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The Exploration Age is the second Age in Civilization VII. It is preceded by the Antiquity Age and followed by the Modern Age. It begins in 400 CE.

Civilizations[]

Civilization Unique ability Attributes Attributes & Civics Civics Unique Units Unique Units Unique infrastructure Associated Wonder Wonder Starting biases

Abbasid
Abbasid
Medina

Gain 30 Gold Gold for each Rural Population Rural Population of the City City when you create a Specialist Specialist. Effect scales with Game Speed.

Cultural Cultural
Scientific Scientific

Round City Round City
Mawla Mawla
Al-Jabr Al-Jabr

Mamluk
Mamluk
'Alim
'Alim
Ulema
Ulema
Madrasa
Madrasa
Mosque
Mosque
House of Wisdom
House of Wisdom
Camels 
Camels (5)
Coastal 
Coastal (25)

Bulgarian
Bulgarian[1]
Krum's Dynasty

Receive Production Production in all Cities Cities when pillaging Buildings Buildings equal to 50% of the yield or HP HP gained. All Military Units Military Units receive -3 Combat Strength Combat Strength against Districts Districts with Medieval Walls.

Expansionist Expansionist
Militaristic Militaristic

Seven Tribes Seven Tribes
Tarnovo Schools Tarnovo Schools
Tsarstvie Tsarstvie

Bolyar
Bolyar
Tarkhan
Tarkhan
Hidden Fortress
Hidden Fortress
Rila Monastery
Rila Monastery[1]
Rough 
Rough (15)

Chola
Chola
Samayam

Gain an additional Trade Route Trade Route from the Improve Trade Relationships Treaty Treaty.

Diplomatic Diplomatic
Economic Economic

Nagaram Nagaram
Kanakam Kanakam
Digvijaya Digvijaya
Monsoon Winds Monsoon Winds

Kalam
Kalam
Ottru
Ottru
Five Hundred Lords
Five Hundred Lords
Manigramam
Manigramam
Anjuvannam
Anjuvannam
Brihadeeswarar Temple
Brihadeeswarar Temple
Tropical 
Tropical (5)
Coastal 
Coastal (150)

Hawaiian
Hawaiian
Moananuiākea

Gain 25 Culture Culture each time a Settlement Settlement expands to a Marine tile. +1 Happiness Happiness on Fishing Boats.

Cultural Cultural
Expansionist Expansionist

Mana Mana
Ohana Ohana
He'e nalu He'e nalu

Leiomano
Leiomano
Kahuna
Kahuna
Lo'i Kalo
Lo'i Kalo
Hale o Keawe
Hale o Keawe
Marine (terrain) 
Marine (15)
Coastal 
Coastal (25)

Icelandic
Icelandic[2]
Kringla Heimsins

Receive a set amount of Culture when you discover a Natural Wonder in Distant Lands and a smaller, set amount of Culture for every set number of Tiles Explored (effect scales based on game speed). Missionaries cost a set percentage more.

Cultural Cultural
Militaristic Militaristic

Landnámabók Landnámabók
Hugins Drekka Hugins Drekka
Væringjar Væringjar
Þjóðveldið Þjóðveldið

Víkingr
Víkingr
Saga Hero
Saga Hero
Þingstaðr
Þingstaðr
Reykjaholt
Reykjaholt[2]
Grassland 
Grassland (5)
Tundra 
Tundra (5)
Coastal 
Coastal (150)

Incan
Incan
Apus

Mountain tiles can be worked. +2 Food Food and +1 Production Production on Mountains.

Economic Economic
Expansionist Expansionist

Mit'a Mit'a
Ayllu Ayllu
Qhapaq Ñan Qhapaq Ñan

Warak'aq
Warak'aq
Chasqui
Chasqui
Terrace Farm
Terrace Farm
Machu Pikchu
Machu Pikchu
Desert 
Desert (5)
Plains 
Plains (5)
Mountainous 
Mountainous (15)
Coastal 
Coastal (25)

Majapahit
Majapahit
Negara

All Cities Cities except the Capital Capital have an increased Specialist Limit Specialist Limit. After the Exploration Age, the Specialist Limit Specialist Limit increase goes away, and the Specialists Specialists become inactive until you increase the Specialist Limit Specialist Limit again.

Cultural Cultural
Economic Economic

Wayang Wayang
Aliran Kepercayaan Aliran Kepercayaan
Nusantara Nusantara
Gamelan Gamelan

Cetbang
Cetbang
Pedanda
Pedanda
Pura
Pura
Candi Bentar
Candi Bentar
Meru
Meru
Borobudur
Borobudur
Spices 
Spices (5)
Coastal 
Coastal (25)

Ming
Ming
Great Canon of Yongle

+50% Science Science in the Capital Capital, but -15 Science Science per turn for each Social Policy Social Policy (not Tradition Tradition) slotted.

Economic Economic
Scientific Scientific

Nine Garrisons Nine Garrisons
Lijia Lijia
Da Ming Lu Da Ming Lu

Xunleichong
Xunleichong
Mandarin
Mandarin
Ming Great Wall
Ming Great Wall
Forbidden City
Forbidden City
Silk 
Silk (5)
Coastal 
Coastal (25)

Mongolian
Mongolian
Bokh

When you capture an opposing Settlement Settlement, gain the strongest Cavalry Unit Cavalry Unit you can currently train, but receive -50% Production Production towards Settlers. Gain a Victory Point toward the Militaristic Non Sufficit Orbis Legacy Path for controlled Settlements Settlements in the distant lands and conquered Settlements Settlements in the Homelands.

Expansionist Expansionist
Militaristic Militaristic

Ulus Ulus
Four Hounds Four Hounds
Yassa Yassa

Keshig
Keshig
Noyan
Noyan
Örtöö
Örtöö
Erdene Zuu
Erdene Zuu
Horses 
Horses (15)

Norman
Norman
Normannitas

Land Units Land Units receive +1 Movement Movement when embarked and +5 Combat Strength Combat Strength when adjacent to Coast.

Diplomatic Diplomatic
Militaristic Militaristic

Consuetudines et Justicie Consuetudines et Justicie
Common Law Common Law
Domesday Book Domesday Book

Chevaler
Chevaler
Sokeman
Sokeman
Donjon
Donjon
Motte
Motte
Bailey
Bailey
White Tower
White Tower
Iron 
Iron (5)
Coastal 
Coastal (150)

Pirate
Pirate[3]
Flying Gang

Increased Yields from Pillaging and Coastal Raiding with Naval Units. Settler Units cannot be trained or purchased, but you can capture other civilizations' Settlers. Naval Units, Treasure Convoys, and Buccaneer Units can move into other civilizations' borders without being at war or having Open Borders.

