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 "One man's 'magic' is another man's engineering."
– Robert Heinlein
 "Normal people … believe that if it ain’t broke, don’t fix it. Engineers believe that if it ain’t broke, it doesn’t have enough features yet."
– Scott Adams


Engineering is a Classical Era technology in Civilization VI. It can be hurried by building Ancient Walls.

Strategy[]

Engineering is the further development of abstract technical thinking. which allows men to plan what they will (or what they can) build, without actually having to put all the effort of building it. Thanks to it, monumental structures like the Aqueduct become possible - a system of arches spanning tens (sometimes hundreds) of kilometers, to connect a city to a source of water. And the first true engine of war - the Catapult, rolls onto the battlefield.

Of course, this is only the beginning - future generations will apply new meanings to the word, employing the same principle, and ushering in a whole new age of technical advancement.

Engineering unlocks the first dedicated siege unit in the game, which is necessary to breach well-defended cities in the early middle game (especially now that even Ancient Walls have 100 HP!). But non-militaristic civs could make great use of its other unlock - the Aqueduct, which can bring benefits in many gameplay situations (especially for civs which start in regions without much Fresh Water access).

Still, it is unlikely you'll need to beeline for this tech, although this is relatively easy (Mining ->Wheel-> Engineering). Well, unless you're a conqueror, that is, or unless you're in position to build the great wonder Machu Picchu. Also, you'll need it for the even more important Machinery in the Medieval Era.

Civilopedia entry[]

Engineering is the science (or perhaps “art,” if engineers themselves are involved in the discussion) of using science to design things: buildings, roads and bridges, machines, and other materially useful things. The term is somewhat vague – consider for example, software “engineering.” Originally the term referred only to creating “engines” of war; the Romans applied it to all sorts of public works, since their legions were building roads, bridges and walls all over the empire.

Soon the term was being attached to the design and construction of all sorts of monumental monuments and wondrous works. And designing machines, such as water screws, pumps, differential gearing, and such. By the time of the Industrial Revolution, engineers were everywhere underfoot, creating steam engines (James Watt) and electrical gadgets (Thomas Edison), and building canals, railroads, bridges, tunnels, dams and skyscrapers.

Around this time colleges and universities began offering degrees in engineering, such as that awarded by the Rensselaer Institute in the United States in 1835 AD; soon enough there was “higher” education in mechanical, civil, electrical, architectural, military, agricultural, structural, and all sorts of other practical engineering. The first doctorate in engineering was awarded by Yale University to one Josiah Gibbs in 1863 (it was only the second PhD awarded in the young United States at this time.)

So respected did the term “engineering” become among the masses that other pursuits started appropriating it, so that now there's chemical engineering, software engineering, bioengineering, materials engineering, environmental engineering, aerospace engineering and the like. But it is the harnessing of mathematics and physics to design buildings and machines that remains the true essence of engineering. As some have noted, engineering is applied problem solving (as opposed to pure science), and has brought or dragged) civilization – for good or bad – into the 21st Century.

Civilization VI Technologies [edit]
Ancient Animal HusbandryArcheryAstrologyBronze WorkingIrrigationMasonryMiningPotterySailingWheelWriting
Classical Celestial NavigationConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsShipbuilding
Medieval ApprenticeshipButtress GS-OnlyCastlesEducationMachineryMilitary EngineeringMilitary TacticsStirrups
Renaissance AstronomyBankingCartographyGunpowderMass ProductionMetal CastingPrintingSiege TacticsSquare Rigging
Industrial BallisticsEconomicsIndustrializationMilitary ScienceRiflingSanitationScientific TheorySteam Power
Modern ChemistryCombustionElectricityFlightRadioRefining GS-OnlyReplaceable PartsSteel
Atomic Advanced BallisticsAdvanced FlightCombined ArmsComputersNuclear FissionPlasticsRocketrySynthetic Materials
Information CompositesGuidance SystemsLasersNanotechnologyNuclear FusionRoboticsSatellitesStealth TechnologyTelecommunications
Future GS-Only Advanced AIAdvanced Power CellsCyberneticsFuture Tech*Offworld MissionPredictive SystemsSeasteadsSmart Materials
* Future Tech is an Information Era technology until the Gathering Storm expansion.


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