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==Acquiring==
 
==Acquiring==
 
There are various ways to collect Energy.
 
There are various ways to collect Energy.
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===Terraforming===
 
===Terraforming===
 
Energy is mostly collected through [[Terraforming (SMAC)|Terraforming]].
 
Energy is mostly collected through [[Terraforming (SMAC)|Terraforming]].
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Rivers provides +1 Energy.
 
Rivers provides +1 Energy.
   
The [[Uranium Flats]], [[Geothermal Shallows]], [[Pholus Ridge]], [[Mount Planet]] squares provide an extra +1 Energy.
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The following [[Landmarks (SMAC)|Landmarks]]: [[Uranium Flats]], [[Geothermal Shallows]], [[Pholus Ridge]], [[Mount Planet]] provides an extra +1 Energy on their respective squares.
   
[[Xenofungus]] provides +1 Energy with the discovery of [[Centauri Meditation (SMAC)|Centauri Meditation]], +1 with [[Secrets of Alpha Centauri (SMAC)|Secrets of Alpha Centauri]], 1+ with [[Temporal Mechanics (SMAC)|Temporal Mechanics]].
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[[Xenofungus (SMAC)|Xenofungus]] provides +1 Energy with the discovery of [[Centauri Meditation (SMAC)|Centauri Meditation]], +1 with [[Secrets of Alpha Centauri (SMAC)|Secrets of Alpha Centauri]], 1+ with [[Temporal Mechanics (SMAC)|Temporal Mechanics]].
   
 
===Base Facilities===
 
===Base Facilities===
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*Kill any native life other than fungus gives you energy.
 
*Kill any native life other than fungus gives you energy.
 
*[[Environmental Economics (SMAC)|Environmental Economics]] eliminates limits on how much energy can be produced anywhere without an energy bonus on the tile.
 
*[[Environmental Economics (SMAC)|Environmental Economics]] eliminates limits on how much energy can be produced anywhere without an energy bonus on the tile.
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[[Category:Alpha Centauri]]
 
[[Category:Alpha Centauri]]

Revision as of 12:43, 11 October 2017

Energy is allocated either toward ECONOMY, LABS, PSYCH or lost to Inefficiency.

Usages

  • Rushbuy production
  • Diplomacy
  • Upgrading units
  • Terraforming altitude and depth
  • Using Probe Teams to capture a unit or base

Acquiring

There are various ways to collect Energy.

Terraforming

Energy is mostly collected through Terraforming.

  • Solar Collector, provide +1 Energy, it can provide more Energy depending on the height of the terrain (+1 for every 1000m).
  • Tidal Harness, provide +3 Energy on sea squares.
  • Forest, provide +1 Energy, +1 minerals, and +1 nutrients.
  • Aquifers, provide +1 Energy on each River squares.
  • Boreholes provided +6 energy and + 6 minerals.

Terrain

Although Energy is mostly collected through Terraforming, some terrain can provide that resource.

Rivers provides +1 Energy.

The following Landmarks: Uranium Flats, Geothermal Shallows, Pholus Ridge, Mount Planet provides an extra +1 Energy on their respective squares.

Xenofungus provides +1 Energy with the discovery of Centauri Meditation, +1 with Secrets of Alpha Centauri, 1+ with Temporal Mechanics.

Base Facilities

Secret Projects

From other factions

  • Probe teams can steal energy from other factions.
  • You can energy when you conquer another faction.
  • You can borrow, trade, or export energy from other factions.

Other

  • Morgan gets an energy bonus.
  • You can choose to turn every 2 excess minerals you produce into 1 energy at any base.
  • Kill any native life other than fungus gives you energy.
  • Environmental Economics eliminates limits on how much energy can be produced anywhere without an energy bonus on the tile.