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The Envoy6 Envoy is a diplomatic representative of your civilization that acts as your agent in city-states that you've met. It is the focus of the brand new City-State Influence system in Civilization VI, which is suited to all the major changes which happened in this aspect of the game.

Earning Envoys Edit

There are many ways to earn Envoy6 Envoys:

  • Envoy6 Envoys are earned (or maybe trained) with Influence points which come as a natural result of your government activity. The more advanced your government is, the faster you earn them (check here for more information).
    • Additionally, the government Monarchy grants a 20% bonus to your influence generation, +1% every ten turns on Standard speed (or a flat 50% bonus in Rise and Fall). The diplomatic policy card Charismatic Leader grants +2 influence per turn. This gets replaced by Gunboat Diplomacy that ups it to +4 per turn.
  • Special desires of each city-state (we may call them "quests" to liken them to the old system) will be posted upon meeting the city-state, or upon era transition. Note that while in vanilla Civilization VI "era transition" means the individual Era progression for each civilization, in Rise and Fall the World Eras are considered "era transitions," and only then will new quests be assigned to players! Any player that can fulfill the request earns one free Envoy6 Envoy with that city-state.
  • Many Civics grant free Envoy6 Envoys upon discovery.
  • The diplomatic policy card Diplomatic League doubles your first Envoy6 Envoy to a city-state, regardless of how you earn it. To min-max this, you can store up Envoy6 Envoys until you have met a certain number of city-states, then activate the card and get the bonus for each one, and then deactivate the card since it no longer gives benefit.
  • The diplomatic policy card Containment doubles Envoy6 Envoys to city-states whose Suzerain has a different government. This could be min-maxed in a similar way to Diplomatic League; just remember that you lose the bonus once you become Suzerain.
  • Some Great General retirement and Great Merchants' powers provide Envoy6 Envoys.
  • Building the Apadana will grant 2 Envoy6 Envoys once it is finished. 2 Envoy6 Envoys will also be granted anytime a Wonder is built in the same city.
  • Liberating a city-state will earn you a number of Envoy6 Envoys with it that varies with the current game era: 3 in the beginning of the game, 6 in the middle, and 9 in the late game.
  • In Rise and Fall, Envoy6 Envoys can be earned through the use of governors. Amani's starting title, Messenger, allows her to be established in city-states and provide 2 Envoy6 Envoys. Unlike a standard envoy, Amani can be moved around, taking these envoys with her. Her Level 3 title, Puppeteer, further augments her ability by doubling the Envoy6 Envoys you have at a city-state while she is established there.

Most of the above ways to earn Envoy6 Envoys provide you with "free use" agents, which you can then assign as you please; the only exceptions being performing a quest for a city-state and liberating a city-state. Both of these will earn Envoys directly with the city-state in question.

Using Envoys Edit

After earning an Envoy6 Envoy, you will receive a prompt to choose which city-state to send it to. This is done in the City-States tab, where you will see buttons next to each city-state with which to increase (or decrease) the number of your Envoy6 Envoys there. If you have multiple Envoy6 Envoys available, you may divide them between city-states as you wish. You may choose also to delay their assignment if you have no immediate use for them - just go out of the City-State window without assigning Envoys.

Declaring war directly on a city-state removes all Envoy6 Envoys you had there; the same also happens if the city-state loses its independence (gets conquered by another civilization). Otherwise, Envoy6 Envoys stay in the city-state permanently. Being drawn into war with a city-state due to warring with its Suzerain does not remove your Envoys! What's more, you're still able to assign Envoys there. This interesting state of affairs actually makes it possible for you to "flip" a city-state's allegiance in the middle of a war! If you assign or otherwise gain enough Envoys to at least equal its current Suzerain's number of Envoys, that nation will immediately lose its Suzerain status, and the city-state will make peace with you automatically. This is actually worth a Historic Moment.

Envoy6 Envoys at a city-state are visible to all players, and placing them may have diplomatic consequences. The bonuses earned are based on how many Envoy6 Envoys you have present, regardless of who else has Envoy6 Envoys there. City-states of a type all share the same type of bonuses. They are cumulative, so that as a player places more and more Envoy6 Envoys on a city-state, they stack with the bonuses from before.

The bonuses you earn from a city-state depend on how many Envoy6 Envoys you have sent to the city-state. For more information on what exactly the benefits of Envoys are, head here.

In Rise and Fall, Spies can remove other civilizations' Envoy6 Envoys from a city-state if they succeed at a Fabricate Scandal mission.

Bugs Edit

While in war with a city state you are unable to send any envoys. If you conquer a city state and it is not liberated by being taken from your control (for example by turning into a free city and then back into a city state), your inability to send any envoys will not be reversed thus making it impossible to send any more to that city state for the rest of the game even if you are the suzerain of this city.

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