The Entertainment Complex is a District in Civilization VI, dedicated to providing happiness and Amenities to your empire. It requires the Games and Recreation civic.
- Effects:
- Restrictions:
- Cannot be built if Water Park has already been built in this city.
Buildings[]
The following buildings can be constructed in an Entertainment Complex:
Projects[]
- Bread and Circuses: City project which increases the Loyalty pressure that this city exerts on itself and other cities nearby. While active, each of your Citizens here exerts +1 Loyalty pressure to this city. This pressure also affects other cities within 9 tiles, but is 10% less effective per tile. Once completed, instantly gain +20 Loyalty in this city.
Strategy[]
The Entertainment Complex is one of the districts that players most often overlook. It isn't as crucial as, for example, the Holy Site or Campus, nor is it really as useful as the Commercial Hub. In the early game, +1 Amenity for a District slot isn't great, and Arenas are of limited utility unless you're planning to build the Colosseum.
Amenities, however, benefit both small and large empires - the former because they don't have access to many Luxury Resources, and the latter because they have more cities, which spreads your luxuries thin. If you don't have Entertainment Complexes in the later eras, you'll often find that you're missing out on yields from having negative Amenities, or at least from not having Happy or Ecstatic cities. You should seek to add them to your cities in the Industrial Era and beyond, especially after discovering Natural History. This civic unlocks the Zoo, with which the Entertainment Complex hits its power spike: a well-placed Zoo can provide 5 or more Amenities. Most empires will only need 2-3 Entertainment Complexes to maximize the numbers of Amenities from Zoos and Stadiums, as no city can receive Amenities from more than one of each of these buildings.
Unlike other districts, the Entertainment Complex doesn't have adjacency bonuses (unless built next to Pamukkale, where it provides an extra +1 Amenity), but that doesn't mean its placement doesn't matter. The regional effect of its buildings will benefit your empire the most if you place it where the greatest number of cities are in their effect radius (6 tiles for Zoos and 9 tiles for Stadiums), so be smart and plan ahead. Finally, in Gathering Storm, it gives a major (+2 Culture) adjacency bonus to Theater Squares (the same adjacency as a wonder).
Building four Entertainment Complexes (two in Gathering Storm) triggers the Inspiration for Professional Sports.
Civilopedia entry[]
The "entertainment" district offers family-friendly distractions from the burden of living in an urban environment. In some cities, the entertainment complex is filled with museums and zoos and other edifying sights; in others it is a district of theaters, pubs, music venues and such; and some are the center of the city's sport with stadiums and indoor arenas. Whatever the form – be it the Quartier des Spectacles in Montreal, or Te Aro District in Wellington, or even St. Pauli in Hamburg – every civilized city has one to engender happiness and pride in its citizens, imparting a sense of social identity that the countryside can't.
Gallery[]
Civilization VI Districts [edit] |
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Aerodrome • Aqueduct (Bath) • Campus (Observatory1 • Seowon ) • Canal • City Center • Commercial Hub (Suguba ) • Dam • Diplomatic Quarter1 • Encampment (Ikanda • Thành1) • Entertainment Complex (Street Carnival • Hippodrome1) • Government Plaza • Harbor (Cothon • Royal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (Hansa • Oppidum1) • Neighborhood (Mbanza) • Preserve1 • Spaceport • Theater Square (Acropolis) • Walled Quarter2 • Water Park (Copacabana ) |
1 Requires DLC • 2 The Black Death scenario only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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