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==Acquiring== |
==Acquiring== |
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There are various ways to collect Energy. |
There are various ways to collect Energy. |
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===Terraforming=== |
===Terraforming=== |
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Energy is mostly collected through [[Terraforming (SMAC)|Terraforming]]. |
Energy is mostly collected through [[Terraforming (SMAC)|Terraforming]]. |
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Rivers provides +1 Energy. |
Rivers provides +1 Energy. |
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− | The [[Uranium Flats]], [[Geothermal Shallows]], [[Pholus Ridge]], [[Mount Planet]] |
+ | The following [[Landmarks (SMAC)|Landmarks]]: [[Uranium Flats]], [[Geothermal Shallows]], [[Pholus Ridge]], [[Mount Planet]] provides an extra +1 Energy on their respective squares. |
− | [[Xenofungus]] provides +1 Energy with the discovery of [[Centauri Meditation (SMAC)|Centauri Meditation]], +1 with [[Secrets of Alpha Centauri (SMAC)|Secrets of Alpha Centauri]], 1+ with [[Temporal Mechanics (SMAC)|Temporal Mechanics]]. |
+ | [[Xenofungus (SMAC)|Xenofungus]] provides +1 Energy with the discovery of [[Centauri Meditation (SMAC)|Centauri Meditation]], +1 with [[Secrets of Alpha Centauri (SMAC)|Secrets of Alpha Centauri]], 1+ with [[Temporal Mechanics (SMAC)|Temporal Mechanics]]. |
===Base Facilities=== |
===Base Facilities=== |
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*Kill any native life other than fungus gives you energy. |
*Kill any native life other than fungus gives you energy. |
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*[[Environmental Economics (SMAC)|Environmental Economics]] eliminates limits on how much energy can be produced anywhere without an energy bonus on the tile. |
*[[Environmental Economics (SMAC)|Environmental Economics]] eliminates limits on how much energy can be produced anywhere without an energy bonus on the tile. |
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[[Category:Alpha Centauri]] |
[[Category:Alpha Centauri]] |
Revision as of 12:43, 11 October 2017
Energy is allocated either toward ECONOMY, LABS, PSYCH or lost to Inefficiency.
Usages
- Rushbuy production
- Diplomacy
- Upgrading units
- Terraforming altitude and depth
- Using Probe Teams to capture a unit or base
Acquiring
There are various ways to collect Energy.
Terraforming
Energy is mostly collected through Terraforming.
- Solar Collector, provide +1 Energy, it can provide more Energy depending on the height of the terrain (+1 for every 1000m).
- Tidal Harness, provide +3 Energy on sea squares.
- Forest, provide +1 Energy, +1 minerals, and +1 nutrients.
- Aquifers, provide +1 Energy on each River squares.
- Boreholes provided +6 energy and + 6 minerals.
Terrain
Although Energy is mostly collected through Terraforming, some terrain can provide that resource.
Rivers provides +1 Energy.
The following Landmarks: Uranium Flats, Geothermal Shallows, Pholus Ridge, Mount Planet provides an extra +1 Energy on their respective squares.
Xenofungus provides +1 Energy with the discovery of Centauri Meditation, +1 with Secrets of Alpha Centauri, 1+ with Temporal Mechanics.
Base Facilities
- Headquarters, +1 Energy for Capital Base.
- Hybrid Forest, +1 on forest squares (require the Tree Farm to be built prior).
- Thermocline Transducer, +1 on Tidal Harness squares.
- Recycling Tanks, +1 Energy
Secret Projects
- The Merchant Exchange allows +1 energy for every square the tiles of the base that builds it.
From other factions
- Probe teams can steal energy from other factions.
- You can energy when you conquer another faction.
- You can borrow, trade, or export energy from other factions.
Other
- Morgan gets an energy bonus.
- You can choose to turn every 2 excess minerals you produce into 1 energy at any base.
- Kill any native life other than fungus gives you energy.
- Environmental Economics eliminates limits on how much energy can be produced anywhere without an energy bonus on the tile.