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Food is a vital factor in settlement development in Civilization, Call to Power, and Colonization games. Generally each Worker needs two food units per turn, and some of the travelling units supported by a city need one or two.


Civilization II

Civilization III

Civilization IV

Civilization V

Civilization VI

Civilization: Beyond Earth

Civilization Revolution


Civilization: Call to Power

Call to Power II

Sid Meier's Colonization

Food can be fish or grain, but Horses subsist on grain.


Same idea as in Sid Meier's Colonization.

Civilization IV: Colonization

Sid Meier's Alpha Centauri‎

Other games

Food is not present in (or the article has not been created for) the following games :

Game Article
Civilization VII Food (Civ7)
Civilization Revolution 2 Food (CivRev2)
Freeciv Food (Freeciv)
C-evo Food (C-evo)
Starships Food (Starships)

Future technology (CivRev)
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