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− | '''Food''' is necessary to keep your citizens alive; each one consumes 2 units of food per turn. Excess food that is not consumed is stored, and when enough has been stored, a new citizen is born and the city grows. |
+ | {{Food2}} '''Food''' is necessary to keep your citizens alive; each one consumes 2 units of food per turn. Excess food that is not consumed is stored, and when enough has been stored, a new citizen is born and the city grows. |
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[[Category:Game concepts (Civ2)]] |
[[Category:Game concepts (Civ2)]] |
Revision as of 16:57, 3 April 2020
Food is necessary to keep your citizens alive; each one consumes 2 units of food per turn. Excess food that is not consumed is stored, and when enough has been stored, a new citizen is born and the city grows.
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