You rule as dictator of a fascist state, appealing to strong feelings of national identity and the promise of a glorious future (or return to an idealized past). Your nation views itself as entitled to anything it can take from weaker or less worthy civilizations, so war weariness is not an issue, and nationalist fervor for public works means that your Workers do their jobs faster. However, your brutal methods and suspicious attitude towards business and enterprise mean you must use forced labor to build improvements. Your cities lose population points upon a change to fascist government, newly conquered cities also lose population, and do not generate culture until a popular majority has been assimilated.
Detailed effects[edit | edit source]
- Corruption under Fascism is reduced similar to Republics, positive modifiers to the OCN (optimal city number) mean roughly the civilization can handle 10% more cities. Distance corruption is unaffected.
- Upon switch to Fascism, the Population of each city under your control is reduced by 1-3 depending on city size. Larger cities such as metropolises, will have 3 removed while small towns will only suffer 1 loss.
- Under Fascism, your cities will not produce any culture until your nationals outnumber any foreign nationals.
- Fascist Governments enjoy a bonus to espionage mission success.
Civilopedia Entry[edit | edit source]
Unlike other forms of government, there is no concrete definition of fascism. The word "fascism" comes from the fasces, the bundle of sticks used as a symbol of authority in ancient Rome -- appropriately, since the first fascist government, that of Benito Mussolini in Italy, aspired to regain Rome's glory. Some common elements of fascism include strong nationalist sentiment, xenophobia, subordination of individual interests to those of the community or "society", militarism and glorification of the army, secret police forces that enforce secret laws, informer networks, suppression of civil liberties and independent media, and economic policies that tightly tie business and commerce to government. (Note that many of these features are common in communist states as well.) Fascist states need not be authoritarian, although they usually are; when fascist leaders are democratically elected (as Adolf Hitler was), they often try to modify or abolish the democratic institutions that placed the leaders in power.
|Civilization III Governments|