent targets to rush with this strategy. The best part? Spending your 2 military attribute points lets you pick up a
Production boost to all land units, so you get to have your cake and eat it too.
Necropolis[]
The Necropolis is a mini-Great Stele that lets you build Tjaty. The Mastaba makes
Culture, with 1
Gold adjacency for desert terrain and wonders; and the Mortuary Temple makes
Gold, with +1
Happiness adjacency for Navigable Rivers and wonders. Note that Navigable River tiles can also be classed as desert tiles, so the two adjacencies aren't mutually exclusive - so try to build one in a city that can take advantage of those adjacencies. You don't need these districts completed everywhere, as +100
Gold from completing a wonder only applies if the City that built it contains a Necropolis, and this bonus falls off quite quickly. However, you want at least one of these so you can buy/produce Tjaty to fish for wonder-rushing Great People when you have nothing better to spend your
Gold/
Production on.
There's no shame in building a Mastaba by itself in the middle of lots of desert terrain for high adjacency - the base
Culture is always welcome, and being ageless, it retains that
Gold adjacency at the start of a new age. Also, Mastabas provide adjacency to Abbasid Mosques, and the Egyptians are guaranteed to be able to pick them in the Exploration Age, so it can be worth it to build these even in places where adjacency for the Mastaba is poor to prepare for future Ulema districts. Mortuary Temples, however, will compete for Navigable River adjacency with regular gold buildings, so it's not advisable to build these by themselves.
Tjaty[]
TBA
Civilopedia entry[]
Any text on early civilization is likely to evoke Egypt. The notion of time regarding Egyptian history is astounding. For instance, the Great Pyramid of Giza was already 2,600 years old by the time of the Roman Empire – meaning Cleopatra and Caesar were closer to our own time than those who laid the Pyramids' stones. Even two millennia after the Pyramids’ construction, the Egyptian kingdom still flourished, and the names of its gods Horus and Amun-Ra were still spoken. Will we say the same for our civilization two thousand years hence?
To its inhabitants, Egypt was Kemet, the Black Land. Its modern name (Egypt) comes from the Greek “Aegyptos.” The link between the kingdom and the “black land” points to Egypt’s dependence on the Nile River. During the yearly flood, waters rise to a certain level, carrying rich silt and moisture onto the desolate Saharan ground. The line between black alluvial soil and unfertile, red soil underlines how the Egyptians viewed themselves – the rich, black land as opposed to the red desolation. Indeed, this dependence on the Nile resounds throughout Egyptian mythology; Ra, the god of the sun, shines upon the gifts of Hapi, the god/dess of the Nile’s flood, and Horus, the god of kings, rules over that. Life, death, and rebirth exist in an endless cycle that is both ever-changing and timeless.
The ethnic origins of the Egyptians has been a politically fraught question for some time. Colonizers had a vested interest in asserting Egypt's split from the local population in a strategy to assert authority over the land. However, the Egyptians were clearly “from” Egypt, and genetic analysis links ancient Egyptians most strongly to peoples of the Middle Eastern Mediterranean coast.
To cover Egypt's history, we have to speak of very different times, nearly 7000 years ago. Egypt changed a lot during that period. Petroglyphs across the Sahara region reveal a different climate – one that is lusher than the present, where parts of the desert functioned more like a savannah. The Neolithic peoples who settled Egypt were master farmers and traders, importing obsidian micro-blades from Ethiopia to use in early sickles, making use of the rich Egyptian soil. After the Sahara dried, Neolithic people started to form communities in the fertile river valleys, centered around the mass production of grain. People developed bronzeworking (combining copper with tin or arsenic) to make tools (iron did not arrive until Roman times).
