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Food is a vital factor in settlement development in Civilization and Colonization games. Generally each Worker needs two food units per turn, and some of the travelling units supported by a city need one or two.


Main article: Food (Civ1)

Civilization II

Main article: Food (Civ2)

Civilization III

Main article: Food (Civ3)

Civilization IV

Main article: Food (Civ4)

Civilization V

Main article: Food (Civ5)

Civilization VI

Main article: Food (Civ6)

Civilization: Beyond Earth

Main article: Food (CivBE)

Civilization Revolution

Main article: Food (CivRev)


Main article: Food (Col)

Food can be fish or grain, but Horses subsist on grain.


Main article: Food (FreeCol)

Same idea as in Sid Meier's Colonization.

Civilization IV: Colonization

Main article: Food (Civ4Col)

Sid Meier's Alpha Centauri‎

Main article: Food (SMAC)

Other games

Food is not present in (or the article has not been created for) the following games :

Game Article
Civilization Revolution 2 Food (CivRev2)
Freeciv Food (Freeciv)
Civilization: Call to Power Food (CTP1)
Call to Power II Food (CTP2)
C-evo Food (C-evo)
Starships Food (Starships)

Future technology (CivRev).png
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