Food is necessary to keep your citizens alive; each one consumes 2 units of food per turn. Excess food that is not consumed is stored, and when enough has been stored, a new citizen is born and the city grows. A city's food stockpiles are cleared when a city grows one citizen unless a Granary or the Pyramids are built. Cities only lose half of their stockpiles of food with Granaries (or the pyramids) when a city grows.
Food is also is used to support Settlers and Engineers.
Food can also be transferred between different cities with trade routes.
Tile improvements that increase food[edit | edit source]
- Irrigation increases food production on certain tiles.
- Farmland further increases food production of irrigation but must have a Supermarket to gain this bonus.
Civilization II [edit] |
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Conflicts in Civilization • Fantastic Worlds • Test of Time† |
Advances • Buildings • Cheat Codes • Civilizations • Resources • Soundtrack • Strategy Guide • Terrains • Units • Wonders |
Concepts |
Attitude (Civil disorder, We Love the King Day) • City (Capital) • Combat • Difficulty level • Espionage • Food • Gold • High Council • Luxuries • Odeo year • Pollution • Production • Reputation • Science • Spaceship • Specialists • Tax Rate • Trade • Trade route |
†Standalone remake with different graphics, units, etc |