Economic Economic
Militaristic Militaristic

Articles of Agreement Articles of Agreement
Ports of Call Ports of Call
Enemy of All Nations Enemy of All Nations

Sloop
Sloop
Buccaneer
Buccaneer
Haven
Haven
Naval Arsenal
Naval Arsenal
Naval Station
Naval Station
Havana Harbor
Havana Harbor[3]
Coastal 
Coastal (150)

Shawnee
Shawnee[4]
Nepekifaki

Settlements Settlements built adjacent to Navigable Rivers gain +2 Food Food on River terrain, but Cities Cities not built adjacent to a Navigable River receive -10% Food Food.

Diplomatic Diplomatic
Economic Economic

Wiyehi Simekofi Wiyehi Simekofi
Miyaska Latoweki Miyaska Latoweki
Telwatiki Telwatiki
Maleki Kintake Maleki Kintake

Kispoko Nena’to
Kispoko Nena’to
Hoceepkileni
Hoceepkileni
Mawaskawe Skote
Mawaskawe Skote
Serpent Mound
Serpent Mound[4]
Navigable River 
Navigable River (20)

Songhai
Songhai
Tarikh al-Sudan

+2 Resource Capacity Resource Capacity in Cities Cities on Navigable Rivers. Your Trade Ships cannot be Plundered on Navigable Rivers.

Economic Economic
Militaristic Militaristic

Ships of the Desert Ships of the Desert
Hi-Koi Hi-Koi
Kanta Kanta

Gold Bangles Infantry
Gold Bangles Infantry
Tajiro
Tajiro
Caravanserai
Caravanserai
Tomb of Askia
Tomb of Askia
Desert 
Desert (5)
Plains 
Plains (5)
Navigable River 
Navigable River (20)
Coastal 
Coastal (25)

Spanish
Spanish
Siglo de Oro

+15% Gold Gold towards converting a Town Town to a City City, or +30% in distant lands.

Economic Economic
Militaristic Militaristic

Council of the Indies Council of the Indies
Armada Armada
New World Riches New World Riches

Tercio
Tercio
Conquistador
Conquistador
Plaza
Plaza
Casa Consistorial
Casa Consistorial
Casa de Contratación
Casa de Contratación
El Escorial
El Escorial
Coastal 
Coastal (150)

Vietnamese
Vietnamese[5]
Hich Tuong Si

+5 Culture Culture for each Urban Population Urban Population of the Settlement Settlement when you construct a Fortification Building Fortification Building (on Standard speed).

Cultural Cultural
Expansionist Expansionist

Cấm Quân Cấm Quân
Chữ Nôm Chữ Nôm
Thành Hoàng Thành Hoàng
Tứ Dân Tứ Dân

Voi Chiến
Voi Chiến
Quận Vương
Quận Vương
Water Puppet Theater
Water Puppet Theater
Thành Huế
Thành Huế[5]
Tropical 
Tropical (5)
Floodplain 
Floodplain (15)

Independent Powers[]

