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 "This, O Best Beloved, is another story of the High and Far Off Times."
– Rudyard Kipling



Exodus Imperative is a Future Era civic in Civilization VI: Gathering Storm.

Strategy[]

The policy cards unlocked by Exodus Imperative can facilitate a Science Victory and hinder other players' Cultural Victory progress.

Civilopedia entry[]

Space exploration is a fairly compelling subject for many people, but the idea that human beings must make it a collective priority to leave the Earth and settle planets is more of a trope of science fiction than a commonly-held belief. But if it were, this belief would be the Exodus Imperative.

Taken broadly, the idea is that humanity will fail to achieve its potential (and may risk extinction) if it does not make the effort to move offworld and settle other planets. Various dire interpretations of what might happen if we do not leave Earth have been offered: Conflict over increasingly scarce resources, destruction at the hands of a planet-wide catastrophe, and so forth.

Certainly going Beyond Earth is a fascinating idea, and offers a student of speculative fiction a number of interesting ideas to explore. What would be relationship be between those who remain behind on Earth and those who leave it? Could humanity live in harmony with any alien life forms it encounters? How would developing attitudes towards these questions affect the relationship between groups of colonists? These ideas are clearly fascinating and worth exploring in detail elsewhere.

Civilization VI Civics [edit]
Ancient Code of LawsCraftsmanshipEarly EmpireForeign TradeMilitary TraditionMysticismState Workforce
Classical Defensive TacticsDrama and PoetryGames and RecreationMilitary TrainingPolitical PhilosophyRecorded HistoryTheology
Medieval Civil ServiceDivine RightFeudalismGuildsMedieval FairesMercenariesNaval Tradition
Renaissance Diplomatic ServiceExplorationHumanismMercantilismReformed ChurchThe Enlightenment
Industrial Civil EngineeringColonialismNationalismNatural HistoryOpera and BalletScorched EarthUrbanization
Modern CapitalismClass StruggleConservationIdeologyMass MediaMobilizationNuclear ProgramSuffrageTotalitarianism
Atomic Cold WarCultural HeritageProfessional SportsRapid DeploymentSpace Race
Information Distributed Sovereignty GS-OnlyEnvironmentalism GS-OnlyGlobalizationNear Future Governance GS-OnlyOptimization Imperative GS-OnlySocial MediaVenture Politics GS-Only
Future GS-Only Cultural HegemonyExodus ImperativeFuture Civic*Global Warming MitigationInformation WarfareSmart Power Doctrine
* Future Civic is an Information Era civic until the Gathering Storm expansion.
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