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The Empathic Diplomat is a unit in Call to Power II.

Summary[]

Gameplay[]

The Empathic Diplomat is the product of the research field of Gene Therapy. Empaths are genetically engineered to read the emotional states of anyone they meet. As extraordinarily gifted communicators, they are perfectly suited to diplomatic relations.

Great Library entry[]

As geneticists began to delve into the vast world of gene therapy and its many applications, they originally sought to eliminate the genetic roots of disease and deformity in humans. In the process of searching for the genetic roots of Alzheimer's disease, geneticists discovered a way to increase the general use of brains. It was common knowledge that, at any given time, a human being only used between 10 and 30 percent of their brain for even the most intensive tasks. They engineered a gene that enabled a two-fold increase in brain use, which vastly increased specific capacities of certain parts of the brain. Unfortunately, they were unable to pinpoint and target a particular capacity or aptitude. Rather, children implanted with this gene would develop an unpredictable, but usually beneficial, new aptitude. Some grew to be towering intellects, master artisans and amazingly talented artists. A handful of people developed superbly heightened emotional capacities. These "empaths", as they were called, found a place in the business and governmental realms as masters of conflict resolution and diplomacy. Endowed with the abilities to sense the emotional states of those they encountered, they were uniquely gifted in the art of negotiations, mediation and ambassadorship.

On October 24, 2095, 150 years to the day after the establishment of the United Nations, an international organization of Empathic Diplomats created the World Peace Center, dedicated to the preservation of peace and the pursuit of global harmony.

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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