Independent Power Independent Power People Type Affinity Biome Notes
Awdaghust Soninke Scientific Scientific Neutral Neutral Plains Trade city in modern day Mali
Niani Mande Economic Economic Friendly Friendly Desert Capital of the Mali Empire
Zimbabwe Shona Cultural Cultural Friendly Friendly Plains Capital of the Kingdom of Great Zimbabwe
Kilwa Kilwa Economic Economic Friendly Friendly Tropical Capital of the Kilwa Sultanate
Njimi Kanem Scientific Scientific Neutral Neutral Desert Capital of the Kanem–Bornu Empire; originally called Nijmi, it was renamed in Update 1.2.1
Fashoda Shilluk Diplomatic Diplomatic Neutral Neutral Desert Kodok; capital of Shilluk country
Abalessa Tuareg Economic Economic Neutral Neutral Desert Capital of the Ahaggar Kingdom
Garama Garamantian Economic Economic Hostile Hostile Desert Capital of the Garamantian Kingdom
Tarnovo[6] Bulgar Diplomatic Diplomatic Hostile Hostile Desert Capital of the Second Bulgarian Empire
Aberffraw[6] Welsh Diplomatic Diplomatic Hostile Hostile Desert Capital of the Kingdom of Gwynedd
Thang Long[7] Vietnamese Diplomatic Diplomatic Neutral Neutral Tropical Capital of Đại Việt
Tidore[7] Tidorese Diplomatic Diplomatic Neutral Neutral Tropical Capital of the Sultanate of Tidore
Istakhr Sasanian Expansionist Expansionist Neutral Neutral Plains Capital of the Sasanian Empire
Kannauj Pratihara Expansionist Expansionist Neutral Neutral Tundra Capital of the Pratihara dynasty
Kamakura Japanese Scientific Scientific Hostile Hostile Grassland Capital of the Kamakura shogunate
Shangjing Jurchen Militaristic Militaristic Hostile Hostile Tundra Chifeng
Gaegyeong Goryeo Scientific Scientific Friendly Friendly Tundra Kaesong; capital of Goryeo
Samarkand Karakhanid Economic Economic Friendly Friendly Plains Capital of the Kara-Khanid Khanate
Muara Jambi Srivijayan Expansionist Expansionist Friendly Friendly Desert Location of Srivijaya kingdom
Dzungaria Oirat Militaristic Militaristic Hostile Hostile Tundra Subregion in northwest China
Kyiv Rus' Militaristic Militaristic Hostile Hostile Tundra Capital of Kievan Rus'; originally called Kiev, it was renamed in Update 1.2.0
Roskilde Danish Militaristic Militaristic Hostile Hostile Tundra Capital of the Middle Ages Kingdom of Denmark
Arles Burgundian Diplomatic Diplomatic Friendly Friendly Grassland Capital of the Kingdom of Arles
Venice Venetian Economic Economic Friendly Friendly Plains Capital of the Republic of Venice
Vatican City Papal State Cultural Cultural Friendly Friendly Plains Capital of the Papal States
Etelköz Magyar Militaristic Militaristic Hostile Hostile Tundra Historic region in Hungary
Vilnius Lithuanian Expansionist Expansionist Neutral Neutral Tundra Capital of Lithuania
Stockholm Swedish Scientific Scientific Neutral Neutral Tundra Capital of Sweden
Tucume Sican Scientific Scientific Neutral Neutral Grassland Pre-Hispanic site in modern day Peru
Karantanija Slavic Diplomatic Diplomatic Neutral Neutral Grassland Slavic principality
Tabriz Ilkhanid Militaristic Militaristic Hostile Hostile Plains Capital of the Ilkhanate
Avanti Gujaradesa Diplomatic Diplomatic Hostile Hostile Grassland Capital of the Gurjara Pratihara dynasty
Mamallapuram Pallava Economic Economic Neutral Neutral Tropical Port city in the Pallava kingdom
Constantinople Byzantine Cultural Cultural Neutral Neutral Grassland Capital of the Byzantine Empire
Damascus Umayyad Economic Economic Neutral Neutral Plains Capital of the Umayyad Caliphate
Istanbul[8] Ottoman Expansionist Expansionist Friendly Friendly Plains Capital of the Ottoman Empire
Hama[8] Ayyubid Expansionist Expansionist Friendly Friendly Plains Capital of the Ayyubid principality of Hama
Medina Rashidun Expansionist Expansionist Neutral Neutral Desert Capital of the Rashidun Caliphate
Nishapur Seljuk Expansionist Expansionist Hostile Hostile Plains Capital of the Seljuk Empire
Isfahan Safavid Scientific Scientific Hostile Hostile Plains Capital of Safavid Iran
Kath Khwarazm Expansionist Expansionist Friendly Friendly Plains Capital of Khwarazm
Tilantongo Mixtec Scientific Scientific Neutral Neutral Grassland Mixtec city-state
Monte Albán Zapotec Cultural Cultural Neutral Neutral Grassland Capital of the Zapotec civilization
Werowocomoco Powhatan Diplomatic Diplomatic Neutral Neutral Grassland Village headquarters of chief Powhatan
Camagüey Taíno Expansionist Expansionist Friendly Friendly Tropical Taíno village, now a city in Cuba
Ossossané Wyandot Economic Economic Hostile Hostile Grassland Capital of the Wyandot Empire
Onondaga Haudenosaunee Economic Economic Neutral Neutral Grassland Capital of the Iroquois Confederacy
Wai'tu Kubuli Kalinago Diplomatic Diplomatic Hostile Hostile Tropical Kalinago name for the island of Dominica
Alachua Seminole Militaristic Militaristic Hostile Hostile Tropical Chiefdom of the Seminole people
Nassau[9] Flying Gang Militaristic Militaristic Hostile Hostile Tropical Capital of the Flying Gang
Hippo Regius[9] Vandal Militaristic Militaristic Hostile Hostile Tropical Capital of the Vandal Kingdom
Tenochtitlan Mexica Militaristic Militaristic Hostile Hostile Grassland Capital of the Mexican civilization of the Mexica people
Hunza Muisca Cultural Cultural Neutral Neutral Tropical Capital of the Muisca Confederation
Ngulu Mapu Mapuche Cultural Cultural Neutral Neutral Tundra Mapudungun name for Araucanía, a region settled by the Moluche
Nansarunai Dayak Militaristic Militaristic Hostile Hostile Tropical Ancient civilization of the Dayak people
Ava Ava Scientific Scientific Hostile Hostile Tropical Capital of the Kingdom of Ava
Pagan Pagan Diplomatic Diplomatic Neutral Neutral Tropical Capital of the Pagan kingdom
Buansa Sulu Economic Economic Neutral Neutral Tropical Capital of the Sultanate of Sulu
Chiang Mai Lanna Cultural Cultural Friendly Friendly Plains Capital of the Lan Na kingdom
Tondo Tondo Economic Economic Friendly Friendly Tropical Capital of the Kingdom of Tondo
Luang Prabang Lan Xang Cultural Cultural Neutral Neutral Tropical Capital of the Kingdom of Lan Xang
Ayutthaya Ayutthaya Scientific Scientific Friendly Friendly Tropical Capital of the Ayutthaya Kingdom
Birrarung Kulin Cultural Cultural Neutral Neutral Desert Kulin name for the Yarra River
Mparntwe Arrernte Cultural Cultural Friendly Friendly Desert Eastern Arrernte name for Alice Springs, Australia
Anakena Rapa Nui Expansionist Expansionist Friendly Friendly Plains White coral sand beach in Rapa Nui National Park on Rapa Nui

Technologies[]

Technology Technology Science Science cost Prerequisite Unlocks Mastery Mastery unlocks Leads to
Architecture
Architecture
1200 Science
Astronomy
Astronomy
500 Science N/A N/A
Cartography
Cartography
500 Science N/A
Castles
Castles
650 Science
Education
Education
900 Science
Feudalism
Feudalism
650 Science
Guilds
Guilds
650 Science
Gunpowder
Gunpowder
2100 Science N/A
Heraldry
Heraldry
650 Science
Machinery
Machinery
500 Science N/A
Metallurgy
Metallurgy
900 Science
Metal Casting
Metal Casting
1200 Science
Shipbuilding
Shipbuilding
900 Science
Urban Planning
Urban Planning
2100 Science N/A
Future Tech
Future Tech
2750 Science N/A N/A

Civics[]

Civic Civic Culture Culture cost Prerequisite Unlocks Mastery Mastery unlocks Leads to
Authority
Authority
900 Culture
Bureaucracy
Bureaucracy
1300 Culture N/A
Colonialism
Colonialism
1300 Culture
Diplomatic Service
Diplomatic Service
1300 Culture N/A
Economics
Economics
700 Culture N/A N/A
Imperialism
Imperialism
2100 Culture
Inspiration
Inspiration
900 Culture N/A
Mercantilism
Mercantilism
900 Culture N/A
Piety
Piety
700 Culture N/A N/A
Social Class
Social Class
2100 Culture
Society
Society
1300 Culture
Sovereignty
Sovereignty
2100 Culture
Future Civic
Future Civic
3000 Culture N/A N/A

Theology civics[]

Theology Civic Theology Civic Culture Culture cost Unlocks Mastery Mastery unlocks Leads to
Theology
Theology
700 Culture N/A
Reformation
Reformation
900 Culture N/A N/A

Exploration Age unique civics[]

