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Espionage (Civ5)

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Espionage starts in a game once any civilization enters the [[Renaissance era (Civ5)|Renaissance Era]] - when philosophers such as Machiavelli finally do away with the ideals of honor and decency, and nations realize that everything is permitted in war to achieve victory. At this point, all players recruit their first Spy at the same time. After that, whenever any civilization enters a new era, they get an additional Spy. Also, building the [[National Intelligence Agency (Civ5)|National Intelligence Agency]] provides an extra Spy for whoever built it. Spies are recruited automatically (within the previously described conditions) - they don't need to be produced in a city; they simply appear in their '''Secret Hideout'''.
 
Espionage starts in a game once any civilization enters the [[Renaissance era (Civ5)|Renaissance Era]] - when philosophers such as Machiavelli finally do away with the ideals of honor and decency, and nations realize that everything is permitted in war to achieve victory. At this point, all players recruit their first Spy at the same time. After that, whenever any civilization enters a new era, they get an additional Spy. Also, building the [[National Intelligence Agency (Civ5)|National Intelligence Agency]] provides an extra Spy for whoever built it. Spies are recruited automatically (within the previously described conditions) - they don't need to be produced in a city; they simply appear in their '''Secret Hideout'''.
   
Spies can be moved into cities from their Secret Hideout. You can only target cities you've discovered on the map. The movement takes only 1 turn (regardless of the city's location on the map). At the destination city, they take 3 turns to establish a surveillance network (5 turns for "making introductions" if the Spy has been assigned as a Diplomat), after which they start their activities in the selected city and continue until given different orders. As of the [[Fall 2013 patch (Civ5)|Fall 2013 patch]], if you have the influence level of '''Familiar''', your spies will take ''only'' 1 turn to establish surveillance. This bonus also applies to higher influence levels.
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Spies can be moved into cities from their Secret Hideout. You can only target cities you've discovered on the map. The movement takes only 1 turn (regardless of the city's location on the map). At the destination city, they take 3 turns to establish a surveillance network (5 turns for "making introductions" in case the Spy has been assigned as a Diplomat), after which they start their activities in the selected city and continue until given different orders. As of the [[Fall 2013 patch (Civ5)|Fall 2013 patch]], if you have the influence level of '''Familiar''', your spies will take ''only'' 1 turn to establish surveillance. This bonus also applies to higher influence levels.
   
 
Spies may die during their activities ('''Killed in Action'''). This happens when they try to steal a Technology and encounter an enemy Spy doing counter-intelligence, or when they organize an unsuccessful coup in a City-State. Killed spies are replaced after a few turns by new recruits.
 
Spies may die during their activities ('''Killed in Action'''). This happens when they try to steal a Technology and encounter an enemy Spy doing counter-intelligence, or when they organize an unsuccessful coup in a City-State. Killed spies are replaced after a few turns by new recruits.
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