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{{Improvement (Civ6)
== BREAKING NEWS USER ZERO ONE HAS BEEN PROVEN GUILTY OF COMMITING THE FLORIDA HIGH SCHOOL MURDERS. HE IS NOW UNDER DETENTION OF THE MIAMI COUNTY JAIL AND IS GOING TO BE UNDER TRIAL AND SENTANCED TO THE DEATH PENALTY BY ELECTRIC CHAIR. AS OF RIGHT NOW HE IS NO LONGER ABLE TO EDIT THE WIKIA. ZERO ONE’s REAL NAME IS NIKOLAS CRUZ AND HAS PLEAD GUILTY TO 17 COUNTS OF MURDER, PEOPLE ACROSS THE WORLD INCLUDING DONALD TRUMP HAVE CALLED HIM A COLD BLOODED MURDER. USER: ZEROONE TOLD THE MEDIA, I HATE BLACK PEOPLE AND I HATE PEOPLE OF COLOR. I WISH TO KILL ANY PERSON WHO IS BLACK AND DOES NOT HAVE ANY TRACE OF WHITE BLOOD. HELP ME SPONSOR BY KILLING ALL BLACKS AND JOINING KKK. USER MYTHRIL WYRM IS ALSO UNDER PRISON FOR DOING SUTHERLAND SPRINGS. MYTHRIL WYRM NAMED DEVAN SAYS HE WISHES ALL CHRISTAINS AND PEOPLE OF RELIGION ARE REMOVED FROM SOCIETY, MYTHRIL WYRM IS INTEROGATED IN GUANTANAMO BAY PRISON IN CUBA AND IS FACING TORTURE OF ALLEGEDLY PLANNING TO JOIN ISIS ==
 
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|name = Fishery
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|game = Rise and Fall
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|unit = Builder
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|req = Sailing
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|otherreq = City has {{Link6|Surveyor}} governor with {{Link6|Aquaculture}}
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|effect = +1 {{Food6}}
   
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+1 additional {{Food6}} for each adjacent sea [[Resources (Civ6)|resource]]
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+1 {{Production6}} if Liang is in the city ({{GS}} only)
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|terrain = Coast, Lake
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}}The '''Fishery''' is a [[Governor (Civ6)|Governor]] [[Tile improvement (Civ6)|tile improvement]] in ''[[Civilization VI: Rise and Fall]]''. It can only be built in a [[City (Civ6)|city]] in which a [[Liang (Surveyor) (Civ6)|Surveyor Governor]] with [[Aquaculture (Civ6)|Aquaculture]] is established, and must be on a [[Coast (Civ6)|Coast]] or [[Lake (Civ6)|Lake]] [[Tile (Civ6)|tile]].
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The Fishery cannot be built in a Coast Tile with a [[Reef]].
 
* Effects:
 
* Effects:
 
** +1 {{Food6}}
 
** +1 {{Food6}}
** +1 additional {{Food6}} if adjacent to a sea [[Resources (Civ6)|resource]]
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** +1 additional {{Food6}} for each adjacent sea [[Resources (Civ6)|resource]].
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** {{GS}} +0.5 {{Housing6}} Housing
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** {{GS}} +1 {{Production6}} if Liang is in the city.
   
 
==Strategy==
 
==Strategy==
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The Fishery provides its city with {{Food6}}, helping it grow rapidly. Build it around cities rich in water-based resources to make their {{Citizen6}} Population skyrocket. As of the [[Civilization VI September 2019 Update|September 2019 Update]], Fisheries provide a {{Housing6}} Housing bonus to help with growth from the new food source.
{{ShareYourWisdom|the Fishery}}
 
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The Fishery is unique in that it can be built on any Coast tile, not just on [[Resources (Civ6)|resources]] like [[Fishing Boats (Civ6)|Fishing Boats]], which makes it similar to the [[Farm (Civ6)|Farm]]. Of course it will be more productive when placed next to resources, but even on normal tiles, and after its parent city develops a [[Harbor (Civ6)|Harbor]] [[District (Civ6)|district]] with all its upgrades, the Fishery will provide a great source of {{Food6}}. Use it as a saving grace in cities built in arid areas ([[Desert (Civ6)|Desert]], [[Tundra (Civ6)|Tundra]]) where there is an inherent problem with {{Food6}} production. The Fishery does not, unfortunately, get a boost from [[God of the Sea (Civ6)|God of the Sea]].
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When possible, the [[Indonesian (Civ6)|Indonesians]] and the [[Dutch (Civ6)|Dutch]] should favor [[Kampung (Civ6)|Kampungs]] and [[Polder (Civ6)|Polders]] over Fisheries, as those improvements are generally more productive.
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Note that the in-game description of the Fishery says that it provides +1 additional {{Food6}} if adjacent to a sea resource; however, it actually provides +1 additional {{Food6}} for ''each'' adjacent sea resource.
   
 
==Civilopedia entry==
 
==Civilopedia entry==
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One tried and tested solution is the humble fishery, which rears its stock in confinement to produce a somewhat predictable amount of fish. Cultures have practiced this “sustainable aquafarming” for millennia, from ancient China’s carp fisheries to modern coastal salmon pens. Such practices work out well for all involved—except, of course, the fish.
 
One tried and tested solution is the humble fishery, which rears its stock in confinement to produce a somewhat predictable amount of fish. Cultures have practiced this “sustainable aquafarming” for millennia, from ancient China’s carp fisheries to modern coastal salmon pens. Such practices work out well for all involved—except, of course, the fish.
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==Related achievements==
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{{Data|Civ6|GetSteamAchievement|Circle of Life}}

Revision as of 18:25, 22 May 2020

BackArrowGreen Back to the list of tile improvements
The Fishery is a Governor tile improvement in Civilization VI: Rise and Fall. It can only be built in a city in which a Surveyor Governor with Aquaculture is established, and must be on a Coast or Lake tile.

The Fishery cannot be built in a Coast Tile with a Reef.

Strategy

The Fishery provides its city with Food Food, helping it grow rapidly. Build it around cities rich in water-based resources to make their Citizen Population skyrocket. As of the September 2019 Update, Fisheries provide a Housing Housing Housing bonus to help with growth from the new food source.

The Fishery is unique in that it can be built on any Coast tile, not just on resources like Fishing Boats, which makes it similar to the Farm. Of course it will be more productive when placed next to resources, but even on normal tiles, and after its parent city develops a Harbor district with all its upgrades, the Fishery will provide a great source of Food Food. Use it as a saving grace in cities built in arid areas (Desert, Tundra) where there is an inherent problem with Food Food production. The Fishery does not, unfortunately, get a boost from God of the Sea.

When possible, the Indonesians and the Dutch should favor Kampungs and Polders over Fisheries, as those improvements are generally more productive.

Note that the in-game description of the Fishery says that it provides +1 additional Food Food if adjacent to a sea resource; however, it actually provides +1 additional Food Food for each adjacent sea resource.

Civilopedia entry

Cultures that rely upon fishing to thrive must eventually grapple with the threat of overfishing. The more fish pulled from the sea, the less there are to create more fish.

One tried and tested solution is the humble fishery, which rears its stock in confinement to produce a somewhat predictable amount of fish. Cultures have practiced this “sustainable aquafarming” for millennia, from ancient China’s carp fisheries to modern coastal salmon pens. Such practices work out well for all involved—except, of course, the fish.

Related achievements

Circle of Life
Circle of Life
Build a Fishery adjacent to the Great Barrier Reef
A reference to the popular song of the same name from The Lion King, a 1994 Disney animated film.