Unique Civic Unique Civic Unique to Culture Culture cost Unlocks Mastery Mastery unlocks Leads to
Round City
Round City
Abbasid
Abbasid
800 Culture
Mawla
Mawla
800 Culture
Al-Jabr
Al-Jabr
1200 Culture N/A
Seven Tribes
Seven Tribes
Bulgarian
Bulgarian
800 Culture
Tarnovo Schools
Tarnovo Schools
1200 Culture N/A
Tsarstvie
Tsarstvie
2000 Culture N/A
Nagaram
Nagaram
Chola
Chola
800 Culture
Kanakam
Kanakam
1200 Culture N/A
Digvijaya
Digvijaya
1200 Culture N/A
Monsoon Winds
Monsoon Winds
2000 Culture N/A N/A
Mana
Mana
Hawaiian
Hawaiian
800 Culture
Ohana
Ohana
800 Culture
He'e nalu
He'e nalu
1200 Culture N/A
Mit'a
Mit'a
Incan
Incan
800 Culture
Ayllu
Ayllu
1200 Culture N/A
Qhapaq Ñan
Qhapaq Ñan
1200 Culture N/A
Wayang
Wayang
Majapahit
Majapahit
800 Culture
Aliran Kepercayaan
Aliran Kepercayaan
800 Culture
Nusantara
Nusantara
1200 Culture
Gamelan
Gamelan
2000 Culture N/A N/A
Nine Garrisons
Nine Garrisons
Ming
Ming
800 Culture
Lijia
Lijia
1200 Culture N/A
Da Ming Lu
Da Ming Lu
1200 Culture N/A
Ulus
Ulus
Mongolian
Mongolian
800 Culture
Four Hounds
Four Hounds
1200 Culture
Yassa
Yassa
2000 Culture N/A
Consuetudines et Justicie
Consuetudines et Justicie
Norman
Norman
800 Culture
Common Law
Common Law
1200 Culture
Domesday Book
Domesday Book
2000 Culture N/A
Articles of Agreement
Articles of Agreement
Pirate
Pirate
1040 Culture
Ports of Call
Ports of Call
1560 Culture N/A
Enemy of All Nations
Enemy of All Nations
2600 Culture
Wiyehi Simekofi
Wiyehi Simekofi
Shawnee
Shawnee
800 Culture
Miyaska Latoweki
Miyaska Latoweki
1200 Culture
Telwatiki
Telwatiki
1200 Culture
Maleki Kintake
Maleki Kintake
2000 Culture N/A N/A
Ships of the Desert
Ships of the Desert
Songhai
Songhai
800 Culture
Hi-Koi
Hi-Koi
800 Culture
Kanta
Kanta
1200 Culture N/A
Council of the Indies
Council of the Indies
Spanish
Spanish
800 Culture
Armada
Armada
1200 Culture N/A
New World Riches
New World Riches
1200 Culture N/A
Cấm Quân
Cấm Quân
Vietnamese
Vietnamese
800 Culture
Chữ Nôm
Chữ Nôm
800 Culture
Thành Hoàng
Thành Hoàng
800 Culture
Tứ Dân
Tứ Dân
1200 Culture N/A

Units[]

Military Units[]

Cavalry Infantry Ranged Siege Heavy Naval Light Naval
Tier 1 Courser
Courser
Swordsman
Swordsman
Heavy Archer
Heavy Archer
Catapult
Catapult
Cog
Cog
Tier 2 Knight
Knight
Man-At-Arms
Man-At-Arms
Crossbowman
Crossbowman
Trebuchet
Trebuchet
Carrack
Carrack
Privateer
Privateer
Tier 3 Lancer
Lancer
Pikeman
Pikeman
Arquebusier
Arquebusier
Bombard
Bombard
Galleon
Galleon

Civilian Units[]

Commanders[]

Great People[]

Buildings[]

All Exploration Buildings Buildings have 3 Gold Gold and 3 Happiness Happiness maintenance cost, with the following exceptions:

Building Building Unlocked Production cost Base yields and effects Adjacency Bonus Type Placement Requirements Pillage Yields
Armorer
Armorer
Metallurgy
Metallurgy
200 Production Military Military N/A 80 Science
Bank
Bank
Urban Planning
Urban Planning
380 Production Gold Gold N/A 120 Gold
Bazaar
Bazaar
N/A 200 Production Gold Gold N/A 120 Gold
Dungeon
Dungeon
Castles
Castles
200 Production Production Production
Diplomacy Diplomacy
N/A 80 Science
Gristmill
Gristmill
Machinery
Machinery
175 Production N/A Warehouse Warehouse
Food Food
River 120 Gold
Guildhall
Guildhall
Guilds
Guilds
200 Production Gold Gold
Diplomacy Diplomacy
N/A 120 Gold
Hospital
Hospital
Urban Planning
Urban Planning
380 Production Food Food N/A 120 Gold
Inn
Inn
Feudalism
Feudalism
200 Production Food Food
Happiness Happiness
N/A 120 Gold
Kiln
Kiln
Guilds
Guilds
200 Production Culture Culture N/A 80 Culture
Medieval Bridge
Medieval Bridge
Feudalism
Feudalism
200 Production N/A Gold Gold Navigable River
Can be purchased in Towns Towns.
120 Gold
Medieval Walls
Medieval Walls
Castles II
Castles II
150 Production N/A Fortification Fortification City Center City Center or adjacent to another Fortified District Fortified District. N/A
Menagerie
Menagerie
Architecture
Architecture
380 Production Happiness Happiness N/A 80 Culture
Observatory
Observatory
Astronomy
Astronomy
200 Production Science Science N/A 80 Science
Pavilion
Pavilion
Architecture
Architecture
380 Production Culture Culture N/A 80 Culture
Sawmill
Sawmill
Machinery
Machinery
175 Production N/A Warehouse Warehouse
Production Production
River 80 Science
Shipyard
Shipyard
Shipbuilding
Shipbuilding
380 Production Military Military N/A 80 Science
Stonecutter
Stonecutter
N/A 175 Production N/A Warehouse Warehouse
Production Production
N/A 80 Science
Temple
Temple
Piety
Piety
200 Production Happiness Happiness N/A 80 Culture
University
University
Education
Education
380 Production Science Science N/A 80 Science
Wharf
Wharf
Cartography
Cartography
200 Production N/A Food Food Coast or Navigable River 120 Gold

Exploration Age unique buildings[]

