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 "There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time."
– Trip Hawkins

Electronics is a technology in Civilization V.

Game Info[]

The discovery of Electronics represents for modern machines what Electricity did for Industrial-era machines: a giant leap forward, opening another universe of opportunities. Electronics allows a whole new range of functions in a machine and a whole new level of control, which in turn makes increasingly sophisticated machines possible.

In the expansions, the first results of this are seen in the creation of the biggest contemporary ships: the Battleship and the giant Carrier, whose control systems solve the complex problems of moving heavy, bulky objects filled with countless installations and devices across the seas. In vanilla Civilization V, it unlocks the Mechanized Infantry - the game's most powerful gunpowder unit - instead.

Civilopedia entry[]

Electronics covers the branch of technology which studies the controlled motion of electrons through various forms of media, including vacuum. This is not the same as Electrical Technology, which is concerned with the generation and distribution of power. Electronics wasn't recognized as its own field of study until 1950, when it was split off from radio technology.

Electronic circuits can be classified into two distinct groups, analog or digital. Analog circuits are generally simple combinations of basic circuits, utilizing a continuous range of voltage; most modern circuits are rarely ever entirely analog in nature anymore. Digital circuits form the basis of modern computers and programmable logic controllers, as they are the most common physical representation of Boolean algebra (0's and 1's anyone?).

The study and development of electronics is deeply tied to that of mathematics, and proficiency in the latter is necessary for the former. Creating and analyzing complex circuits involves solving linear systems of multiple unknown variables (like voltage and current at given locations), which is why much of today's circuit design is augmented by design automation software packages, a rather "meta" practice if you get right down to it.

See also[]

Civilization V Technologies [edit]
Ancient Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing
Classical Construction Currency Drama and Poetry GodsKings5 clear Engineering Horseback Riding Iron Working Mathematics Optics Philosophy
Medieval Chivalry Civil Service Compass Education Guilds GodsKings5 clear Machinery Metal Casting Physics Steel Theology
Renaissance Acoustics Architecture GodsKings5 clear Astronomy Banking Chemistry Economics Gunpowder Metallurgy Navigation Printing Press
Industrial Archaeology Biology Dynamite Electricity Fertilizer Industrialization GodsKings5 clear Military Science Rifling Scientific Theory Steam Power Telegraph1
Modern Ballistics GodsKings5 clear Combustion Electronics Flight Mass Media1 Plastics Radio Railroad Refrigeration Replaceable Parts
Atomic2 Atomic Theory Combined Arms GodsKings5 clear Computers Ecology Nuclear Fission Penicillin Radar Rocketry
Information2 Advanced Ballistics Future Tech Globalization Lasers Mobile Tactics GodsKings5 clear Nanotechnology Nuclear Fusion Particle Physics Robotics Satellites Stealth Telecommunications GodsKings5 clear The Internet BNW-only
Сut Calculus3 Patronage3 Publishing3
1 Vanilla only 2 Atomic and Information eras are Future Era in Vanilla 3 Сut from the game
GodsKings5 clear Added in the Gods & Kings expansion pack.
BNW-only Added in the Brave New World expansion pack.