Detailed Trait info Edit
- Civilizations start with a Scout (an early version of the Explorer and may build additional Scouts immediately.
- Passive Minor tribes will never spawn barbarians upon visiting them and are always safe. In addition, they will reward the player with a bonus ancient technology more often across most difficulty levels.
- Expansionist civilizations start the game with Pottery, if the civilization is both Expansionist and Agricultural then it starts with Masonry as well.
The following civilizations are expansionist:
Former militaristic civilizations (changed in Conquests):
|Civilization III Strengths|
|Agricultural • Commercial • Expansionist • Industrious • Militaristic • Religious • Scientific • Seafaring|
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