Building Building Unique to Unlocked Production cost Base yields and effects Adjacency Bonus Type Placement Requirements Pillage Yields
Mosque
Mosque
Abbasid
Abbasid
Round City
Round City
290 Production Happiness Happiness N/A 80 Culture
Madrasa
Madrasa
Mawla
Mawla
290 Production Science Science N/A 80 Science
Anjuvannam
Anjuvannam
Chola
Chola
Nagaram II
Nagaram II
290 Production Gold Gold
Military Military
Coast 120 Gold
Manigramam
Manigramam
Nagaram
Nagaram
290 Production Happiness Happiness Coast 80 Culture
Candi Bentar
Candi Bentar
Majapahit
Majapahit
Wayang
Wayang
290 Production Culture Culture N/A 80 Culture
Meru
Meru
Aliran Kepercayaan
Aliran Kepercayaan
290 Production Happiness Happiness N/A 80 Culture
Bailey
Bailey
Norman
Norman
Consuetudines et Justicie II
Consuetudines et Justicie II
290 Production Culture Culture
Fortification Fortification
N/A 80 Culture
Motte
Motte
Consuetudines et Justicie
Consuetudines et Justicie
290 Production Happiness Happiness
Fortification Fortification
N/A 80 Culture
Naval Arsenal
Naval Arsenal
Pirate
Pirate
Ports of Call
Ports of Call
240 Production Gold Gold Coast 80 Gold
Naval Station
Naval Station
Articles of Agreement
Articles of Agreement
280 Production Production Production Coast 120 Science
Casa de Contratación
Casa de Contratación
Spanish
Spanish
Council of the Indies II
Council of the Indies II
290 Production Gold Gold Adjacent to Coast in the homelands 120 Gold
Casa Consistorial
Casa Consistorial
Council of the Indies
Council of the Indies
290 Production Culture Culture Adjacent to Coast in the homelands 80 Culture

Quarters[]

Quarter Quarter Civilization Buildings Buildings Effects Photo
Donjon Donjon Norman Norman Bailey Bailey
Motte Motte
Receive a free Chevaler when completed.
+10% Production Production towards training Cavalry Units Cavalry Units.
Donjon in-game (Civ7)
Five Hundred Lords Five Hundred Lords Chola Chola Anjuvannam Anjuvannam
Manigramam Manigramam
+5 land Trade Range Trade Range.
+15 naval Trade Range Trade Range.
Five Hundred Lords in-game (Civ7)
Haven Haven Pirate Pirate Naval Arsenal Naval Arsenal
Naval Station Naval Station
+1 Gold Gold for every Treasure Resource Treasure Resource in your pool.
+50 healing for friendly Naval Units Naval Units on this tile.
Plaza Plaza Spanish Spanish Casa Consistorial Casa Consistorial
Casa de Contratación Casa de Contratación
+2 Gold Gold in this Settlement Settlement for every Settlement Settlement in distant lands.
Plaza in-game (Civ7)
Pura Pura Majapahit Majapahit Candi Bentar Candi Bentar
Meru Meru
Receive 1 Relic Relic when completed.
+10% Gold Gold towards converting a a Town Town into a City City.
Pura in-game (Civ7)
Ulema Ulema Abbasid Abbasid Madrasa Madrasa
Mosque Mosque
+1 Science Science to all Specialists Specialists in this City City.
Ulema in-game (Civ7)

Tile Improvements[]

Standard improvements[]

Improvement Improvement Effects Placement
Clay Pit
Clay Pit
Wet
Tiles with Clay Clay.
Expedition Base
Expedition Base
- Natural Wonders Natural Wonders
Mountainous (Inca only)
Farm
Farm
Flat
Woodcutter
Woodcutter
Vegetated
Tiles with Cocoa Cocoa, Hardwood Hardwood, and Spices Spices.
Fishing Boat
Fishing Boat
Coastal and Navigable River
Tiles with Cowrie Cowrie, Crabs Crabs, Dyes Dyes, Fish Fish, Pearls Pearls, Turtles Turtles, and Whales Whales.
Mine
Mine
Rough
Tiles with Gold Gold, Iron Iron, Rubies Rubies, Silver Silver, Niter Niter, and Tin Tin.
Camp
Camp
Tiles with Camels Camels, Furs Furs, Ivory Ivory, Truffles Truffles, and Wild Game Wild Game.
Pasture
Pasture
Tiles with Horses Horses, and Llamas Llamas.
Plantation
Plantation
Tiles with Cotton Cotton, Dates Dates, Flax Flax, Incense Incense, Mangoes Mangoes, Rice Rice, Silk Silk, Sugar Sugar, Tea Tea and Wine Wine.
Quarry
Quarry
Tiles with Gypsum Gypsum, Jade Jade, Kaolin Kaolin, Limestone Limestone, and Marble Marble.

Civilization unique improvements[]

Improvement Improvement Unique to Unlocked by Effects Placement
Caravanserai
Caravanserai
Songhai
Songhai
Ships of the Desert Must be built on a Desert or Plains tile.
Hidden Fortress
Hidden Fortress
Bulgarian
Bulgarian
Must be built on Rough terrain not adjacent to another Hidden Fortress.
Lo'i Kalo
Lo'i Kalo
Hawaiian
Hawaiian
Ohana Must be built on a Grassland or Tropical tile.
Mawaskawe Skote
Mawaskawe Skote
Shawnee
Shawnee
Wiyehi Simekofi Must be built on a Vegetated tile not adjacent to another Mawaskawe Skote.
Ming Great Wall
Ming Great Wall
Ming
Ming
Nine Garrisons Can only be built in a line.
Örtöö
Örtöö
Mongolian
Mongolian
Ulus Cannot be built on Rough, River, or a tile with a Feature.
Terrace Farm
Terrace Farm
Incan
Incan
Mit'a Can only be built on a Rough tile without a River or feature.
Water Puppet Theater
Water Puppet Theater
Vietnamese
Vietnamese
Thành Hoàng Must be built on a land tile adjacent to a River. Cannot be built adjacent to another Water Puppet Theater.

City-state unique improvements[]

Improvement Improvement City-State Type Effects Placement
Company Post
Company Post
Economic Economic Cannot be adjacent to another Company Post.
Kasbah
Kasbah
Militaristic Militaristic Desert tiles.
Minor Embassy
Minor Embassy
Diplomatic Diplomatic Must be built in a City City.
Monastery
Monastery
Scientific Scientific Cannot be adjacent to a District District.
Saqiya
Saqiya
Expansionist Expansionist Floodplain.
Stone Head
Stone Head
Cultural Cultural Tiles with a natural Happiness Happiness yield.

