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The Fighter is a unit in Civilization: Call to Power.

Summary[]

The Fighter opens the skies to combat for the first time. With it, the player can harass the enemy, who can no longer hide from this new attacker. Land, inland seas, and mountains are the Fighter's domain. Unlike most units, the Fighter must refuel every three turns at Air Bases, Cities 1, or Aircraft Carriers.

Great Library entry[]

The Wright brothers developed the first powered airplane, flying at Kill Devil in 1903. In World War I aircraft initially acted only as spotters for artillery. Soon though, pilots began carrying small bombs that they dropped by hand on the enemy. To drive off enemy planes, pilots turned first to handguns and then to machine guns mounted on the wings or fuselage. World War II proved the dominance of the new airplane. With improved range, firepower, and accuracy, control of the air determined victory in many battles.

See also[]

Civilization: Call to Power Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Pod Cavalry Cleric Corporate Branch Crawler Cyber Ninja Destroyer Diplomat Eco Ranger Ecoterrorist Fascist Fighter Fire Trireme Fusion Tank Infector Interceptor Knight Lawyer Legion Leviathan Longship Machine Gunner Marine Mobile SAM Mounted Archer Musketeer Nuke Paratrooper Phalanx Phantom Pikeman Plasma Destroyer Plasmatica Samurai Sea Engineer Settler Ship of the Line Slaver Space Bomber Space Engineer Space Fighter Space Plane Spy Spy Plane Star Cruiser Stealth Bomber Stealth Sub Storm Marine Submarine Subneural Ad Swarm Tank Televangelist Trireme Troop Ship War Walker Warrior Wormhole Probe
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