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+1 additional {{Food6}} if adjacent to a sea [[Resources (Civ6)|resource]]
 
+1 additional {{Food6}} if adjacent to a sea [[Resources (Civ6)|resource]]
 
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}}The '''Fishery''' is a [[Governor (Civ6)|Governor]] [[Tile improvement (Civ6)|tile improvement]] in ''[[Civilization VI: Rise and Fall]]''. It can only be built in a [[City (Civ6)|city]] to which a [[Liang (Surveyor) (Civ6)|Surveyor Governor]] with [[Aquaculture (Civ6)|Aquaculture]] is assigned, and must be on a non-[[Reef (Civ6)|reef]] [[Coast (Civ6)|Coast]] [[Tile (Civ6)|tile]].
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}}The '''Fishery''' is a [[Governor (Civ6)|Governor]] [[Tile improvement (Civ6)|tile improvement]] in ''[[Civilization VI: Rise and Fall]]''. It can only be built in a [[City (Civ6)|city]] to which a [[Liang (Surveyor) (Civ6)|Surveyor Governor]] with [[Aquaculture (Civ6)|Aquaculture]] is established, and must be on a non-[[Reef (Civ6)|reef]] [[Coast (Civ6)|Coast]] or [[Lake (Civ6)|Lake]] [[Tile (Civ6)|tile]].
   
 
* Effects:
 
* Effects:

Revision as of 19:08, 2 January 2019

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The Fishery is a Governor tile improvement in Civilization VI: Rise and Fall. It can only be built in a city to which a Surveyor Governor with Aquaculture is established, and must be on a non-reef Coast or Lake tile.

Strategy

The Fishery provides its city with Food Food, helping it grow rapidly. Build it around cities rich in water-based resources to make their Citizen Population skyrocket.

The Fishery is unique in that it could be built on any Coast tile, not just on Resources like Fishing Boats, which makes it similar to the Farm. Of course it will be more productive when placed next to Resources, but even on normal tiles, and after its parent city develops a Harbor district with all its upgrades, the Fishery will provide a great source of Food Food. Use it as a saving grace in cities built in arid areas (Desert, Tundra) where there is an inherent problem with Food Food production.

When possible, Indonesia and the Netherlands should favour Kampungs and Polders over Fisheries, as those improvements are generally more productive.

Civilopedia entry

Cultures that rely upon fishing to thrive must eventually grapple with the threat of overfishing. The more fish pulled from the sea, the less there are to create more fish.

One tried and tested solution is the humble fishery, which rears its stock in confinement to produce a somewhat predictable amount of fish. Cultures have practiced this “sustainable aquafarming” for millennia, from ancient China’s carp fisheries to modern coastal salmon pens. Such practices work out well for all involved—except, of course, the fish.

Related achievements

Circle of Life
Circle of Life
Build a Fishery adjacent to the Great Barrier Reef
A reference to the popular song of the same name from The Lion King, a 1994 Disney animated film.