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Fishing Boats are a standard tile improvement in Civilization VI. They are used to improve water resources.


As your main sea-based improvement, there's not much to say about the Fishing Boats. They are a very good source of Food Food, but unlike in Civilization V, there's no way to gain any Production Production from them save the God of the Sea pantheon (along with Colonialism and Seasteads in Gathering Storm).

Two civilizations, Norway and the Māori, have direct bonuses towards Fishing Boats: the Māori gain +1 Food Food from them and trigger a Culture Bomb when building one, and Norway's Stave Church causes them to provide their home city with +1 Production Production. There isn't much strategy around the former, but the latter, with shrewd Holy Site placement in cities with high amounts of sea resources, can gain impressive amounts of Production Production. Indonesia's Kampungs also gain +1 Food Food for each adjacent Fishing Boat.

Civilopedia entry[]

“Behold, I am going to send for many fishermen,” declared the Lord, “and they will fish for them.” (Jeremiah 16:16) And so it has been since men first cast hooks and nets into the waters, whether from the sea shore or the river bank. Eventually, those fisher folk built boats to pursue the fish into deeper waters. A number of civilizations – from the Polynesians of the Pacific to the Norse along the North Sea – depended upon fishing for food, oil, raw materials, and trade goods. Even where agriculture was viable, fishing boats supplied essentials unavailable by any other means. From small dinghies to large commercial vessels, fishing boats operate out of every port; as of 2004 AD, there were some four million registered fishing boats. Trawlers, seiners, longliners and whalers have prowled the seas for centuries. And some folk even think of fishing as a sport...

See also[]

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-OnlyLumber MillMineMissile SiloMountain Tunnel GS-OnlyNational ParkOffshore Oil RigOffshore Wind Farm GS-OnlyOil WellPasturePlantationQuarryRailroad GS-OnlySeaside ResortSeastead GS-OnlySki Resort GS-OnlySolar Farm GS-OnlyWind Farm GS-Only
Unique ChâteauChemamull R&F-OnlyFeitoria1Golf Course R&F-OnlyGreat WallHacienda1Ice Hockey Rink GS-OnlyKampung1KurganMekewap R&F-OnlyMissionNubian Pyramid1Open-Air Museum GS-OnlyOutback Station1 GS-OnlyPairidaeza1Polder R&F-OnlyQhapaq Ñan GS-OnlyRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-OnlyZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-OnlyColossal HeadsMahavihara1Moai GS-OnlyMonastery1Nazca Line GS-OnlyTrading Dome1
Governor R&F-Only City Park R&F-OnlyFishery R&F-Only
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.