Wonders[]

Wonder Wonder Production Production Associated with Req. Effects Placement
Borobudur
Borobudur
475 Production Majapahit
Majapahit
Bureaucracy
Bureaucracy
Gamelan
Gamelan
Adjacent to a Coast tile.
Brihadeeswarar Temple
Brihadeeswarar Temple
475 Production Chola
Chola
Diplomatic Service
Diplomatic Service
Monsoon Winds
Monsoon Winds
On a minor River or adjacent to a Navigable River.
El Escorial
El Escorial
475 Production Spanish
Spanish
Colonialism II
Colonialism II
New World Riches II
New World Riches II
On a Rough tile.
Erdene Zuu
Erdene Zuu
400 Production Mongolian
Mongolian
Authority II
Authority II
Yassa II
Yassa II
On a Flat tile.
Forbidden City
Forbidden City
550 Production Ming
Ming
Imperialism II
Imperialism II
Da Ming Lu II
Da Ming Lu II
Adjacent to a District District.
Grand Bazaar
Grand Bazaar[10]
400 Production Economics
Economics
Adjacent to a District District in the homelands.
Hale o Keawe
Hale o Keawe
400 Production Hawaiian
Hawaiian
Inspiration
Inspiration
He'e nalu II
He'e nalu II
Adjacent to Coast, but not adjacent to Tundra.
Havana Harbor
Havana Harbor[3]
400 Production Pirate
Pirate[3]
Ports of Call II
Ports of Call II
In distant lands on coastal tiles, adjacent to non-lake tiles.
House of Wisdom
House of Wisdom
475 Production Abbasid
Abbasid
Society II
Society II
Al-Jabr II
Al-Jabr II
Adjacent to an Urban District Urban District.
Machu Pikchu
Machu Pikchu
550 Production Incan
Incan
Urban Planning
Urban Planning
Mit'a II
Mit'a II
On a Grassland or Tropical Mountain tile.
Nan Madol
Nan Madol[11]
400 Production Feudalism
Feudalism
An island City City on Coast adjacent to land.
Notre Dame
Notre Dame
550 Production Social Class II
Social Class II
Adjacent to a River and a District District
Reykjaholt
Reykjaholt[2]
Icelandic
Icelandic[2]
Rila Monastery
Rila Monastery[1]
550 Production Bulgarian
Bulgarian[1]
Heraldry
Heraldry
Tarnovo Schools
Tarnovo Schools
Not adjacent to a District District.
Serpent Mound
Serpent Mound[4]
550 Production Shawnee
Shawnee[4]
Astronomy
Astronomy
Wiyehi Simekofi
Wiyehi Simekofi
On a Grassland tile.
Shwedagon Zedi Daw
Shwedagon Zedi Daw
550 Production Education
Education
Adjacent to a Lake.
Thành Huế
Thành Huế[5]
550 Production Vietnamese
Vietnamese[5]
Castles
Castles
Thành Hoàng
Thành Hoàng
Adjacent to Medieval Walls in a City City with 7 Medieval Walls.
Wat Xieng Thong
Wat Xieng Thong[10]
400 Production Piety
Piety
Adjacent to a River.
Tomb of Askia
Tomb of Askia
400 Production Songhai
Songhai
Mercantilism
Mercantilism
Ships of the Desert
Ships of the Desert
On a Desert tile.
White Tower
White Tower
400 Production Norman
Norman
Sovereignty II
Sovereignty II
Domesday Book II
Domesday Book II
Adjacent to a City Hall.

Governments[]

Government Government Celebration Celebration effects
Feudal Monarchy +20% Food Food for 10 turns.
+30% Production Production towards training Cavalry Cavalry and Naval Units Naval Units for 10 turns.
Plutocracy +20% Gold Gold for 10 turns.
+30% Production Production towards overbuilding for 10 turns.
Theocracy +20% Culture Culture for 10 turns.
+40% Production Production towards Civilian Civilian and Support Units Support Units for 10 turns.
Constitutional Monarchy +40% Gold Gold for 10 turns.
+100% Influence Influence towards initiating Endeavors Endeavors for 10 turns.
Revolutionary Republic +20% Culture Culture and Science Science for 10 turns.
+100% Influence Influence towards initiating Sanctions Sanctions for 10 turns.
Revolutionary Authoritarianism +100% Production Production towards Military Units Military Units for 10 turns.
+6 War Support War Support on Wars Wars you declare for 10 turns.

Social Policies[]

Social Policies[]

Social Policy Social Policy Required Civic Civic Effects
Bourgeoisie Social Class II
Social Class II
+4 Culture Culture and +4 Gold Gold in homeland Cities Cities.
Charters Colonialism
Colonialism
+1 Gold Gold on each Gold Gold adjacency.
Chivalry Social Class
Social Class
+30% Production Production towards training Cavalry Units Cavalry Units.
Colonial Surplus Colonialism
Colonialism
+1 Production Production on each Production Production adjacency.
Commune Piety
Piety
+20% Production Production towards overbuilding.
+3 Combat Strength Combat Strength for Fortified Districts Fortified Districts.
Commissioned Officers Imperialism II
Imperialism II
+30% Commander Commander experience.
+1 Movement Movement for fleets and armies.
Constitution Bureaucracy
Bureaucracy
+25% Food Food and +25% Happiness Happiness towards maintaining Specialists Specialists.
De Facto Sovereignty II
Sovereignty II
+3 Combat Strength Combat Strength for all Units Units in distant lands.
Units Units Heal +5 HP HP.
De Jure Sovereignty II
Sovereignty II
+3 Combat Strength Combat Strength for all Units Units in homelands.
Divine Right Sovereignty
Sovereignty
+10 Happiness Happiness and +4 Influence Influence on the Palace.
Enlightenment Social Class
Social Class
+1 Science Science on each Science Science adjacency.
Evangelism Theology
Theology
+1 Civilian Civilian Movement Movement.
+1 Missionary charge.
Heqin Diplomatic Service
Diplomatic Service
+5 Culture Culture per Alliance Alliance.
Indenture Imperialism
Imperialism
+1 Food Food on each Food Food adjacency.
Levies Authority II
Authority II
+25% Gold Gold towards purchasing Military Units Military Units.
-1 Gold Gold maintenance for Units.
Maritime Law Economics
Economics
+30% Production Production towards training Naval Units Naval Units.
Metropole Imperialism II
Imperialism II
+1 Resource Capacity Resource Capacity in homeland Cities Cities.
+10 Trade Range Trade Range.
Patronage Society
Society
+1 Culture Culture on each Culture Culture adjacency.
Rationalism Reformation
Reformation
+15% Gold Gold and +15% Science Science in your own Cities Cities that are converted to your own religion.
Regulars Sovereignty
Sovereignty
+30% Production Production towards training Infantry Infantry and Ranged Units Ranged Units.
Religious Orders Reformation
Reformation
+15% Culture Culture and +15% Happiness Happiness in your own Cities Cities that are converted to your own religion.
Renaissance Inspiration
Inspiration
+10% Production Production towards constructing Wonders Wonders
+2 Culture Culture on displayed Great Works Great Works.
Tariffs Imperialism
Imperialism
+50% Trade Trade income, but -3 Happiness Happiness in Cities Cities.
Trade Winds Mercantilism
Mercantilism
+1 Gold Gold and +1 Happiness Happiness for every imported Resource Resource.
Uposatha Society
Society
+1 Happiness Happiness on each Happiness Happiness adjacency.
Vassalage Authority
Authority
+3 Culture Culture and +3 Gold Gold for every City-State City-State you are suzerain of.
Yeomanry Social Class II
Social Class II
+4 Food Food and +4 Production Production in distant land Towns Towns.

