Food is one of the fundamentals of growing and maintaining a Civilization. Each citizen eats an allotment of food measured in rations, which the ruler sets. The level of rations also affects the city's happiness. A core minimum of food is necessary to keep the citizens alive. However, in order to grow, the city needs a surplus of food. Food is created by assigning a worker or slave to work a terrain tile that creates food. But there are other ways to increase food. Tile improvements, such as the Farm also help boost food, as do certain city improvements. Governments and crime affect food production and consumption.
Great Library entry[]
In order to maintain a thriving society, Civilizations require food. Even with the arrival of the Industrial Age, starvation has remained a lurking threat. In 1769, ten million died in India from severe famines. A hundred years later, northern China experienced similar desolation, and in the late 20th century, civil war and drought drove millions more to an early grave.
See also[]
- Food in other games