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Faith Faith is one of the main statistics in Civilization VI. It is used mainly as a currency to fuel a civilization's religious pursuits, similar to how Gold Gold is used as a currency for political functions and civilization upkeep. However, now that we have a whole victory type dedicated to Religion, Faith Faith becomes as important as Gold Gold, if not even more important.

Uses

Faith Faith is primarily used in Religion and its activities. First, it can be used to buy a Pantheon, which requires 25 Faith Faith. After you found a Religion, or after any of your cities with a Holy Site has been converted to a Religion, Faith Faith can be used to purchase religious units there, including:

As with Gold Gold purchases, the Faith Faith price of successive units will rise. This is more important here, since there is no way to produce religious units. This means that, as the game progresses, you will have to necessarily spend more and more Faith Faith for new units!

If the Religion your cities follow has certain Beliefs, you will also be able to purchase religious buildings, such as the Cathedral or the Mosque. But, under special circumstances, other buildings and units may also be purchased with Faith Faith - look for the special descriptions of game items! Again, as with Gold Gold, purchasing multiple buildings with Faith Faith won't raise their price.

In Rise and Fall Faith Faith can be used to buy Land units if your civilization has built the Grand Master's Chapel in its Government Plaza, making it equal to Gold Gold in this aspect. Also, the Monumentality Golden age dedication allows buying Civilian units with Faith Faith, including the very important Settler unit to expand your empire!

Finally, Faith Faith can be used at all times to purchase Great People via Patronage, which makes it useful even to civilizations who didn't found a religion and are not interested in Theological Combat. Those will simply pile up their Faith Faith until the right moment, then spend it to patronize a Great Person.

Sources

Faith Faith primarily comes from Holy Site districts and their respective buildings, the Shrine (+2 Faith Faith) and the Temple (+4 Faith Faith). The Holy Site is one of the first districts in the game, unlocking early in the Ancient Era, and thus is also one of the first sources of Faith Faith for your nascent empire. Additionally, Holy Sites' Adjacency bonuses are relatively easy to activate and thus boost your early production; also each Specialist Citizen Citizen grants +2 Faith Faith.

Religious city-states may grant up to +4 Faith Faith in every Holy Site district (+2 Faith for each of Shrines and Temples instead of base district in Rise and Fall), depending on the number of Envoy Envoy Envoys assigned to that particular city-state, plus additional +2 Faith Faith in the Capital Capital Capital.

Resources

Certain luxury resources grant Faith Faith bonuses. These include:

As with all Luxuries, they are available right from the start, and could turn into an important Faith Faith source early in the game. Their significance wanes later.

Policy Cards

There are several Policies which grant additional Faith Faith boosts and income. These are:

  • God King: +1 Faith Faith in the Capital Capital
  • Simultaneum: +100% Faith Faith yield from Holy Site district buildings
  • Triangular Trade: +1 Faith Faith from all trade routes
  • Raj: +2 additional Faith Faith from all city-states you are Suzerain of

Of these, God King is one of the very first Policy Cards unlocked (earned after developing the very first Civic, Code of Laws). It may be used to start producing Faith Faith as early as Turn Turn 10-15, if you have no other sources available.

Pantheons

Many Pantheons grant Faith Faith bonuses related mostly to terrain:

  • Dance of the Aurora: Holy Sites gain +1 bonus Faith Faith for each adjacent Tundra tile.
  • Desert Folklore: Holy Sites gain +1 bonus Faith Faith for each adjacent Desert tile.
  • Sacred Path: Holy Sites gain +1 bonus Faith Faith for each adjacent Rainforest tile.
  • Stone Circles: +2 Faith Faith from Quarries.
  • Religious Idols: +2 Faith Faith from Mines over Luxury and Bonus resources.
  • Earth Goddess: +1 Faith Faith from tiles with Charming or better Appeal.
  • Initiation Rites: +50 Faith Faith for each Barbarian Outpost cleared.
  • God of War: Bonus Faith Faith equal to 50% of the Strength Combat Strength of each enemy unit killed within 8 units of a Holy District you own.
  • Goddess of the Harvest: Harvesting a resource grants Faith Faith equal to the quantity of the resource's yield.

Pantheons are another very important early source of Faith Faith, although their effects could be felt even in the late game, under the right circumstances.

Religious Beliefs

Some religious Beliefs grant respective Faith Faith bonuses, including:

  • Lay Ministry: Each Holy Site in cities following this religion receive an additional +1 Faith Faith
  • Pilgrimage: +2 Faith Faith for every city following this religion in other civilizations
  • Divine Inspiration: All Wonders provide +4 Faith Faith

Worship Buildings

Even more important than the Beliefs listed above are the Worship Beliefs, which unlock the special class Worship Building. These can be built as level 3 buildings in your Holy Site districts for large amounts of Faith Faith, as well as other bonuses. However, these buildings usually become available later in the game, as you establish and develop your Religion and enhance your cities and Holy Sites. The various different Worship Building Faith Faith bonuses are as follows:

Wonders

A substantial number of Wonders grant their civilizations Faith Faith bonuses upon completion. These include:

Faith Faith can also be obtained through natural wonders:

Unique Bonuses

There are many unique pieces of infrastructure and civ/leader abilities that grant special Faith Faith bonuses:

  • The unique building of Arabia, the Madrasa, grants bonus Faith Faith equal to the Science adjacency bonus of its Campus district.
  • The unique building of the Aztecs, the Tlachtli, grants +2 Faith Faith.
  • The unique building of Georgia R&F-Only, the Tsikhe, grants +3 Faith Faith (+4 Faith Faith in GS-Only). Tamar's leader ability, Glory of the World, Kingdom and Faith, grants her extra Faith Faith when declaring a Protectorate War.
  • The unique tile improvement of Egypt, the Sphinx, grants +1 Faith Faith; +2 Faith Faith if adjacent to a Wonder.
  • The unique tile improvement of India, the Stepwell, grants +1 Faith Faith if adjacent to a Holy Site and +1 Faith Faith with Feudalism.
  • The unique tile improvement of Scythia, the Kurgan, grants +1 Faith Faith and +1 Faith Faith for each adjacent Pasture.
  • The unique tile improvement of Spain, the Mission, grants +2 Faith Faith; +2 Faith Faith if built on a different continent than your Capital Capital.
  • Grand Barays, the civ ability of the Khmers, grants them +3 Faith Faith in each city with an Aqueduct.
  • Satyagraha, the leader ability of Gandhi, grants him +5 Faith Faith for each civilization he has met that has founded a religion that he is not at war with.
  • Righteousness of the Faith, the leader ability of Saladin, grants him +10% bonus Faith Faith output from worship buildings.
  • Lithuanian Union, the leader ability of Jadwiga, grants her +2 Faith Faith from each Relic Relic and additional Holy Site adjacency bonuses.
  • Exalted Goddess of the Three Worlds, the leader ability of Gitarja, grants her +2 Faith Faith from City Centers adjacent to Coast or Lake tiles.

R&F-Only Added in the Rise and Fall expansion pack.

GS-Only Added in the Gathering Storm expansion pack.

Videos

CIVILIZATION_VI_-_How_to_Generate_Faith

CIVILIZATION VI - How to Generate Faith

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
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R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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