- "Oddly, it appears not to be the scar of a meteorite but a deeply eroded dome, with a rainbow-inspired color scheme."
– Chris Hadfield
The Eye of the Sahara is a 3-tile passable Natural Wonder in Civilization VI: Rise and Fall. The Eye appears on Desert tiles. Each wonder tile provides 1 Production, with a further 1 Production and 3 Science once the game reaches the Atomic era. The Eye of the Sahara increases the Appeal of adjacent tiles by +2.
Discovering the Eye of the Sahara grants +1 Era Score, or +3 Score if the player is the first to do so.
In Civilization VI: Gathering Storm, the Eye of the Sahara provides +2 Production and +1 Science on its tiles. It provides an additional +1 Production and +3 Science after the game reaches Atomic Era.
Strategy[edit | edit source]
When compared to other Natural Wonders in the game, this Wonder seems pale due to its low base yield. However, during the early game, the Production can alleviate problems that desert cities tend to have. Going late, the Eye of the Sahara, together with just one southern tile, can be a great spot for a National Park.
Note that the Petra bonus does work on the Eye of the Sahara! This means that in the Atomic Era, its tiles, while under the influence of Petra, will have a whopping base yield of 2 Food, 3 Production, 2 Gold and 3 Science!
Civilopedia entry[edit | edit source]
A great blue eye gazes out from the sands deep within the Sahara Desert, and few alive have seen it for themselves. This unblinking Eye of the Sahara, formally known as the Richat Structure, is nearly twenty-five miles across. Its vibrant colors make an easily recognizable landmark for astronauts, some of the few who have seen it in its entirety.
While the origins of the Richat Structure remain widely debated, the initial speculation of a meteorite impact bore no fruit. The prevailing geological theory is that the Eye of the Sahara is an “eroded symmetrical uplift” (more plainly, a type of dome made from layered rocks).
Trivia[edit | edit source]
- The Eye of the Sahara is the only terrain feature whose base yields are dependent on the state of the game.