Feudalism is a government in Civilization III: Conquests.
Good for civs with small towns (under pop 7). You might actually want small towns because of the unit support - you can do that by whipping your citizens to hurry up production. Also for countries that are behind at the start of a game and want to expand through war.
Detailed effects[]
- Corruption under Feudalism is mostly unaffected by either positive or negative modifiers, inherent to the government. Very similar to Monarchy.
Civilopedia entry[]
Feudal governments are decentralized monarchies where kings rule because subordinate nobles support them. Kings still retain vast powers under feudalism, but nonetheless must tread carefully lest their vassals rebel. The range of powers available to feudal kings usually involved the power to tax, to impress a lord's serfs into (limited) military service, and to resolve political disputes and create titles.
Statistics[]
Titles: Baron, King, Your Lordship
See also[]
- Feudalism in other games
Civilization III Governments |
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Anarchy • Communism • Democracy • Despotism • FascismC • FeudalismC • Monarchy • Republic |
C: Added in Conquests expansion |