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Explorer

  • Moves: 2
  • Strength: 3
  • Cost: 40 production
  • Cost to Purchase: 200 energy

Technology: Habitation

Abilities: Ignores Terrain Cost

"Exploration Unit. Ideal for scouting the terrain, opposing forces, and alien activity. Its light Combat Strength gives it modest defense, but it is not suited to full-scale warfare."

This is an exploration unit that can scout terrain and construct Expeditions to investigate alien ruins, bones, or other features. An Expedition takes 10 or less turns to construct. The Explorer has 1 "Expedition Module" which is expended when an Expedition is constructed; Explorer itself is not consumed when this is used, and can reload modules by returning to any friendly city. There are quest rewards, a Prosperity Virtue and a Supremacy affinity level reward which increases the number of Expedition Modules that can be carried. Expeditions will take longer to complete in forested areas. If an Explorer abandons an Expedition before it is completed, the progress is retained (if that or another Explorer goes back to try again).

When ordered to go somewhere, the explorer will sometimes end its turn inside of miasma instead of going around it. To avoid your unit taking damage and possibly dying, you have to be certain to aim its course properly. If set to explore automatically, it will get too close to alien nests instead of avoiding them, and may also have trouble if there is an impassable mountain on the terrain causing its search pattern to be rather inefficient(goes to the top, but decides not to go farther on the only opening on the map, but instead circles back to an area already explored).

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