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The Factory is an advanced production building in Civilization VI. It is built in the Industrial Zone district and requires a Workshop (or one of its replacements).

Vanilla and Rise and Fall[]

Gathering Storm[]

Strategy[]

The regional Production Production bonus adds a second layer to players' planning of district and city locations. On top of maximizing adjacency bonus, one Industrial Zone within 6 tiles of multiple cities can help extend the Production Production bonuses from its regional buildings with minimal construction costs. Besides placing an Industrial Zone strategically to suit the locations of nearby City Centers, the player can also plan the other way around by settling later cities strategically to be within the 6-tile range of an existing Industrial Zone - preferably that of an early and high-Production Production city that can construct a Factory quickly. The regional Production Production bonuses can give the new cities a jump start in Production Production.

The Great Engineer James Watt can be used to instantly build a Workshop and a Factory in an Industrial Zone, and give all Factories in the empire +2 Production Production. Nikola Tesla can extend the reach of the regional bonuses of a single Industrial Zone while adding +2 Production Production to regional buildings in that Industrial Zone. The Suzerain bonus of Toronto/Mexico City increases the range of every Factory's Production Production bonus from 6 to 9 tiles, which can add a much-needed Production Production boost to cities farther away from one's Industrial Zones.

Building three Factories triggers the Inspiration Inspiration for Class Struggle.

In Rise and Fall, each industrial city-state with 6 or more Envoy Envoys gives an additional +2 Production Production in each Factory.

In Gathering Storm, multiple Factories within the 6-tile range will all draw Power Power without providing extra Production Production bonus. Thus it is advisable to avoid overlapping Factory coverage unless it is to enable the construction of Ruhr Valley or to enable extra Coal Power Plants late in the game.

Civilopedia entry[]

The Industrial Revolution came upon civilization, and all those things once made by hand are soon made in factories… and in great quantities. The workshops, where master craftsmen proudly made things by hand, gave way to the assembly line and the mass production of standardized products. The Englishman Richard Arkwright is credited with creating the prototype for the modern factory; in 1769 he patented the “water frame,” a water-powered spinning device, and built Cromford Mill in Derbyshire. In the process, he replaced skilled workers (on spinning wheels) with unskilled migrants who could produce more yarn quicker (albeit of poorer quality); in effect, Arkwright made workers a replaceable commodity in his plant. Soon enough, others copied the formula, and it was applied to other industries as technology brought steam, and then electricity, to the workshops. The final step in the industrialization of the workplace: Henry Ford revolutionized factory production with the first assembly line in 1913, capable of producing a Model T Ford using interchangeable parts in 93 minutes.

See also[]

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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