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The [[Uranium Flats]], [[Geothermal Shallows]], [[Pholus Ridge]], [[Mount Planet]] squares provide an extra +1 Energy. |
The [[Uranium Flats]], [[Geothermal Shallows]], [[Pholus Ridge]], [[Mount Planet]] squares provide an extra +1 Energy. |
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− | [[Xenofungus]] provides +1 Energy with the discovery of [[Centauri Meditation]], +1 with [[Secrets of Alpha Centauri]], 1+ with [[Temporal Mechanics]]. |
+ | [[Xenofungus]] provides +1 Energy with the discovery of [[Centauri Meditation]], +1 with [[Secrets of Alpha Centauri (SMAC)|Secrets of Alpha Centauri]], 1+ with [[Temporal Mechanics]]. |
==Base Facilities== |
==Base Facilities== |
Revision as of 20:50, 21 September 2014
Energy is allocated either toward ECONOMY, LABS, PSYCH or lost to Inefficiency.
There are various ways to collect Energy.
Terraforming
Energy is mostly collected through Terraforming.
- Solar Collector, provide +1 Energy, it can provide more Energy depending on the height of the terrain (+1 for every 1000m).
- Tidal Harness, provide +3 Energy on sea squares.
- Forest, provide +1 Energy, +1 minerals, and +1 nutrients.
- Aquifers, provide +1 Energy on each River squares.
- Bore holes provided +6 energy and + 6 minerals.
Terrain
Although Energy is mostly collected through Terraforming, some terrain can provide that resource.
Rivers provides +1 Energy.
The Uranium Flats, Geothermal Shallows, Pholus Ridge, Mount Planet squares provide an extra +1 Energy.
Xenofungus provides +1 Energy with the discovery of Centauri Meditation, +1 with Secrets of Alpha Centauri, 1+ with Temporal Mechanics.
Base Facilities
- Headquarters, +1 Energy for Capital Base.
- Hybrid Forest, +1 on forest squares (require the Tree Farm to be built prior).
- Thermocline Tranducer, +1 on Tidal Harness squares.
- Recycling Tanks, +1 Energy