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The [[Uranium Flats]], [[Geothermal Shallows]], [[Pholus Ridge]], [[Mount Planet]] squares provide an extra +1 Energy.
 
The [[Uranium Flats]], [[Geothermal Shallows]], [[Pholus Ridge]], [[Mount Planet]] squares provide an extra +1 Energy.
   
[[Xenofungus]] provides +1 Energy with the discovery of [[Centauri Meditation]], +1 with [[Secrets of Alpha Centauri]], 1+ with [[Temporal Mechanics]].
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[[Xenofungus]] provides +1 Energy with the discovery of [[Centauri Meditation]], +1 with [[Secrets of Alpha Centauri (SMAC)|Secrets of Alpha Centauri]], 1+ with [[Temporal Mechanics]].
   
 
==Base Facilities==
 
==Base Facilities==

Revision as of 20:50, 21 September 2014

Energy is allocated either toward ECONOMY, LABS, PSYCH or lost to Inefficiency.

There are various ways to collect Energy.

Terraforming

Energy is mostly collected through Terraforming.

  • Solar Collector, provide +1 Energy, it can provide more Energy depending on the height of the terrain (+1 for every 1000m).
  • Tidal Harness, provide +3 Energy on sea squares.
  • Forest, provide +1 Energy, +1 minerals, and +1 nutrients.
  • Aquifers, provide +1 Energy on each River squares.
  • Bore holes provided +6 energy and + 6 minerals.

Terrain

Although Energy is mostly collected through Terraforming, some terrain can provide that resource.

Rivers provides +1 Energy.

The Uranium Flats, Geothermal Shallows, Pholus Ridge, Mount Planet squares provide an extra +1 Energy.

Xenofungus provides +1 Energy with the discovery of Centauri Meditation, +1 with Secrets of Alpha Centauri, 1+ with Temporal Mechanics.

Base Facilities

  • Headquarters, +1 Energy for Capital Base.
  • Hybrid Forest, +1 on forest squares (require the Tree Farm to be built prior).
  • Thermocline Tranducer, +1 on Tidal Harness squares.
  • Recycling Tanks, +1 Energy