Fan-made scenarios are user-created maps and mods that add new scenarios to the game alongside the in-game ones. The practice began as far back as Civilization II .
Civilization II [ ]
Civilization III [ ]
Scenario
Playable Civilizations
New Units
New Buildings/Wonders
New Techs
Special Features
Rhye's of Civilization
All from Civilization III plus:
Yes (158)
Yes (25 wonders)
Yes (redesigned tech tree)
New religions
New team colors
New terrain (marsh)
Updated Civilopedia entries
AI players are more likely to recreate historical events
Civilization IV [ ]
Scenario
Playable Civilizations
New Units
New Buildings/Wonders
New Techs
Special Features
Pirates Live the Life (Civilization IV: Warlords )
England
France
Spain
The Netherlands
Pirates
Yes (mostly ships)
Native civilizations
Rogue pirate ships
Spain and the pirates are permanently at war
European nations may make decisions that affect English, French, and Dutch players
Reinforcements from Europe
Hidden treasure and other new resources
After Alex
Egypt
Anatolia
Persia
Thrace
Macedon
Yes
Persian Barracks
Macedonian Barracks
Zoroastrian Temple
Egyptian Temple
Greek Temple
Egyptian Barracks
Yes (20)
Five nonplayable civilizations (Parni Tribes, Mauryan Empire, Kingdom of Armenia, Celtic Tribes, Greek City-States)
Era-appropriate units and buildings
New religions, including Greek Polytheism, Egyptian Polytheism, and Zoroastrianism
Middle East 1948 (Civilization IV: Beyond the Sword )
14
APC
Transport Helicopter
Modern Privateer
Mudshahiddin
Guerrilla Fighter
Anti-Aircraft Gun
Arab Militia
Mounted Militia
Armored Vehicle
Yes
Guerrilla Warfare
Mobile Warfare
Seven new leaders
New nation-specific unit skins and models
Real nation flags
New buildings in the capitals of Israel, Russia, and the United Kingdom to represent outside support
Napoleonic Wars (Civilization IV: Warlords )
France
England
Prussia
Austria
Russia
Spain
Ottoman Empire
Conscripts
Conscripts 2
Recruits
Guard
Grenadier Guard
Saber
Lance
Guard Cavalry
6 Pound Cannon
12 Pound Cannon
Siege Cannon
Six nonplayable civilizations
Legends of Revolution
All from Civilization IV plus:
Vietnam
The Iroquois
The Sioux
Yes, including legends such as the:
Three Hundred Spartans
101st Airborne
SAS
Legio X
Fifty-First Infantry
Aeroplane
Barbary Corsair
Hungarian Cannon
Sacred Band
Bismarck
Red Baron
Yes
Yes
Very unhappy cities may revolt, breaking away from your empire to form new civilizations and start civil wars
Barbarian cities that grow large or develop high culture may form new civilizations
Improved combat system with ranged bombing, fighter engaging, and building bombing
Promotions for spies
Improved AI
New leaders
Dawn of Civilization (Rhye's and Fall of Civilization )
All from Civilization IV plus:
Argentina
Colombia
Congo
Iran
Mandinka
Mexico
Moors
Mughals
Poland
Tamils
Thailand
Tibet
Yes (33)
Yes
Yes
Four new religions (Catholicism, Zoroastrianism, Orthodoxy, Protestantism)
Four new resources (Hit Football Event, Tea, Tobacco, Cotton)
New leaders
New scenario (1700 AD)
Makes many improvements on RFC
Civilization V [ ]
Scenario
Playable Civilizations
New Units
New Buildings/Wonders
New Techs
Special Features
American Revolutionary War (Civilization V )
United States
British Empire
Iroquois Confederacy
Yes
Yes
Yes
Three American leaders with different bonuses and abilities
Many random events
New resources such as Tobacco, Corn, and Rice
Unique Social Policy trees for each civilization
Different victory conditions for each civilization
English Civil War (Civilization V )
English Royalists (Charles I)
English Parliament (Oliver Cromwell)
Scottish Covenanters (David Leslie)
Irish Confederates (Thomas Preston)
Cavalier
Ironsides
Highlander
Tory
Custom game menu, artwork, and scenario map
Unique list of generals for each civilization
Reworked combat system
New Civilopedia entries