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===Bribe unit=== |
===Bribe unit=== |
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− | Pay units to switch sides. Stacked units and Civilizations that have democratic governments are immune to this. |
+ | Pay units to switch sides. Cost depends on the distance the unit is from its owner's capital. Stacked units and Civilizations that have democratic governments are immune to this. |
*'''Diplomats and Spies''' are not lost when this happens |
*'''Diplomats and Spies''' are not lost when this happens |
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+ | |||
===Poison Water Supply=== |
===Poison Water Supply=== |
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Reduces a city's population by 1. Can not be done on cities with populations of 1. |
Reduces a city's population by 1. Can not be done on cities with populations of 1. |
Revision as of 05:59, 17 April 2020
Espionage is a special ability of Spies and Diplomats.
Expelling diplomats/Spies
Combat units may expel a diplomat from a civilizations territory without diplomatic consequences. The spy/diplomat is returned to the unit's capital or nearest city.
Diplomat and Spy actions
Investigate a city
Allows the player to peak into the city screen.
- Diplomats are lost when taking this action.
- Spies are not lost
Establish Embassy
- Gives player access to basic information about target civilization for the rest of the game. May be exchanged diplomatically, or provided for by Marco Polo's Embassy
- Diplomats are lost when taking this action.
- Spies are not lost
Industrial Sabotage
Destroy's a city's improvements or production. May cause an international incident.
- Diplomats are guaranteed to be successful, but will be lost when complete.
- Spies have "Give primary target option which lets the player choose a target to hit. But this may not be successful. The spy has a high probability of being lost The "use her judgment" option which is guaranteed to work, and the spy has a lower chance of being lost.
Steal Technology
Steals an advance from target civilization if available. May cause international incident
- Diplomats will be successful if no spy/diplomat is in the city, but the diplomat is lost. This can only be done once per city
- Spies - First attempt: the Spy has a choice in what technology to steal. The spy may be lost.
- Spies - Future attempts: If technology has been stolen from the city in the past, the player does not have a choice in what technology will be stolen. They may not be successful, and the spy has a higher loss probability.
Incite revolt
Allows player to purchase the city. It causes an international incident and causes the disappearance of Temple, Courthouse and Cathedral and Hydro Plant in the city. Civilizations that have democratic governments are immune to this.
Players may capture a technology, plunder, and the city's defending units if successful
- Diplomats Pay the full price of revolt and the unit is lost
- Spies - Inciting revolt: Player pays 5/6 cost of revolt, or 2/3 if spy is a veteran
- Spies - subvert city: Cost to bribe the city is double that of inciting a revolt, but there is no international incident, and buildings are not destroyed.
Bribe unit
Pay units to switch sides. Cost depends on the distance the unit is from its owner's capital. Stacked units and Civilizations that have democratic governments are immune to this.
- Diplomats and Spies are not lost when this happens
Poison Water Supply
Reduces a city's population by 1. Can not be done on cities with populations of 1.
- Diplomats are unable to perform this action.
- Spies may be lost when doing this
Plant a nuclear device
Target city experiences a nuclear explosion. Likely to cause an international incident
- Diplomats are unable to perform this action.
- Spies may be lost when performing this
Sabotaging Units
Removes the majority of hit points of the target unit. Stacked units are immune to this.
- Diplomats are unable to perform this action.
- Spies may be lost when performing this
*Spies only
Government influnence
- Communist governments always produce veteran spies.
- Democracy provides immunity to bribery of units and cities.
References
- Information comes from a site that fandom as flagged as spam. The original thread where the information came from (https://apolyton.net/forums/showthread.php?s=&threadid=20590) is no longer active.
Civilization II [edit] |
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Conflicts in Civilization • Fantastic Worlds • Test of Time† |
Lists |
Concepts |
Miscellaneous |
† Standalone remake with different graphics, units, etc. |