Religion suffused Egypt. Vitality came from the land, from the river (embodied in Hapi, the god of the flood), the pharaoh regnant (embodied in Horus), the light of the sun (embodied in Amun-Ra), the judgment of the dead (by the scales of Anubis), and the resurrection of the pharaoh (as Osiris, the reborn god). As with any religious system that spans thousands of years, differences emerge: Osiris did not become a significant deity until the Middle Kingdom and later pharaohs experimented with new divinities and even monotheism (Akhenaten sought to implement a monotheist worship of the god Aten).
Egypt's written history begins around 5000 years ago with Menes, which aptly means “he who endures.” According to myth, Menes accepted the crown directly from the falcon-headed god Horus. This was still not the centralized Old Kingdom of pyramids and sphinxes – for that, one has to advance another half-century to the reign of Djoser, the likely founder of the Old Kingdom. Djoser (or more likely his vizier Imhotep) piled stone mastaba tombs one upon another, beginning the tradition of pyramid-building, which would see its height during the reign of later pharaohs. Khufu was paramount among these rulers as he was the builder of the Great Pyramid at Giza. The Old Kingdom fell around 2100 BCE, for reasons that may have been political, environmental, or both. Regardless, a period of de-centralization followed.
In these “intermediate periods,” Egypt seemed to decline, but this was simply a decline of kings as the Egyptian people likely went back to some kind of municipal rule, focusing the kingdom’s colossal powers on improving the lives of living subjects rather than the ambitions of rebirth for its elite.
The most jarring split may have come during the invasion of the Hyksos, a people from the Near East who established a foreign dynasty during the Middle Kingdom. But within a few generations, the Hyksos had adopted Egyptian culture to the point that the invaders became indistinguishable from the invaded. During the New Kingdom (1550-1070 BCE), Egypt's might peaked. At this point, pyramid-building had long since passed, but the massive architecture of Ramses eclipsed these structures. The statues of the god-king in Thebes and Memphis displayed the magnificence and wealth of the time, which continued into the reign of Ramses' descendant, the pharaoh-queen Hatshepsut.
This was the last golden age of a kingdom that had shone brightly for a long time. In later years, powers such as Assyria, Persia, and eventually Greece and Rome, conquered Egypt. However, the region was never a backwater and became one of the most prized possessions for any Empire, largely owing to its rich grain sources. When Rome took the region, its riches flowed directly into imperial coffers, making figures like Augustus wealthy in ways they could not achieve from European land holdings alone. Around 640 CE, the Rashidun Caliphate made the final end to ancient Egypt, although centuries of Roman, Greek, and Byzantine rule had already altered it. Today, Egypt remains one of the most iconic empires of the ancient world, its immense ruins a testament to the legacy and ingenuity of its people.
Cities[]
Citizens[]
| Males | Females |
|---|---|
| Ahmes | Amaunet |
| Apis | Berenice |
| Benipe | Hasina |
| Canopus | Hatasu |
| Kames | Heqet |
| Kanebti | Hotep |
| Nahab | Layla |
| Pasupti | Merit |
| Rimes | Nanu |
| Seker | Titi |
Trivia[]
- The Egyptian civilization's symbol is the Eye of Ra, a symbol of protection, healing, and royal power in Ancient Egyptian religion.
- It is not to be confused with the Eye of Horus, another Egyptian symbol, which was used as the symbol for Egypt in Civilization IV.
- The Egyptian civilization ability is named after Osiris, the Egyptian god of fertility, agriculture, death and rebirth.
- The Egyptian background art depicts boats sailing down the Nile past a temple, with the Pyramids of Giza visible in the background.
Soundtrack[]
| Original Track | № | Based on | Credits | Length |
|---|---|---|---|---|
| "Ancient Egypt (Antiquity Age)" | 8 | Composed by Geoff Knorr Performed by Karim Nagi, Victor Ghannam, & Naeif Rafeh |
4:41 |
Gallery[]
Videos[]
See also[]
- Egyptian in other games
External links[]
| Civilization VII Civilizations [edit] | |
|---|---|
| Antiquity |
|
| Exploration | |
| Modern | |
| 1 Requires DLC | |







