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Fall of Rome image

The Fall of Rome scenario is included in the Gods & Kings expansion for Civilization V. It is a Classical attack/defense scenario where you must "Play as either Eastern Rome or Western Rome trying to fend off the barbarians, or as one of the barbarians themselves."

Scenario Description[]

The Roman Empire, now split into West and East, has ruled the known world for nearly a millennium. But in this 4th century AD, the empire's borders are being overrun by barbarian leaders carving out their own kingdoms as Rome's might falters. Meanwhile, a great storm gathers to the northeast as Attila and his Huns begin an overpowering wave of pillage and conquest. Choose your side, gather your courage, and fight to decide the next thousand years of history.

Gameplay[]

All of the civilizations are locked into war with each other, save Western Rome (the Romans) and Eastern Rome (the Byzantines), who are on a team together. The diplomacy screens are thus unavailable (as opposed to the 1066: Year of Viking Destiny scenario, where diplomacy screens can still be accessed, but are basically useless). There are three social policy trees - "Roman," "Persian," and "Barbarian" - each of which is only available to select civilizations. Western and Eastern Rome have the Roman policy tree, the Sassanids have the Persian policy tree, and the other five have the Barbarian policy tree.

The policies in the Roman policy tree only have negative effects, so as both Roman empires advance, they go further into decay. In addition, for each city the Western and Eastern Romans lose, they gain more Culture Culture, causing their empires to go even further into decay, and it is impossible for either of them to sell buildings to reduce Culture Culture, increase income, or reclaim precious money from a city that is about to be lost to enemies.

In the scenario, the purpose is to have the highest number of Victory Points when the time runs out. Victory Points can only be acquired in this scenario through control of imperial cities (cities that initially belonged to Western and Eastern Rome or the Sassanids) for Western Rome, Eastern Rome and the Sassanids, while other civilizations gain Victory Points by capturing these same imperial cities; each turn, the three empires will be rewarded with Victory Points based on how many imperial cities they control at the end of the turn. Western and Eastern Rome have an advantage in this arena, starting with an incredible number of imperial cities to begin with, but they come under attack from all directions almost immediately and do not have enough soldiers to properly defend against all the invading Barbarians and Persians. The Sassanids start smaller, but they get more Victory Points from each city, don't suffer the penalties the Romans do, and have only a few enemies in the beginning. Barbarians earn Victory Points and Culture Culture from capturing imperial cities; they get the points upon capture and it does not matter whether they choose to keep the city or raze it. The bigger a city is, the more points a Barbarian civ gains when capturing it. Barbarians also get extra 20xHappiness5.png Happiness and free unit maintenance cost.

The scenario is purely military, and as such disables diplomacy, science, religion, and espionage.

Civilizations[]

There are eight playable civilizations in this scenario:

Units[]

Great people[]

Buildings[]

Social policies[]

There are three policy trees in this scenario. The Roman tree is available to Western Rome and Eastern Rome. The Persian tree is available to the Sassanids. The Barbarian tree is available to the Celts, Franks, Goths, Huns, and Vandals.

Roman[]

Roman Atrophy reflects the fading glory of the Roman empire and how its society unravels as time passes.

The Roman empires start with Roman Heritage, which provides +1 20xHappiness5.png Happiness for each City you own 20xCityConnection5.png connected to the Capital Capital and -5% Unhappiness (Civ5).png Unhappiness from 20xPopulation5.png Citizens in non-occupied Cities.

When a barbarian enemy captures your city, you will gain 20 Culture Culture.

