Food (Civ2) Food is necessary to keep your citizens alive; each one consumes 2 units of food per turn. Excess food that is not consumed is stored, and when enough has been stored, a new citizen is born and the city grows. A city's food stockpiles are cleared when a city grows one citizen unless a Granary or the Pyramids are built. Cities only lose half of their stockpiles of food with Granaries (or the pyramids) when a city grows.

Food is also is used to support Settlers and Engineers.

Food can also be transferred between different cities with trade routes.

Tile improvements that increase foodEdit

  • Irrigation increases food production on certain tiles.
  • Farmland further increases food production of irrigation but must have a Supermarket to gain this bonus.
Civilization II [edit]
Conflicts in CivilizationFantastic WorldsTest of Time

AdvancesBuildingsCheat CodesCivilizationsResourcesSoundtrackStrategy GuideTerrainsUnitsWonders


Attitude (Civil disorder, We Love the King Day) • City (Capital) • CombatDifficulty levelEspionageFoodGoldHigh CouncilLuxuriesOdeo yearPollutionProductionReputationScienceSpaceshipSpecialistsTax RateTradeTrade route

†Standalone remake with different graphics, units, etc
Community content is available under CC-BY-SA unless otherwise noted.