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Electricity is an advance in Civilization: Call to Power.

Summary[]

The discovery of Electricity opens the door to the modern era. With Electricity, Edison's Lab becomes a powerful force driving new technologies and pooling scientific talent to give the Civilization an average of 10 free Advances per Age. In addition, Electricity allows for improvements in mining leading to the development of Advanced Mines.

Great Library entry[]

The generation and storage of Electricity required the fusion of three disparate phenomenon: vacuums, magnetic fields, and chemistry. The Industrial Revolution provided the necessary infrastructure for its discovery. Experiments with vacuums led scientists to discover the electric field. Meanwhile, experiments with rotating magnets led to the first constant currents and to a new theory of magnetic fields. The final piece came in the form of the battery - a chemical system of storage, which ended the transient nature of electric current.

Civilization: Call to Power Advances
Ancient Age Agriculture Alchemy Astronomy Bronzeworking Bureaucracy Domestication Engineering Geometry Hullmaking Ironworking Jurisprudence Mining Monarchy Philosophy Religion Shipbuilding Stirrup Stoneworking Theocracy Tool-Making Trade Writing
Renaissance Age Age of Reason Agricultural Revolution Banking Cannon-Making Cavalry Tactics Classical Education Democracy Economics Gunpowder Industrial Revolution Machine Tools Mechanical Clock Medicine Nationalism Ocean-Faring Optics Perspective Physics Printing Press Republic
Modern Age Aerodynamics Chemistry Communism Computer Conservation Corporation Electricity Electrification Explosives Fascism Genetics Global Defense Globenet Jet Propulsion Mass Media Mass Production Oil Refining Pharmaceuticals Quantum Physics Railroad Rocketry Space Flight Steel Tank Warfare
Genetic Age AI Surveillance Advanced Composites Arcologies Corporate Republic Cryonics Ecotopia Fuel Cells Fusion Genetic Tailoring Human Cloning Nano-Assembly Neural Interface Robotics Sea Colonies Smart Materials Space Colonies Superconductor Technocracy Unified Physics
Diamond Age Alien Archaeology Asteroid Mining Cloaking Digital Encryption Eden Project Gaia Theory Life Extension Mind Control Subneural Ad Ultra-Pressure Machinery Virtual Democracy Wormholes Zero-G Industry
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