Food is necessary to keep your citizens alive; each one consumes 2 units of food per turn. Excess food that is not consumed is stored, and when enough has been stored, a new citizen is born and the city grows. A city's food stockpiles are cleared when a city grows one citizen unless a Granary or the Pyramids are built. Cities only lose half of their stockpiles of food with Granaries (or the Pyramids) when a city grows.
Food is also is used to support Settlers and Engineers.
Food can also be transferred between different cities with trade routes.
Tile improvements that increase food[]
- Irrigation increases food production on certain tiles.
- Farmland further increases food production of irrigation but must have a Supermarket to gain this bonus.
See also[]
- Food in other games
Civilization II [edit] |
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Conflicts in Civilization • Fantastic Worlds • Test of Time† |
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† Standalone remake with different graphics, units, etc. |