Policy Effect Requirements
Barbarian Conscription (Civ5).png Barbarian Conscription -10% Melee strength Combat Strength.
Rise of Serfdom (Civ5).png Rise of Serfdom Cities with Walls suffer -2 Production Production.
Neglected Infrastructure (Civ5).png Neglected Infrastructure Gold Gold from city connections reduced by 50%.
Usurper General (Civ5).png Usurper General +1 Culture Culture for each Barracks and a hostile army appears outside one of your non-capital cities. Barbarian Conscription
Popular Ennui (Civ5).png Popular Ennui -1 20xHappiness5.png Happiness from each luxury resource. Rise of Serfdom
Coin Debasement (Civ5).png Coin Debasement +10% unit maintenance cost. Neglected Infrastructure
Dark Age (Civ5).png Dark Age -20 20xHappiness5.png Happiness. Usurper General, Popular Ennui and Coin Debasement

Persian[]

Sassanid Legacy shines through the continuing greatness of Persia. The Sassanids have a large starting army, few barbarian invaders, and the desire to finish the centuries-long conflict with Rome.

Adopting all policies in the Sassanid tree will convert all future Culture Culture into Gold Gold at a rate of 3 to 1.

Policy Effect Requirements
Pahlavi Literature (Civ5).png Pahlavi Literature +1 Culture Culture per city.
Sacred Fire (Civ5).png Sacred Fire +1 20xHappiness5.png Happiness per city.
Trade Unions (Civ5).png Mercantilism +2 Gold Gold per city. Great People born 25% faster.
Shahnama (Civ5).png Shahnama Starts a 20xGoldenAge5.png Golden Age and a Great Engineer appears outside the Capital Capital. Pahlavi Literature and Sacred Fire
Standing Army (Civ5).png Standing Army +2 Production Production per Barracks. Sacred Fire and Mercantilism
Silk Road (Civ5).png Silk Road +1 Gold Gold for each trading post. 20xGoldenAge5.png Golden Ages last 50% longer. Mercantilism

Barbarian[]

Barbarian Zeal gives the outsiders hope that they can capture and claim some of Rome's immense glory for themselves.

The barbarian kingdoms have a bonus +20 20xHappiness5.png Happiness. Receive 15 Culture Culture as plunder for each point of Culture Culture produced in the captured city. They do not have to pay unit maintenance.

Adopting all policies in the Barbarian tree will convert all future Culture Culture into Gold Gold at a rate of 3 to 1.

Policy Effect Requirements
Willing Recruits (Civ5).png Willing Recruits +50% Production Production when training combat units.
Native Coercion (Civ5).png Native Coercion Build Courthouses 150% faster.
Wily Veterans (Civ5).png Wily Veterans Military Units gain 100% more Experience from combat. Willing Recruits
Tribal Bloom (Civ5).png Tribal Bloom +5 Production Production in every City. Native Coercion
Destiny's Army (Civ5).png Destiny's Army +50% Melee strength combat strength for military Units which have another military Unit in an adjacent tile. Wily Veterans
Kingdom Come (Civ5).png Kingdom Come +2 Food Food, Production Production, Gold Gold, and Culture Culture per city. Tribal Bloom

Related achievements

Double KO
Double KO
Capture both Rome and Constantinople in the same game in the Fall of Rome scenario.
Et tu, Brute
Et tu, Brute
Win the Fall of Rome scenario.
I Missed That Day in History Class
I Missed That Day in History Class
Capture any Sassanid city as the Celts in the Fall of Rome scenario.
I Sunk Your Imperial Capital!
I Sunk Your Imperial Capital!
Capture Rome as the Vandals using a boat in the Fall of Rome scenario.
Pax Romana Aeternum
Pax Romana Aeternum
Win the game as Eastern or Western Rome on Deity and have all your original cities under your control in the Fall of Rome scenario.
Turks Shmurks!
Turks Shmurks!
Capture Constantinople as any enemy power in the Fall of Rome scenario.
Civilization V Scenarios [edit]
1066: Year of Viking Destiny1American Civil War BNW-only.pngConquest of the New World1Empires of the Smoky Skies GodsKings5 clear.pngFall of Rome GodsKings5 clear.pngInto the Renaissance GodsKings5 clear.pngParadise Found1Rise of the MongolsSamurai Invasion of Korea1Scramble for Africa BNW-only.pngWonders of the Ancient World1
1 Requires a DLC

GodsKings5 clear.png Valid only in the Gods & Kings expansion pack.
BNW-only.png Valid only in the Brave New World expansion pack.

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