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Food is a vital factor in settlement development in Civilization, Call to Power, and Colonization games. Generally each Worker needs two food units per turn, and some of the travelling units supported by a city need one or two.

Civilization

Civilization II

Civilization III

Civilization IV

Civilization V

Civilization VI

Civilization: Beyond Earth

Civilization Revolution

CivWorld

Civilization: Call to Power

Call to Power II

Sid Meier's Colonization

Food can be fish or grain, but Horses subsist on grain.

FreeCol

Same idea as in Sid Meier's Colonization.

Civilization IV: Colonization

Sid Meier's Alpha Centauri‎


Other games

Food is not present in (or the article has not been created for) the following games :

Game Article
Civilization VII Food (Civ7)
Civilization Revolution 2 Food (CivRev2)
Freeciv Food (Freeciv)
C-evo Food (C-evo)
Starships Food (Starships)

Future technology (CivRev)
This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may want to go back and edit it so that it points to the desired specific page.

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