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The Entertainment Complex is a District District in Civilization VI, dedicated to providing happiness and Amenities Amenities to your empire. It requires the Games and Recreation civic.


The following buildings can be constructed in an Entertainment Complex:


  • R&F-Only Bread and Circuses: City project which increases the Loyalty pressure that this city exerts on itself and other cities nearby. While active, each of your Citizen Citizens here exerts +1 Loyalty pressure to this city. This pressure also affects other cities within 9 tiles, but is 10% less effective per tile. Once completed, instantly gain +20 Loyalty in this city.


The Entertainment Complex is one of the districts that players most often overlook. It isn't as crucial as, for example, the Holy Site or Campus, nor is it really as useful as the Commercial Hub. In the early game, +1 Amenity Amenity for a District District slot isn't great, and Arenas are useless unless you're planning to build the Colosseum.

Amenities Amenities, however, benefit both small and large empires - the former because they don't have access to many Luxury Resources, and the latter because they have too many cities. If you don't have Entertainment Complexes in the later eras, you'll often find that you're missing out on yields from having negative Amenities Amenities, or at least from not having Happy or Ecstatic cities. You should seek to add them to your cities in the Industrial Era and beyond, especially after discovering Natural History. This civic unlocks the Zoo, with which the Entertainment Complex hits its power spike: a well-placed Zoo can provide 5 or more Amenities Amenities. Most empires will only need 2-3 Entertainment Complexes to maximize the numbers of Amenities Amenities from Zoos and Stadiums, as no city can receive Amenities Amenities from more than one of each of these buildings.

Unlike other districts, the Entertainment Complex doesn't have adjacency bonuses (unless built next to Pamukkale, where it provides an extra +1 Amenity Amenity), but that doesn't mean its placement doesn't matter. The regional effect of its buildings will benefit your empire the most if you place it where the greatest number of cities are in their effect radius (6 tiles for Zoos and 9 tiles for Stadiums), so be smart and plan ahead. Finally, in Gathering Storm, it gives a major (+2 Culture Culture) adjacency bonus to Theater Squares (the same adjacency as a wonder).

Building four Entertainment Complexes (two in Gathering Storm) triggers the Inspiration Inspiration for Professional Sports.

Civilopedia entry[]

The "entertainment" district offers family-friendly distractions from the burden of living in an urban environment. In some cities, the entertainment complex is filled with museums and zoos and other edifying sights; in others it is a district of theaters, pubs, music venues and such; and some are the center of the city's sport with stadiums and indoor arenas. Whatever the form – be it the Quartier des Spectacles in Montreal, or Te Aro District in Wellington, or even St. Pauli in Hamburg – every civilized city has one to engender happiness and pride in its citizens, imparting a sense of social identity that the countryside can't.


Civilization VI Districts [edit]
AerodromeAqueduct (Bath) • Campus (Observatory1Seowon R&F-Only) • Canal GS-OnlyCity CenterCommercial Hub (Suguba GS-Only) • Dam GS-OnlyDiplomatic Quarter1Encampment (Ikanda R&F-OnlyThành1) • Entertainment Complex (Street CarnivalHippodrome1) • Government Plaza R&F-OnlyHarbor (Cothon GS-OnlyRoyal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (HansaOppidum1) • Neighborhood (Mbanza) • Preserve1SpaceportTheater Square (Acropolis) • Walled Quarter2Water Park R&F-Only (Copacabana R&F-Only)
1 Requires DLC2 The Black Death scenario only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.