Traditions[]

Tradition Tradition Civilization Required Civic Civic Effects
City of Peace Abbasid
Abbasid
Round City II
Round City II
All Buildings Buildings receive a +1 Science Science Adjacency with the City Hall and Palace.
Sales and Trade Mawla II
Mawla II
+1 Gold Gold and Science Science for each Resource Resource assigned to Cities Cities with at least 5 Specialists Specialists.
Compendious Book Al-Jabr
Al-Jabr
+2 Science Science and Happiness Happiness in Towns Towns.
False Retreat Bulgarian
Bulgarian
Seven Tribes
Seven Tribes
When pillaging Improvements Improvements, all Towns Towns receive Food Food equal to 50% of the yield or HP HP gained.
All Military Units Military Units lose -3 Combat Strength Combat Strength against Fortified Districts Fortified Districts.
Iconolatry Tarnovo Schools II
Tarnovo Schools II
Great Works Great Works provide increased Happiness Happiness and Gold Gold.
Stratagems Tsarstvie II
Tsarstvie II
Increased Yields from Pillagiing.
Devakoshta Chola
Chola
Kanakam
Kanakam
+3 Culture Culture on Gold Buildings Gold Buildings.
Marakkalam Digvijaya
Digvijaya
-2 Gold Gold maintenance for Naval Units Naval Units.
Angadi Monsoon Winds
Monsoon Winds
+4 Gold Gold in Settlements Settlements other than your Capital Capital if they have a water Building Building.
Kapa Hawaiian
Hawaiian
Mana II
Mana II
+50% Production Production towards constructing Culture Buildings Culture Buildings.
Ahupua'a Ohana
Ohana
+4 Food Food on Culture Buildings Culture Buildings.
Ho'okupu He'e nalu
He'e nalu
+1 Culture Culture on Marine terrain.
Tirakuna Incan
Incan
Mit'a
Mit'a
+15% Food Food in Settlements Settlements with their City Center City Center adjacent to a Mountain or with 3 worked Mountain tiles.
Qullqa Qhapaq Ñan II
Qhapaq Ñan II
Receive +25% of the Gold Gold from Trade Trade income as Food Food.
Quipu Qhapaq Ñan
Qhapaq Ñan
Settlements Settlements receive +0.5 Gold Gold for every Urban Population Urban Population and +0.5 Production Production for every Rural Population Rural Population.
Negarakertagama Majapahit
Majapahit
Aliran Kepercayaan
Aliran Kepercayaan
+33% Food Food towards maintaining Specialists Specialists.
Panji Wayang
Wayang
+1 Culture Culture from Specialists Specialists not in your Capital Capital.
Subak Nusantara
Nusantara
+1 Culture Culture and +1 Production Production on Marine terrain.
Divine Engine Division Ming
Ming
Nine Garrisons
Nine Garrisons
+2 Science Science in Settlements Settlements with a garrisoned Unit Unit.
Baojia Lijia
Lijia
+1 Science Science for each Resource Resource assigned to a City City. This becomes +2 in Cities Cities other than your Capital Capital.
Grand Secretariat Da Ming Lu
Da Ming Lu
+2 Science Science on Gold Buildings Gold Buildings and +2 Gold Gold on Science Buildings Science Buildings.
Gerege Mongolian
Mongolian
Ulus
Ulus
+4 Happiness Happiness in Settlements Settlements not Founded by you for each Resource Resource assigned to them.
Baghatur Four Hounds II
Four Hounds II
+5 Combat Strength Combat Strength for Cavalry Units Cavalry Units.
Jarlig Yassa
Yassa
+25% Production Production in Cities Cities not Founded by you.
Palisading Norman
Norman
Consuetudines et Justicie
Consuetudines et Justicie
+50% Production Production towards constructing Fortification Buildings Fortification Buildings.
Juré Common Law
Common Law
+4 Culture Culture from the Palace and +2 Happiness Happiness from City Halls.
Servitium Debitum Common Law II
Common Law II
-2 Gold Gold maintenance for Cavalry Units Cavalry Units.
Familia Regis Common Law II
Common Law II
+2 Culture Culture for every Tradition Tradition slotted into the Government Government.
Bayeux Tapestry Domesday Book
Domesday Book
+4 Culture Culture in Settlements Settlements not Founded by you.
Press Gangs Pirate
Pirate
Articles of Agreement
Articles of Agreement
+50% Production Production towards training Naval Units Naval Units for every owned Fleet commander.
Merry Life and a Short One Ports of Call
Ports of Call
Receive Gold Gold when defeating a Support Unit Support Unit equal to the Unit's Production Production cost.

Receive Gold Gold when defeating a Naval Unit Naval Unit equal to 25% of the Unit's Production Production cost.

