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Farms is a tile improvement in Civilization: Call to Power.

Gameplay[]

Farms create additional food when worked. This tile improvement costs 200 PW and takes two turns to build on plains, grasslands, and desert.

Great Library entry[]

While early man led a nomadic existence and foraged for food, as tribes grew larger, they needed more dependable sources of food. To this end, man began cultivating land and domesticating animals. Nomadic tribes grew in size and settled, forming towns and farms which marked a turning point in history. At first, farmers used animal by-product fertilizers and plows as well as canals and reservoirs to improve early farming. As farming techniques and technology improved, the process required fewer workers and less land. These advancements freed people to pursue cultural and scientific innovation.

Civilization: Call to Power Improvements
Advanced Assembly Bays Advanced Farms Advanced Mines Advanced Undersea Mines Air Base Assembly Bays Automated Fisheries Farms Fisheries Food Modules Food Pods Food Tanks Fortification Hydroponic Farms Listening Post Maglevs Mega Assembly Bays Mega Mines Mega Undersea Mines Mines Nets Radar Station Railroads Roads Ruins Sonar Buoy Undersea Mines Undersea Tunnels
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