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Espionage is a game system in Civilization VI which allows undercover activities in other civilization's cities, such as stealing technologies, Gold Gold Gold or even Great Works. The system has been greatly expanded, compared to Civilization V: Gods & Kings, and is now pretty similar to the one from Civilization: Beyond Earth.

Espionage mechanics

Espionage becomes possible in the Industrial Era, thanks to Civics development. The Diplomatic Service Civic allows you to construct your first Spy; and subsequent Civics (and the Computers tech) will allow you to maintain more. Note that you can always maintain a certain maximum number of Spies in your empire, similarly to Traders.

Spies

In Civilization VI Spies are almost like other units - they must be produced in cities (via the normal Production queue), and moved around. They could also get killed, Captured, or even Traded as part of the normal Trading process! Note that you can never have more Spies then your current empire's development allows!

Spies take quite some time to produce, but this time may be halved with the Machiavellianism Social Policy.

Spy activity

Spies aren't moved like regular units; they jump from city to city using air, sea, road, or foot travel, each with their own travel time. You may send a spy to any city you have revealed, regardless of any actual physical constraints - they are clever, they will find a way. The only difference is how many turns they'll take to arrive to their destination. Whenever you are prompted to choose this destination, the dialogue will reveal all possible target cities, teh districts they have, the time it will take to move there, and what possible Operations the Spy may undertake. Once established in a city, a spy can begin their mission.

Espionage missions

The range of possible missions a Spy can undertake depend on the Districts this city has. There are, however, some common missions which a Spy can always undertake:

  • Gain sources. Location: City Center. Result: Spies in this city operate at 2 levels higher for 24 turns.
  • Listening post. Location: City Center. Result: Increases Diplomatic visibility with this civilization by 1 rank.

The other possible missions depend, as mentioned above, on what Districts this city has. Each type of District (or at least most of them) allow a respective mission:

Spy experience

Spies begin at the Recruit level and may gain levels from successful offensive operations or capturing an enemy spy. Upon reaching level 2, spies may also earn promotions.

Mission Details

Strategy

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