Experience, also known by the abbreviations "XP" or "EXP", is a game concept introduced in Civilization III. Military units gain experience by surviving combat and defeating enemy units, and when they earn enough experience, they can receive promotions. Some of the buildings that can be built in cities give bonus experience (either a flat sum or a percentage bonus) to the units produced there.
Civilization III
- The main article has not been created for (or Experience is not part of) Civilization III
Units are able to earn combat experience that makes them harder to kill. Elite units that win a battle have a chance of spawning a (Military) Leader.
Civilization IV
- The main article has not been created for (or Experience is not part of) Civilization IV
A civilization's units will receive promotions if its leader has the Aggressive or Protective trait. There are also some civics, such as Theocracy, that provide free experience for every unit.
Civilization V
- Main article: Experience (Civ5)
Civilization VI
- Main article: Experience (Civ6)
Other games
Experience is not present in (or the article has not been created for) the following games :
Game | Article |
---|---|
Civilization: Beyond Earth | Experience (CivBE) |
Civilization Revolution | Experience (CivRev) |
Civilization Revolution 2 | Experience (CivRev2) |
Freeciv | Experience (Freeciv) |
Civilization: Call to Power | Experience (CTP1) |
Call to Power II | Experience (CTP2) |
C-evo | Experience (C-evo) |
Colonization | Experience (Col) |
FreeCol | Experience (FreeCol) |
Civilization IV: Colonization | Experience (Civ4Col) |
Sid Meier's Alpha Centauri | Experience (SMAC) |
Starships | Experience (Starships) |
Not in the following games
It has been confirmed that Experience is not present in the following games :
Game |
---|
Civilization |
Civilization II |