Faction
|
Aggression
|
Priorities
|
Starting Tech
|
Agendas
|
Aversion
|
Special bonuses
|
Believers |
Aggressive |
Explore, Conquer |
Social Psych |
Fundermantalist (Politics) |
Knowledge (Values) |
Accumulates no research points until MY 2110. 25% to attack when attacking.
|
Gaians |
Pacifist |
Explore |
Centauri Ecology |
Green (Economics) |
Free Market (Economics |
+1 Nutrients in fungus squares, can use mind worms as police units
|
Hive |
Aggressive |
Conquer, Build |
Doctrine: Loyalty |
Police State (Politics) |
Democracy (Politics) |
Underground bunkers (free Perimeter Defense at each base)
|
Morgan Industries |
Pacifist |
Build |
Industrial Economics |
Free Market (Economics) |
Planned (Economics) |
Commerce (bonus increases value if treaties, pacts, loans), begins with 100 extra energy credits, Need Hab Complex for bases to exceed size 4
|
Peacekeepers |
Erratic |
Explore, Discover |
Biogenetics |
Democracy (Politics) |
Police State |
Extra talent for every four citizens, may exceed Hab Complex population requirements by 2, receives double votes in elections for Planetary Governor and Supreme Leader.
|
Spartans |
Erratic |
Discover, Conquer |
Doctrine:Mobility |
Power (Values) |
Wealth (Values) |
Prototype units do not cost extra minerals
|
University |
Erratic |
Discover |
Information Networks, +1 bonus tech |
Knowledge (Values) |
Fundamentalist (Politics) |
Free network node at every base, one bonus tech at beginning of game, extra drone for every four citizens
|
Cult of Planet |
Aggressive |
Explore, Conquest |
Centaruri Ecology, Social Pysch |
Green (Economics) |
Wealth (Values) |
Free Mind worm boil available at start. Double police powers for native life units. Free Brood Pits with the discovery of Centauri Genetics.
|
Cybernetic Consciousness |
Pacifist |
Discover, Conquest |
Information Netorks, Applied Physics |
Cybernetic (Future Society) |
Fundamentalist (Politics) |
25% chance of gaining tech when attacking an enemy base. Immune to the negative effects of the Cybernetic social policy.
|
Data Angels |
Erratic |
Discover |
Information Networks, Planetary Networks |
Democratic (Politics) |
Power (Values) |
Automatically gain any technology that is known to 3 other factions their probe teams have infiltrated. 25% reduction in cost for all Probe Teams. Free Covert Operations Centers when Pre-Sentient Algorithms gained.
|
Free Drones |
Erratic |
Build |
Industrial Base |
Eudaimonic (Future Society) |
Green (Economics) |
One less drone per base. Cities with drone riots have a chance of switching to the Free Drone faction.
|
Nautilus Pirates |
Erratic |
Conquest |
Doctrine: Mobility, Doctrine: Flexibility |
Power (Values) |
None |
Start with sea colony pods instead of land ones. Free Navel Yards when Doctrine: Initiative. Free Marine Attachment training to all military units upon the discovery of Adaptive Doctrine.
|
Caretakers |
Aggressive |
Explore, Build |
Information Networks, Biogenetics, Centauri Ecology |
Planned (Economics) |
None |
Can select research. Free recycling tank. Starts with Progenitor Psych and Field Modulation. Has full map of Planet. 25% defense bonus. Starts with a single Ogre Mech MK1. Cannot construct the Voice of Planet. Can win the game by constructing a Beacon to summon its fleet.
|
Usurpers |
Aggressive |
Conquest, Build |
Applied Physics, Centauri Ecology, Biogenetics |
Planned (Economics) |
Democratic (Politics) |
Can select research. Free recycling tank. Starts with Progenitor Psych and Field Modulation due. Has full map of Planet. 25% attack bonus. Starts with a single Ogre Mech MK1. Can win the game by creating a beacon to summon its fleet.
|