Black Flag Enemy of All Nations
Enemy of All Nations
+100% Gold Gold from plundering Trade Routes Trade Routes.
Bread Dance Shawnee
Shawnee
Wiyehi Simekofi
Wiyehi Simekofi
+4 Culture Culture in all Farming Towns Towns and +4 Food Food in all Fishing Towns Towns.
Kakawfe Pafkotaweta Miyaska Latoweki
Miyaska Latoweki
Every time a Storm, Flood, or Volcanic Eruption has provided Fertility this Age receive +1 Culture Culture and +2 Gold Gold.
Improvements Improvements, Buildings Buildings, and Urban Districts Urban Districts do not get damaged by Storms.
Helikhilenawewipe Telwatiki
Telwatiki
+50% Influence Influence towards the initiating and progressing the Befriend Independent project.
Takesiyake Yepepoki Maleki Kintake
Maleki Kintake
Cities Cities receive +2 Production Production on Tundra, Desert, and Plains tiles.
Timbuktu Songhai
Songhai
Ships of the Desert
Ships of the Desert
+2 Gold Gold on Rough terrain and +2 Gold Gold on Mines on Resources Resources if there is at least 1 Gold Building Gold Building in the City City.
Mud Brick Ships of the Desert II
Ships of the Desert II
+50% Production Production towards constructing Gold Buildings Gold Buildings. +1 Gold Gold and +1 Production Production on Gold Buildings Gold Buildings on Desert or Plains.
Isa Hi-Koi II
Hi-Koi II
+5 Combat Strength Combat Strength and +2 Movement Movement for all Units Units on Navigable Rivers.
Wakia Kanta
Kanta
+3 Gold Gold per Trade Route Trade Route.
Conquista Spanish
Spanish
Council of the Indies II
Council of the Indies II
+4 Combat Strength Combat Strength for all Units Units in distant lands.
Cerro Rico New World Riches
New World Riches
+1 Gold Gold (or +3 Gold Gold in distant lands) for each Resource Resource.
Great and Most Fortunate Navy Armada
Armada
+50% Production Production towards Naval Units Naval Units. -1 Gold Gold maintenance for Naval Units Naval Units.
Cấm Binh Vietnamese
Vietnamese
Cấm Quân II
Cấm Quân II
+2 Gold Gold on Fortifications Fortifications in Settlements Settlements with at least 1 Garrisoned Unit Unit.
Con Kênh Chữ Nôm II
Chữ Nôm II
+2 Culture Culture to Food Buildings Food Buildings and +2 Food Food to Culture Buildings Culture Buildings.
Ruộng Làng Xã Thành Hoàng II
Thành Hoàng II
+10% Growth in Towns Towns.

Crisis Policies[]

Crisis Crisis Unlock Stage Crisis Policy Crisis Policy Effects
Plague The Death Ship Divine Punishment +5 Happiness Happiness in infected Settlements Settlements that follow your religion.
These Settlements Settlements gain a Migrant when infected.
Divine Mercy Districts Districts, Buildings Buildings and Improvements Improvements in Settlements Settlements that follow your religion are not damaged by minor outbreaks.
Cargo Humoralism Gain Science Science when Physicians Treat the Sick on a tile with a Hospital.
Plague Cults Gain Culture Culture when Physicians Treat the Sick on a tile with a Temple.
A White Horse Cordon Sanitaire Buildings Buildings, Improvements Improvements and Districts Districts in Settlements Settlements with a Commander Commander Stationed are not damaged by major outbreaks.
Lazarettos Buildings Buildings, Improvements Improvements and Districts Districts in Coastal Settlements Settlements with a Dungeon are not damaged by major outbreaks.
Revolts Sacred and Profane Religious Tolerance +8 Happiness Happiness in Settlements Settlements that do not follow your religion.
-2 charges on new Missionaries.
Religious Zeal -8 Happiness Happiness in Settlements Settlements that do not follow your religion.
+2 charges on new Missionaries.
Darkening Skies Jizya +4 Gold Gold in Settlements Settlements not following your religion and -4 Happiness Happiness in distant land Settlements Settlements.
Schism +50% Influence Influence towards Convert Settlement Espionage Actions Espionage Actions.
-4 Happiness Happiness in homeland Settlements Settlements.
Cataclysm Bhanaka All Missionaries in your territory gain +1 Movement Movement.
Ius Reformandi When you convert a Settlement Settlement you own, gain a Migrant and damage 3 Buildings Buildings in that Settlement Settlement.
Liturgical Disputes -4 Happiness Happiness in all Settlements Settlements following your religion.
Revolutions The Bourgeoisie Impoverished Nobility +1 Gold Gold maintenance for Military Units Military Units.
Nouveau Riche +50% Food Food and Happiness Happiness maintenance for Specialists Specialists.
Religious Tax Exemptions -2 Gold Gold per displayed Relic Relic.
Tax Farming -50% Gold Gold in Towns Towns.
The New Elite Gendarmerie -4 Happiness Happiness in each City City without a garrisoned Unit Unit.
Oppressive Tariffs -1 Gold Gold per Specialist Specialist.
Strict Censorship -10 Culture Culture and Science Science in Cities Cities.
Weak Bureaucracy -8 Influence Influence.
Into The Fire Conscription Riots -10 Happiness Happiness in all Cities Cities while at War War.
Purged Officer Corp -6 Combat Strength Combat Strength on all Military Units Military Units.
Revolutionary Tribunal -2 Settlement Limit Settlement Limit.

Videos[]

Civ_Streams-_The_Exploration_Age_-_Civilization_VII_Developer_Livestream

Civ Streams- The Exploration Age - Civilization VII Developer Livestream

Civ Streams: The Exploration Age

Related achievements[]

Coin Toss.
Coin Toss.
Complete all Milestones of the Economic Legacy Path in Exploration.
Coin toss is the practice of throwing a coin in the air and checking which side is showing when it lands, in order to randomly choose between two alternatives (heads and tails).
Relic Hunter.
Relic Hunter.
Complete all Milestones of the Cultural Legacy Path in Exploration.
A reference to the Canadian adventure television series of the same name.
Science in the Suburbs.
Science in the Suburbs.
Complete all Milestones of the Scientific Legacy Path in Exploration.
A possible reference to the line 'We saw the signs in the suburbs' from Arcade Fire's single 'Deep Blue'.
Settled the Score.
Settled the Score.
Complete all Milestones of the Military Legacy Path in Exploration.
A common English idiom meaning to take revenge or resolve a conflict, especially by force.

References[]

  1. 1.0 1.1 1.2 1.3 Added in the Bulgaria Pack.
  2. 2.0 2.1 2.2 2.3 Added in the Iceland Pack.
  3. 3.0 3.1 3.2 3.3 Added in the Republic of Pirates Pack.
  4. 4.0 4.1 4.2 4.3 Added in the Tecumseh and Shawnee Pack.
  5. 5.0 5.1 5.2 5.3 Added in the Dai Viet Pack.
  6. 6.0 6.1 Tarnovo is replaced by Aberffraw when playing with the Bulgaria Pack.
  7. 7.0 7.1 Thang Long is replaced by Tidore when playing with the Dai Viet Pack.
  8. 8.0 8.1 Istanbul is replaced by Hama when playing with the Ottomans Pack.
  9. 9.0 9.1 Nassau is replaced by Hippo Regius when playing with the Republic of Pirates Pack.
  10. 10.0 10.1 Added in the Right to Rule Collection - Wonder Pack.
  11. Added in the Tides of Power Collection - Wonder Pack.

See also[]

Civilization VII Ages [edit]